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Riot Games
ID: 16723
Издательство: Little, Brown Book Group

Unlock the mysteries and magic within League of Legends, one of the world’s most popular video games, in this encyclopedic and collectible companion book that explores the game’s epic lore.

Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game’s tenth anniversary.

Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you’ll find:

- An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances
- Hundreds of illustrations, including never-before-seen maps and artwork
- Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world
- Original narratives that bring the cultures of Runeterra to life

League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.

About the Author:

Riot Games was founded in 2006 to develop, publish, and support games made by players, for players. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of Riot's community and it's for them that Riot continues to evolve the League experience both in and out of game.

Цена: 1800 грн
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SendPoints
ID: 12064
Издательство: SendPoints

We invite 20 interaction designers to discuss about emotion communication and information exchange in interaction design, with articles to share their understands about design technics, information exchange, emotional communication and the trends of interaction development. Lots of excellent interaction design cases will be featured, new trend of interaction design will be told through the articles and cases.

• 20 excellent interaction designers share their unique ideas about the new trend of interaction design.
• 77 top interaction design cases from 15 countries.
• Well-selected design cases are classified by three categories: social, functional and recreational.

Цена: 1980 грн
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Nal, Koichi, Ryota Murayama
ID: 16891
Издательство: PIE Books

One million units shipped worldwide! We'll show you everything behind the scenes of the popular game, Sakuna: Of Rice and Ruin, with one million units sold worldwide!

Sakuna: Of Rice and Ruin is a Japanese-style action role-playing simulation video game (RPG) in which the main character becomes stronger by growing fine rice. The beautiful scenery of ancient Japan, the exhilarating action of battling demons, and the wonderfully authentic rice cultivation have created a huge buzz not only in Japan but also around the world.

This book contains the production storyboards and artworks, featuring not only the designs of the characters that appear in the game but also the design of small gadgets, weapons, and food, along with the background art that is essential to creating the beautiful Japanese world of the game.

An added bonus is detailed explanations from game designer Nal, scenario creator Koichi, and character designer and concept artist Ryota Murayama. This book is a must-have for fans who want to know everything about Sakuna: Of Rice and Ruin and for anyone wanting to be a game creator.

About the Authors:

Nal is the director of Sakuna: Of Rice and Ruin, working on game design, programming, visual effects, sound effects, and display. 

Koichi is the lead artist for Sakuna: Of Rice and Ruin, working on character modeling, background modeling, planning support, scriptwriting, and title logo design.

Ryota Murayama: Character design, concept art

Цена: 1980 грн
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Bryce Kho, Sabotage Studio
ID: 18098
Издательство: 3DTotal Publishing

Immerse yourself in the concept art belonging to one of the most beloved role-playing games of 2023. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics. Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike.

Sea of Stars: The Concept Art of Bryce Kho is the debut art book for the extremely successful fantasy role-playing game, created by Sabotage Studio and illustrated by renowned concept artist, Bryce Kho.

Sea of Stars was released on all platforms in August 2023. It has since been played by over 5 millions players worldwide and won ‘Best Independent Game’ at The Game Awards 2023. It’s also a prequel to Sabotage’s first game, The Messenger, which won the prestigious award for ‘Best Debut Indie Game’ at The Game Awards in 2018 and sold 50,000 copies in its first week of release. Bryce Kho has been on the Sabotage Studio team as lead concept artist since 2020. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics.

Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike. 

About the Authors:

Bryce Kho, a concept illustrator and freelance mixed-media artist based in Pasadena, California, is known for his vibrant and intricate anime-inspired illustrations that stir nostalgia. His portfolio spans a range of roles including illustrator and concept artist, contributing to projects such as Homestead Arcana and Aegis Defenders’. After a first collaboration with Sabotage doing illustrations for The Messenger, Bryce joined the team to handle all things concept art and character design on ‘Sea of Stars,’ a retro-inspired RPG that has captivated over 5 million players worldwide. Additionally, Bryce commands an impressive social media presence with nearly 500,000 followers across his accounts.

Sabotage Studio is a Canadian development team founded in 2016 and located in Quebec City. Committed to creating awe-inspiring original universes recalling the greatest moments in classic gaming, Sabotage Studio rethinks the conventions of well-established genres to unlock new potential, creating distinct, modernized titles that reach beyond traditional expectations of what a genre can offer. Creator of the critically lauded turn-based RPG Sea of Stars, voted Best Indie Game at the 2023 The Game Awards, and acclaimed sidescrolling action platformer The Messenger, winner of Best Debut Indie Game at the 2018 The Game Awards, Sabotage Studio has established itself as one of the gaming industry's most promising developers. Sabotage Studio is currently working on Sea of Stars' upcoming DLC, Throes of the Watchmaker, along with their unannounced next title.

Цена: 1980 грн
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Jake Gerli
ID: 17919
Издательство: Blizzard Entertainment

For more than twenty years, the artists behind Diablo have conjured new visions of the heavens and the hells, built nightmarish corridors filled with monsters and demons, and unleashed swarms of malevolent creatures upon tens of millions of players worldwide.

Featuring never-before-seen content, The Art of Diablo plunges into the concept, design, and environmental art that has defined the world of Sanctuary and the Eternal Conflict at the core of Blizzard Entertainment’s action-packed dungeon-crawling game.

Features all-new art from the upcoming Diablo 4!

Цена: 2500 грн
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Micky Neilson
ID: 17918
Издательство: Blizzard Entertainment

In Sanctuary, a new age of terror is unleashed…

Blizzard Entertainment’s Diablo® franchise was growing with a monstrous new slate: Diablo II: ResurrectedDiablo: Immortal, as well as the blood-chilling Diablo IV. With the success of the first three acclaimed Diablo dungeon-crawlers under their belt, artists had to innovate horror in unexpected ways for these next installments, from twisted monster ecologies to stomach-churning special effects, environments that looked real, yet hummed with ancient evil. Join the artists from each Diablo® title in conversation as they discuss the crafting of the games’ stunning key art, uncanny creatures, and masterfully executed effects and environments that give the universe its iconic aesthetic.

With over 500 pieces of concept art from Diablo Immortal, Diablo II: Resurrected and Diablo IV, this incomparable volume showcases the next collection of choice artwork developed to frighten and delight horror fans everywhere.

Цена: 2500 грн
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Greg Solano
ID: 17920
Издательство: Blizzard Entertainment

The drums of war thunder once again . . .

World of Warcraft redefined online gaming for millions and millions of people, and in the fifteen years since its launch, each new chapter in the game’s story has been bolstered through the Blizzard Entertainment’s incredible cinematics. The Cinematic Art of World of Warcraft: Volume I goes behind the scenes with the team who built the game’s stunning movies. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.

The first installment in a new series, The Cinematic Art of World of Warcraft: Volume I is a visual chronicle covering the cinematics from the beginning of World of Warcraft through to the Warlords of Draenor expansion.

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Shaoqiang Wang
ID: 18023
Издательство: Hoaki

Typography for Screen features various creative typography projects for screens in different devices and applications, such as motion graphics, webpage design, and conceptual experiments and explores typographic application in visual and information hierarchies within the digital screen environment. Exclusive interviews with designers and studios integrate different knowledge and design philosophies constituting a true source of inspiration for designers and students. It includes QR codes with links to the designers' webpages showing the typefaces in use.

About the Author:

Wang Shaoqiang is a professor at the Guangzhou Academy of Fine Arts (China) and Doctoral Supervisor at the College of Arts and Humanities of the Macau University of Science and Technology. He is a prolific editor whose titles focus on design, art and lifestyle. He is also the editor of Design 360° magazine and Asia-Pacific Design yearbook. He has been invited to lecture at numerous universities, design academies and organizations, and he has been a jury member for China's most prestigious design and illustration awards.

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Irene Pereyra
ID: 15349
Издательство: Rockport

Master the art of user experience design through the 100 laws, guidelines, human biases, and general considerations in this comprehensive, cross-disciplinary encyclopedia.

Richly illustrated and easy to navigate, Universal Principles of UX pairs clear explanations of each concept with visual examples of the ideas applied in practice. The book is organized into six broad categories:

- Consider
- Empathize
- Define
- Research
- Design
- Validate

And, features principles as diverse as:

- Design is not neutral
- Make the choice easy
- Some complexity cannot be reduced
- Map the ecosystem
- So you think you can scroll
- Don’t grade your own homework

User Experience is a field notable for its expansiveness, complexity and persistent evolution. This book is not a chronological retelling of the history of user experience design. It is also not a technical how-to book that will show you how to become a perfect user experience designer one step at a time. It's a philosophical anthology of case studies, situations, problems, and contradictions encountered across more than fifteen years of working on real-world client projects that will teach you how to think, rather than tell you what to do. 

Each principle is presented in a two-page format. The left-hand page contains a succinct definition, a full description of the principle, examples of its use, and guidelines for use. Sidenotes appear to the right of the text, and provide elaborations and references. The right-hand page contains visual examples and related graphics to support a deeper understanding of the principle.

This landmark reference is the standard for designers, engineers, managers, and students who seek to broaden and improve their user experience design expertise.

The titles in the Rockport Universal series offer comprehensive and authoritative information and edifying and inspiring visual examples on multidisciplinary subjects for designers, architects, engineers, students, and anyone who is interested in expanding and enriching their design knowledge.

About the Author:

User Experience Director and Designer, Irene Pereyra is responsible for translating business requirements into intuitive interactive solutions. She has led the strategy and UX initiatives for clients including The Met, Wacom, Balenciaga, USA Today, EA, HTC, Google, Nickelodeon, FOX, Verizon, BBC, Red Bull, and many more for both the web and cross-platform applications. Her work has been recognized by Cannes, The Webbys, FWA, Interaction Design Association and The European Design Awards. Irene has been a guest speaker at numerous conferences, such as OFFF and FITC, and taught at prestigious learning institutions like Hyper Island in Sweden, SVA in New York, Elisava in Barcelona, Harbour Space in Barcelona, and the Design Academy in the Netherlands. Her personal projects have been displayed in design conferences and festivals in Amsterdam, Antwerp, Paris, New York, Singapore, and Tegucigualpa. Originally from Amsterdam, she holds a Bachelor’s Degree in Fine Arts from the Art Institute of Atlanta and a Master of Science in Communications Design from Pratt Institute in New York. She currently resides in Barcelona and heads up her design studio, Anton & Irene, together with her creative partner, Anton Repponen.

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Пролистать книгу Universal Principles of UX: 100 Timeless Strategies to Create Positive Interactions between People and Technology на Google Books.

Цена: 1800 грн
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Jordan Minor, Foreword by Dan Ryckert
ID: 17126
Издательство: Abrams

Video Game of the Year breaks down the 40-year history of the world’s most popular art form — one game at a time.

PongThe Legend of ZeldaFinal Fantasy VIIRock BandFortniteAnimal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the most innovative, genre-bending, and earth-shattering games from 1977 through 2022.

Exploring development stories, critical reception, and legacy, Minor also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form.

Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier, Max Scoville, Rebekah Valentine, Blessing Adeoye Jr., and Devindra Hardawar, this year-by-year anthology is a loving reflection on the world’s most popular art form.

About the Authors:

Jordan Minor is an entertainment and technology journalist. For years he was senior editor at Geek.com, and he is currently an editor on the Apps and Gaming team at PCMag. He has also written freelance articles for multiple prominent gaming outlets, including Kotaku, The A.V. Club, Paste magazine, 148Apps, and The Escapist. He lives in New York City.

Dan Ryckert is creative director at Giant Bomb and cofounder of the Fire Escape Cast.

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Пролистать книгу Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977 на Google Books.

Цена: 1250 грн
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Luke Caspar Pearson, Sandra Youkhana, Marie Foulston
ID: 15187
Издательство: Thames & Hudson

A dazzling look at modern videogame worlds seen through an architectural lens, utilizing maps, diagrams and graphic illustrations to offer new perspectives on the art of virtual world building

Videogame Atlas presents a journey through twelve well-known videogame worlds via panoramic maps, intricate exploded diagrams and detailed illustrations. The book offers a playful new way of seeing these beloved virtual worlds using the practices and academic rigour that underpins real-world architectural theory.

Titles such as Minecraft, Assassin’s Creed Unity and Final Fantasy VII are explored in exhaustive detail through over 200 detailed illustrations of the micro and macro, each with supporting commentary and architectural theory. Taking influence from high-end architectural monographs, the book is carefully designed to the smallest of details and its production is intricately executed.

This book, printed in five colours, with neon ink throughout, is a culmination of Luke and Sandra’s work, which includes founding the Videogame Urbanism studio at the Bartlett School of Architecture, UCL that promotes the use of game technologies in architectural education.

Contents List:

Introduction
1. Stardew Valley, Nintendo 2016
2. Assassin’s Creed Unity, Ubisoft 2014
3. Cities: Skylines, Colossal Order 2015
4. Death Stranding, Kojima Productions 2019
5. Dwarf Fortress, Bay 12 Games 2006-
6. Final Fantasy VII + Remake, Square Enix 1997/2020
7. Fortnite, Epic Games 2017
8. Stardew Valley, Stardew Valley 2016
9. Katamari Damacy, Namco 2004
10. Minecraft, Mojang Studios 2009
11. Persona 5, Atlus 2016
12. Dark Souls, Nintendo 2011
Conclusion
Notes

About the Authors:

Sandra Youkhana and Luke Caspar Pearson are architectural designers who run their own studio, You + Pea. Their work explores the integration of videogame technologies into architectural design, leading conversations on how games can engage new participants in the design of cities.

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Duncan Harris, Alex Wiltshire
ID: 15150
Издательство: Thames & Hudson

An in-depth visual guide presenting the captivating creative journeys behind the world’s leading videogames

Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility.

Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, the book documents the incredible craft of videogame worldbuilding and visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. The book’s text orbits breathtaking, specially created imagery ‘photographed’ in-engine by the author, demonstrating the magic and method behind each studio’s work.

A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.

Contents List:

Introduction
1. Optimising Story
2. Lighting in Action
3. Building the Open World
4. Reinventing Virtual Reality
5. Faking Flight
6. A Theatre of Diplomacy
7. Procedural Worlds
8. Landscaping Joy
9. The Digital Actor
10. Fear Factory
11. The Soul of Simulation

About the Authors:

Duncan Harris is a screen capture artist for videogames, with over a decade of game industry experience. He has created official in-game imagery for titles such as Tomb RaiderHitmanCrysisMinecraftEVE Online and The Evil Within. His clients include EA, PlayStation, Crytek, the V&A and many more. Alex Wiltshire is a writer and consultant for videogames, design and technology. He is the author of the bestselling book Minecraft Blockopedia (2014), and the editor of Britsoft: An Oral History (2016). Previously editor of Edge, he has also written for Rock, Paper, ShotgunPC Gamer and Eurogamer.

Цена: 1700 грн
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Matt Leone
ID: 19035
Издательство: Thames & Hudson

A thrilling deep dive into the creation of the revered PlayStation RPG

Comprising over thirty interwoven voices, this beautifully produced book offers unprecedented insight into the craft and ambition behind the revered PlayStation RPG. An extended adaptation of Matt Leone’s celebrated 27,000 word history, published online by Polygon in January 2017, this physical version has been designed by Rachel Dalton and features sixteen specially commissioned illustrations by sparrows, eight new standalone interviews, and a foreword by series creator Hironobu Sakaguchi.

Contents List:

The Interviewees:

Shigeo Maruyama, Hironobu Sakaguchi, Motonori Sakakibara, Tomoyuki Takechi, Tatsuya Yoshinari, Kyoko Higo, Yoshihiro Maruyama, Hiroshi Kawai, Yoshinori Kitase, Tetsuya Nomura, Kazuyuki Hashimoto, Keith Boesky, Yoshitaka Amano, Shinichiro Kajitani, Darren Smith, Junichi Yanagihara, Shuhei Yoshida, Jun Iwasaki, George Harrison, Hiroki Chiba, Frank Hom, Nobuo Uematsu, Alexander O. Smith, Kazushige Nojima, Seth Luisi, David Bamberger, Elaine Di Iorio, William Chen, Rex Ishibashi, John Riccitiello, Yoichi Wada, Yusuke Naora

About the Author"

Twenty-five years ago, Matt Leone couldn’t think of anything better to pad out his birthday thank you notes, so he filled them with Mortal Kombat II facts and has been writing about games ever since. Currently, he’s an editor at Polygon, working with freelancers and reporting on behind the scenes aspects of the game industry.

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3dtotal Publishing
ID: 16907
Издательство: 3DTotal Publishing

Unleash the creative power of Procreate to bring outdoor scenes to life on your iPad, from thumbnail designs to final images. With an introduction by BAFTA-award-winning art director, Mike McCain.

In this book for newcomers to the software as well as more accomplished users, several renowned and experienced designers demonstrate plein air painting, sharing not only their professional tips and tricks, but also how the traditional painting process translates to Procreate.

You will become fluent in using Procreate for all stages of outdoor painting - capturing the spirit and essence of a landscape, subject, or building by incorporating natural light, color, and movement into your works. The thorough Getting Started section spotlights the specific Procreate tools, such as Brushes, Layers, and Adjustments, that bring your paintings to life. Perfecting color and nuance of sky, land, and human subjects outdoors is vital, and the Quick Tips section lets you quickly locate and manipulate the tools you need.

Take the opportunity to observe and practice the techniques as part of a real-world workflow, as professional artists demonstrate in seven step-by-step Projects how to use Procreate’s tools to successfully evolve a plein-air painting from initial idea to final masterpiece. Whether or not you have used Procreate before, A Guide to Digital Painting in Procreate: Landscapes & Plein Air ensures your passion for outdoor painting can be fully realized on the iPad screen.

• Contains 10 in-depth step-by-step projects to follow from rough sketch to final painting
• Written and illustrated by professional artists with a passion for environments, landscapes, and plein-air painting
• Explores the sophisticated Procreate features and useful techniques that every aspiring environment artists needs to know
• Easy to follow for developing artists and anyone trying to build up their Procreate or landscape-painting skills
• Downloadable resources include reference images to import onto your iPad

This book features an introduction by BAFTA award-winning Art Director (The Boy, the Mole, the Fox and the Horse) Mike McCain, fresh from working on Spider-Man: Across the Spider-Verse (2023).

__________

Посмотреть видео о книге A Guide to Digital Painting in Procreate: Landscapes & Plein Air

__________

Contents and contributors:

ARTISTS
Eric Elwell
Karin Brandenberg
Momo Sugimoto
Trevor Clare
JoJo Lu
Jennifer Wang
Nevena Nikolcheva
Ayan Nag
Gillian Galang
Sarah Buchholz
Mike McCain

CONTENTS
How to use this book
Introduction
Tutorials 
   Houghton Autumn
   Rocky Beach
   Sydney Street Corner
   Nova Scotia Docks
   Studio City At Night
   Malibu Sunset
   English Model Village
   Morning Fog in Pushkar
   Evening in Baguio
   Motel with a View
Downloadable Resources
Glossary
Tool Directory
Contributors
Index

Цена: 1800 грн
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Kallamity
ID: 18949
Издательство: Design Studio Press

Weingart Lieutenant Richard Mertzbow (aka “Mertz”) has been stuck on the mysterious Abakan Base in solitude for decades, while war raged on his home planet, Terra, between the ruling Weingart power, which put him on Abakan, and those rebelling against their oppressive rule. One day, a young woman suddenly appears at his door, revealing secrets that threaten to unravel his already fragile state of mind. 

ABAKAN 2301 picks up where 2011’s ABAKAN 2288, by renowned mecha artist Kallamity, left off. The sequel is an exciting exploration of mecha, narrated by the compelling, but strained voice of Mertz as he navigates a world he does not recognize, alongside Kallamity's, which shares his own complicated adventures in executing his mecha designs. Just as with the first installment, ABAKAN 2301 features Kallamity’s original story illustrations and images of his remarkable mech creations ― the Kastor, the Watchel, and Briegel II, to name a few ― in all their intricate and colorful glory, with detailed information about their builds, as well as a section featuring prominent artists reimagining Kallamity’s remarkable designs.

Цена: 2200 грн
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