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3dtotal Publishing
ID: 16907
Издательство: 3DTotal Publishing

Unleash the creative power of Procreate to bring outdoor scenes to life on your iPad, from thumbnail designs to final images. With an introduction by BAFTA-award-winning art director, Mike McCain.

In this book for newcomers to the software as well as more accomplished users, several renowned and experienced designers demonstrate plein air painting, sharing not only their professional tips and tricks, but also how the traditional painting process translates to Procreate.

You will become fluent in using Procreate for all stages of outdoor painting - capturing the spirit and essence of a landscape, subject, or building by incorporating natural light, color, and movement into your works. The thorough Getting Started section spotlights the specific Procreate tools, such as Brushes, Layers, and Adjustments, that bring your paintings to life. Perfecting color and nuance of sky, land, and human subjects outdoors is vital, and the Quick Tips section lets you quickly locate and manipulate the tools you need.

Take the opportunity to observe and practice the techniques as part of a real-world workflow, as professional artists demonstrate in seven step-by-step Projects how to use Procreate’s tools to successfully evolve a plein-air painting from initial idea to final masterpiece. Whether or not you have used Procreate before, A Guide to Digital Painting in Procreate: Landscapes & Plein Air ensures your passion for outdoor painting can be fully realized on the iPad screen.

• Contains 10 in-depth step-by-step projects to follow from rough sketch to final painting
• Written and illustrated by professional artists with a passion for environments, landscapes, and plein-air painting
• Explores the sophisticated Procreate features and useful techniques that every aspiring environment artists needs to know
• Easy to follow for developing artists and anyone trying to build up their Procreate or landscape-painting skills
• Downloadable resources include reference images to import onto your iPad

This book features an introduction by BAFTA award-winning Art Director (The Boy, the Mole, the Fox and the Horse) Mike McCain, fresh from working on Spider-Man: Across the Spider-Verse (2023).

__________

Посмотреть видео о книге A Guide to Digital Painting in Procreate: Landscapes & Plein Air

__________

Contents and contributors:

ARTISTS
Eric Elwell
Karin Brandenberg
Momo Sugimoto
Trevor Clare
JoJo Lu
Jennifer Wang
Nevena Nikolcheva
Ayan Nag
Gillian Galang
Sarah Buchholz
Mike McCain

CONTENTS
How to use this book
Introduction
Tutorials 
   Houghton Autumn
   Rocky Beach
   Sydney Street Corner
   Nova Scotia Docks
   Studio City At Night
   Malibu Sunset
   English Model Village
   Morning Fog in Pushkar
   Evening in Baguio
   Motel with a View
Downloadable Resources
Glossary
Tool Directory
Contributors
Index

Цена: 1800 грн
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Ed. Markus Jandl, Gerfried Stocker, graphic design by Lunart
ID: 15268
Издательство: Hatje Cantz

Plan B instead of Planet B

Neither naïve escapism into virtual worlds, nor the technological utopia of space colonization will save us from facing the big, uncomfortable questions. With this year’s theme Welcome to Planet B, Ars Electronica is an invitation to take part in an exciting thought experiment: What if we had already mastered the great challenges of the 21st century? How would we live (together)? And most importantly: What would our path there have looked like?

We will need every bit of technology, but the biggest innovation project has to be ourselves, our ability to rise to the challenge as a global community — a reinvention of humanity! Planet B is not the second chance for another place where we can continue as before, it is the cipher for the indispensable, new, and in many forms completely different life and action on this only planet that exists for us.

Цена: 1800 грн
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ID: 15269
Издательство: Hatje Cantz

A Central Hub in the Global Network of Media Art

The Prix Ars Electronica is the world's longest-running media art competition. Richly illustrated, and with texts and statements by the jury, this book brings together the winners of 2022 selected out of 2.338 projects submitted from 88 countries in the categories Computer Animation, Interactive Art +, Digital Communities and u19-create your world. What is more, the volume also provides insights into the work of Laurie Anderson, this year's recipient of the Golden Nica for Visionary Pioneer of Media Art.

Also included is a best-of of the STARTS Prize, commissioned by the European Commission. The focus of this highly remunerated competition was on innovative projects at the intersection of science, technology and art (= Science, Technology and ARTS).

Цена: 1750 грн
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Bungie Inc.
ID: 17119
Издательство: Abrams

Destiny Grimoire Anthology, Volume V: Legions Adrift is a curated look at the history of one of humanity’s greatest enemies, and now perhaps, potential allies: the Cabal. These stories follow an ancient empire through a time of great change — from the hedonism of Emperor Calus to the ambition of Dominus Ghaul to the vision of Empress Caiatl. What does it mean to be Cabal — to eat the mountains and drink the seas? And with their homeworld lost, what will the Cabal become?

Includes download code printed on card for exclusive Destiny 2 in-game emblem.

Цена: 1500 грн
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3dtotal Publishing
ID: 10089
Издательство: 3DTotal Publishing

Digital Painting Techniques: Volume 2 offers a large selection of tutorials and tips from some of the best digital artists in the industry today, covering a variety of popular subjects and techniques.

Digital Painting Techniques: Volume 2 provides another thrilling opportunity to learn from some of the most accomplished and skilled digital artists from around the world, including top industry professionals Jason Seiler, Jesse Van Dijk, Chee Ming Wong and Carlos Cabrera. The second volume in this up-and-coming series covers a wide variety of themes and topics and provides in-depth tutorials to aid and inspire any digital artist, whether beginner or veteran. Custom brushes, speed painting, characters and fantasy are just a few of the subjects covered in the chapters of this must-have book, with each tutorial providing a logical and professional approach to creating a digital painting of the highest standard.

With additional features including a gallery of stunning artwork and links to free downloadable content such as custom brushes, Digital Painting Techniques: Volume 2 contains a wealth of inspiration and advice, making it a worthy addition to any artist’s bookshelf.

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The second volume in this popular series, Digital Painting Techniques: Volume 2, brings together a selection of in-depth tutorials from some of the best digital artists in the industry today. Custom brushes, speed painting, characters, and fantasy are just a few of the topics covered, with each tutorial providing a logical and professional approach to image creation as well as offering valuable tips and advice. With additional features including a gallery and links to free downloadable content, Digital Painting Techniques: Volume 2 contains a wealth of inspiration for any artist.

Chapter 1 - Characters
Dynamic and Exaggerated Poses by Mark McDonnell
Dynamic Camera Placement And Framing by David Smit
Painting a Jungle Monster by Matt Dixon
Painting a Vampire by Richard Tilbury
Painting a Zombie by Richard Tilbury
Futuristic Marines by Ignacio Bazán Lazcano
Caricatures by Jason Seiler
King Arthur and Excalibur by Simon Dominic
 

Chapter 02 - Science fiction
Sci-fi Vehicles: Spaceships by Chee Ming Wong
Sci-fi Transport - Capital Ships by Chee Ming Wong
Sci-fi Transport - Space Stations by Chee Ming Wong
Sci-fi Environment - Colonized Planets by Chee Ming Wong
Sci-fi Environment - Space Battle by Chee Ming Wong

Chapter 03: Fantasy
Medieval Market by Ignacio Bazán Lazcano
Fantasy City on Stilts by Jesse Van Dijk
Medieval Slums by Richard Tilbury

Chapter 04 - Vehicles
Designing a Concept Racing Car by Dwayne Vance
Designing an Industrial Vehicle by Hoi Mun Tham

Chapter 05 - Speed Painting
"The sleepy village never saw the horror approaching" by Nathaniel West
"As night fell, the darkness came alive" by Ehsan Dabbaghi
"The approaching swarm looked biblical in scal"e by Justin Albers
"The machine was their only means of escap"e by Emrah Elmasli
"Fear engulfed them as they realised they were about to die" by Emrah Elmasli

Chapter 06 - Custom Brushes
Custom Brushes for Fabric and Lace by Nykolai Aleksander
Custom Brushes for Rock/Metal/Stone Textures by Carlos Cabrera
Custom Brushes for Trees, leaves and Branches by Roberto F Castro
Custom Brushes for Crowds by Richard tilbury

Chapter 07 - Painting from a 3D Base
Using Google SketchUp as a Base for Digital Painting by Richard Tilbury
Sci-Fi Robot by Carlos Cabrera
Train Depot by Ioan Dumitrescu
Abandoned Factory by Serg Souleiman

Chapter 08 - Complete Projects
The Making Of "The Beast” by Jama Jurabaev
The Making Of "Hot House” by Kenichiro Tomiyasu
The Making Of "Dust” by Chase Stone
The Making Of "Aretha Franklin” by Jason seiler
The Gallery

Цена: 1700 грн
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Inma Alavedra
ID: 9529
Издательство: Promopress

This outstanding illustrated volume presents a rich collection of the most original characters from designers all around the world.

Any animation, cartoon, comic or illustration needs a great unique character to bring the artwork to life and this book precisely provides endless images of innovative, imaginative, well-designed beings to create an entertaining original story or a thrilling action-packed adventure.

Character Design contains a great mix of colourful whimsical characters. A visual celebration of the design process and imagination, this book is organized into three main sections: a showcase sorted by colour, interviews of the designers and a description of the design processes involved in the development of each character.

This book also contains an accompanying CD-ROM.

Цена: 1200 грн
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Phaidon Editors, with an introduction by Simon Parkin and an essay by India Block
ID: 17013
Издательство: Phaidon

An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more

A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design.

An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand-picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation.

A glossary of keywords and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest-ranging survey of games and gaming available today.

About the Authors:

Simon Parkin is an award-winning British author and journalist and an authority on video games. He is a contributing writer for the New Yorker, a regular contributor to the Guardian, and is a critic for the Observer newspaper. His work has been featured in ‘The Best American Nonrequired Reading’. He is the author of several books, including An Illustrated History of 151 Video Games (2019).

India Block is Deputy editor of Disegno, the international quarterly design journal, and a writer with a focus on architecture and design.

Цена: 2500 грн
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John Szczepaniak
ID: 17828
Издательство: Thames & Hudson

A retrospective of the early Japanese videogame industry, comprising over 30 interviews with developers of the era, and including never-before-seen period photographs, rare press adverts and an illustrated hardware guide

Comprising interviews with lesser documented developers at companies including Sega, Enix, Capcom, Hudson Soft and Nihon Falcom, Japansoft: An Oral History offers fresh and diverse perspectives on many of the defining games of their time.

A re-edited digest of game journalist John Szczepaniak’s three volume series, The Untold History of Japanese Game Developers, this edition adds brand new, specially conducted interviews with figures including Giles Goddard (Star Fox programmer), Richard Garriott (originator of Ultima) and Robert Woodhead (co-originator of Wizardry).

A companion to the critically acclaimed Britsoft: An Oral History, this publication sees editor Alex Wiltshire and leading design agency Julia return with a multilayered and eclectic publication that offers a unique reading experience through interlinked interviews that can be read in any order.

About the Author:

John Szczepaniak is a journalist and novelist. He’s written for Retro GamerGamesTMOfficial PlayStation MagazineGame Developer MagazineGamasutraThe EscapistGameFAN MkIInRevolution360 MagazinePlay UKX360Go>PlayNext3The Gamer’s QuarterRetro SurvivalNTSC-ukTom’s Hardware GuideInsomniaGameSetWatchShenmue DojoPixel Nation plus others. Alex Wiltshire is a journalist, writer and a former editor of Edge magazine. He edited Britsoft: An Oral History, and is author of several books, including the bestselling Minecraft Blockopedia. He is senior narrative editor at Mojang, and writes a column about game design for Rock Paper Shotgun.

Цена: 1700 грн
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Duncan Harris, Alex Wiltshire
ID: 15150
Издательство: Thames & Hudson

An in-depth visual guide presenting the captivating creative journeys behind the world’s leading videogames

Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility.

Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, the book documents the incredible craft of videogame worldbuilding and visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. The book’s text orbits breathtaking, specially created imagery ‘photographed’ in-engine by the author, demonstrating the magic and method behind each studio’s work.

A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.

Contents List:

Introduction
1. Optimising Story
2. Lighting in Action
3. Building the Open World
4. Reinventing Virtual Reality
5. Faking Flight
6. A Theatre of Diplomacy
7. Procedural Worlds
8. Landscaping Joy
9. The Digital Actor
10. Fear Factory
11. The Soul of Simulation

About the Authors:

Duncan Harris is a screen capture artist for videogames, with over a decade of game industry experience. He has created official in-game imagery for titles such as Tomb RaiderHitmanCrysisMinecraftEVE Online and The Evil Within. His clients include EA, PlayStation, Crytek, the V&A and many more. Alex Wiltshire is a writer and consultant for videogames, design and technology. He is the author of the bestselling book Minecraft Blockopedia (2014), and the editor of Britsoft: An Oral History (2016). Previously editor of Edge, he has also written for Rock, Paper, ShotgunPC Gamer and Eurogamer.

Цена: 1700 грн
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SendPoints
ID: 12064
Издательство: SendPoints

We invite 20 interaction designers to discuss about emotion communication and information exchange in interaction design, with articles to share their understands about design technics, information exchange, emotional communication and the trends of interaction development. Lots of excellent interaction design cases will be featured, new trend of interaction design will be told through the articles and cases.

• 20 excellent interaction designers share their unique ideas about the new trend of interaction design.
• 77 top interaction design cases from 15 countries.
• Well-selected design cases are classified by three categories: social, functional and recreational.

Цена: 1980 грн
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Derek Domnic D'Souza, Maxine Vee
ID: 18100
Издательство: 3DTotal Publishing

Quick & Simple Painting in Procreate is the latest in our series of bestselling Procreate titles, setting new users up for success with extensive guides and easy-to-follow tutorials. Discover the streamlined workflows and efficiency tricks that professional artists use to achieve impressive results. Learn how to navigate and harness Procreate’s powerful tools to create paintings that are faster and better. With an in-depth guide to the program’s interface and tools, and fully illustrated step-by-step tutorials packed with tips and advice, this book makes it easier than ever for aspiring painters to jump into the world of Procreate.

- Tutorial projects by respected artists including Derek Domnic D'Souza, Maxine Vee, and Jackie Droujko
- A range of fun and vibrant subject matter including landscapes, city scenes, and characters
- Suitable for total beginners and more intermediate artists looking for insights and techniques from industry professionals

HOW TO USE THIS BOOK
GETTING STARTED by Karin Brandenberg
TUTORIALS
City Nights by Derek Domnic D'Souza
Sunlight Mountain Reflection by David Joseph Ponthieux
Furry Friends by Jackie Droujko
Bumbling Along by Kate Rado
Torii Gate by Surendra Pratap Rajawat
On the Beach by Alone Lee
A Visit to the Castle by Maxine Vee
Les Bonbons d'Owen by Owen Labbé
GLOSSARY
TOOL DIRECTORY
CONTRIBUTORS
INDEX

Цена: 1980 грн
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Nal, Koichi, Ryota Murayama
ID: 16891
Издательство: PIE Books

One million units shipped worldwide! We'll show you everything behind the scenes of the popular game, Sakuna: Of Rice and Ruin, with one million units sold worldwide!

Sakuna: Of Rice and Ruin is a Japanese-style action role-playing simulation video game (RPG) in which the main character becomes stronger by growing fine rice. The beautiful scenery of ancient Japan, the exhilarating action of battling demons, and the wonderfully authentic rice cultivation have created a huge buzz not only in Japan but also around the world.

This book contains the production storyboards and artworks, featuring not only the designs of the characters that appear in the game but also the design of small gadgets, weapons, and food, along with the background art that is essential to creating the beautiful Japanese world of the game.

An added bonus is detailed explanations from game designer Nal, scenario creator Koichi, and character designer and concept artist Ryota Murayama. This book is a must-have for fans who want to know everything about Sakuna: Of Rice and Ruin and for anyone wanting to be a game creator.

About the Authors:

Nal is the director of Sakuna: Of Rice and Ruin, working on game design, programming, visual effects, sound effects, and display. 

Koichi is the lead artist for Sakuna: Of Rice and Ruin, working on character modeling, background modeling, planning support, scriptwriting, and title logo design.

Ryota Murayama: Character design, concept art

Цена: 1980 грн
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Bryce Kho, Sabotage Studio
ID: 18098
Издательство: 3DTotal Publishing

Immerse yourself in the concept art belonging to one of the most beloved role-playing games of 2023. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics. Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike.

Sea of Stars: The Concept Art of Bryce Kho is the debut art book for the extremely successful fantasy role-playing game, created by Sabotage Studio and illustrated by renowned concept artist, Bryce Kho.

Sea of Stars was released on all platforms in August 2023. It has since been played by over 5 millions players worldwide and won ‘Best Independent Game’ at The Game Awards 2023. It’s also a prequel to Sabotage’s first game, The Messenger, which won the prestigious award for ‘Best Debut Indie Game’ at The Game Awards in 2018 and sold 50,000 copies in its first week of release. Bryce Kho has been on the Sabotage Studio team as lead concept artist since 2020. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics.

Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike. 

About the Authors:

Bryce Kho, a concept illustrator and freelance mixed-media artist based in Pasadena, California, is known for his vibrant and intricate anime-inspired illustrations that stir nostalgia. His portfolio spans a range of roles including illustrator and concept artist, contributing to projects such as Homestead Arcana and Aegis Defenders’. After a first collaboration with Sabotage doing illustrations for The Messenger, Bryce joined the team to handle all things concept art and character design on ‘Sea of Stars,’ a retro-inspired RPG that has captivated over 5 million players worldwide. Additionally, Bryce commands an impressive social media presence with nearly 500,000 followers across his accounts.

Sabotage Studio is a Canadian development team founded in 2016 and located in Quebec City. Committed to creating awe-inspiring original universes recalling the greatest moments in classic gaming, Sabotage Studio rethinks the conventions of well-established genres to unlock new potential, creating distinct, modernized titles that reach beyond traditional expectations of what a genre can offer. Creator of the critically lauded turn-based RPG Sea of Stars, voted Best Indie Game at the 2023 The Game Awards, and acclaimed sidescrolling action platformer The Messenger, winner of Best Debut Indie Game at the 2018 The Game Awards, Sabotage Studio has established itself as one of the gaming industry's most promising developers. Sabotage Studio is currently working on Sea of Stars' upcoming DLC, Throes of the Watchmaker, along with their unannounced next title.

Цена: 1980 грн
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Jake Gerli
ID: 17919
Издательство: Blizzard Entertainment

For more than twenty years, the artists behind Diablo have conjured new visions of the heavens and the hells, built nightmarish corridors filled with monsters and demons, and unleashed swarms of malevolent creatures upon tens of millions of players worldwide.

Featuring never-before-seen content, The Art of Diablo plunges into the concept, design, and environmental art that has defined the world of Sanctuary and the Eternal Conflict at the core of Blizzard Entertainment’s action-packed dungeon-crawling game.

Features all-new art from the upcoming Diablo 4!

Цена: 2500 грн
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Micky Neilson
ID: 17918
Издательство: Blizzard Entertainment

In Sanctuary, a new age of terror is unleashed…

Blizzard Entertainment’s Diablo® franchise was growing with a monstrous new slate: Diablo II: ResurrectedDiablo: Immortal, as well as the blood-chilling Diablo IV. With the success of the first three acclaimed Diablo dungeon-crawlers under their belt, artists had to innovate horror in unexpected ways for these next installments, from twisted monster ecologies to stomach-churning special effects, environments that looked real, yet hummed with ancient evil. Join the artists from each Diablo® title in conversation as they discuss the crafting of the games’ stunning key art, uncanny creatures, and masterfully executed effects and environments that give the universe its iconic aesthetic.

With over 500 pieces of concept art from Diablo Immortal, Diablo II: Resurrected and Diablo IV, this incomparable volume showcases the next collection of choice artwork developed to frighten and delight horror fans everywhere.

Цена: 2500 грн
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