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Stuart Macey, Geoff Wardle
ID: 14965
Издательство: Design Studio Press

The 2nd edition is completely revised with an additional 68 pages of indispensable material.

Currently used as the educational handout for the transportation design students at Art Center as well as institutions around the world, H-Point is now available to aspiring car creators everywhere, clearly organizing the packaging standards that apply to car and truck design; along with insightful graphic explanations, this book demystifies the automotive design process and allows designers access to illustrious careers’ worth of knowledge.

About the Authors:

Stuart Macey's career in the automotive industry has spanned three decades, designing cars and trucks for over thirty brands, in five countries. It began in 1979 with Pressed Steel Fisher, the body division of British Leyland. He moved overseas in 1981 as the British car industry slid into a rapid decline, working in Germany as a body engineer on contract for Daimler-Benz and Audi, then moved to Detroit, working for Chevrolet. Returning to Europe in 1983, Stuart worked for International Automotive Design, consulting with numerous clients such as Porsche, Volvo, Honda, Renault, Kia, Opel, Mazda, Ford, Daf trucks and Freight Rover. The experience gained from working in studios across Europe as both designer and engineer, was priceless, helping him to understand that although every brand has its own perspective on design and the process, the basic principles are the same everywhere. In 1991 he returned to the US to work with the Chrysler Design Office in Auburn Hills and their Pacifica Advanced Design Center in California, until it closed in 2008. In 2002, Art Center College of Design invited Stuart to develop the syllabus for their new vehicle architecture class. He currently teaches at Art Center part time, works as a studio engineer for a major auto manufacturer in Southern California and is Principal of Curb Industries LLC.

Geoff Wardle initially studied vehicle engineering at Hatfield Polytechnic in England and followed that up with a degree in Transportation Design at the Royal College of Art, London, graduating in 1977. He worked as a designer at British Leyland, Chrysler, Peugeot, Saab, Tatra, Ford of Australia and TVS motors. In 1993, Geoff was invited to become the Chair of Transportation Design at the Swiss campus of Art Center (Europe), before moving to their Pasadena campus in California, where he is now Executive Director of the Graduate Transportation Design program. Geoff believes that in any successful design team, a variety of designers and studio engineers who contribute different skills or viewpoints to a program are needed. There is no doubt that his combination of engineering and design has set him in good stead during his design career, allowing him to push really hard for technical solutions, enabling some of his design proposals to be successfully executed. He and Stuart taught the Vehicle Architecture class together for several years and the notes they developed have been compiled for this book.

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Deborah Nadoolman Landis
ID: 9567
Издательство: Harper Collins Publishers

Hollywood Sketchbook is the first volume published on costume design illustration for the movies.

This groundbreaking book celebrates one hundred years of the costume designers' and costume illustrators' contributions to the art of cinematic storytelling.

Costume designer Deborah Nadoolman Landis offers us a unique perspective on the art and importance of the costume drawing. During her years of practice and research, Professor Landis has discovered a wealth of never-before-seen original sketches, published here for the first time, along with a comprehensive array of first-person anecdotes from collectors, archivists, illustrators, and designers.

Whether the film, costume designer, or star was significant or successful did not factor into the criteria for choosing the sketches in this book.

Every drawing had a chance to be included on its own merit as a work of art. Featuring a comprehensive introduction that contextualizes the rigors of costume design and a filmography that details the career highlights of each artist, Hollywood Sketchbook is the perfect gift for any lover of fine art, costume design, and the movies.

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Cristina Paredes
ID: 8263
Издательство: BooQs

A good study of poses helps to interpret fashion illustrations, explaining above all how an item of clothing will react to any movement. Any professional artist knows that recreating depth and relative position of objects is practically impossible without the basic notions of perspective. The book explains the foundations and basic notions of perspective of drawing.

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Scott Robertson, Thomas Bertling
ID: 14458
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

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Scott Robertson, Thomas Bertling
ID: 15167
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

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Sir Alfred D. Fripp, Ralph Thompson
ID: 3378
Издательство: Dover
The most concise, accessible guide to rendering the human body in art. Illustrations and cross-sections give readers examples of human skeletal and muscular substructures and details of individual body parts, to enable the most precise visual recreation of human form and motion. More than 130 detailed figures, 31 plates.
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Julius Wiedemann
ID: 10605
Издательство: Taschen

Styled by hand. The many incarnations of illustration in the world of fashion

Every dress begins with a drawing, every skirt with a sketch. Illustration is integral to fashion design not only as a means of expression, and the starting point of every design, but also for patterns and prints as well as magazine editorial illustrations. Often, artists will even illustrate the newest looks directly from the catwalks. It’s high time we celebrated fashion illustration in our Illustration Now! series: here you’ll find new work from 90 artists around the globe, including Ruben Toledo, Aurore de La Morinerie, Bil Donovan, Tanya Ling, and Jean-Philippe Delhomme. The book features quotes by experts from the fashion world: Valentino compliments the work of Gladys Perint Palmer; voices out of the studios of Maison Martin Margiela, Christian Dior, Louis Vuitton, and H&M add their praise for the talents in the book.

Following an introduction by illustration expert Steven Heller, the historical essay by art and fashion historian Adelheid Rasche provides an in-depth exploration of the subject. Looking back to the 17th century, she draws a timeline of fashion illustration until today, accompanied by images such as an early etching by François Watteau, a drawing by Paul Iribe for the book of the famous Parisian couturier Paul Poiret, and illustrations by the highly acclaimed masters of modern fashion illustration René Gruau and Antonio Lopez, as well as, from more recent years, François Berthoud.

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ID: 12262
Издательство: Taschen

Styled by Hand. The many incarnations of illustration in the world of fashion

Illustration is integral to fashion design; not only as a starting point for creation, but also as a means of expressing the moods, emotions, and experiences carried by garments. From the hand-drawn to the computer-modelled, this guide provides an in-depth exploration of clothing illustration and presents 90 contemporary artists who have breathed life and allure into their creations, using just the fluidity of lines or starkness of tones.

Every dress begins with a drawing, every skirt with a sketch. Illustration is an integral element of fashion design; a starting point for creation, a means of expressing the moods, emotions, and experiences carried by garments — yet is too often overlooked. Through stark tones and serendipitous smudges, fashion illustrators breathe life into trends and seasons.

In this new, compact edition, you’ll find works from 90 contemporary artists located all around the world, including Ruben Toledo, Aurore de La Morinerie, Bil Donovan, Tanya Ling, and Jean-Philippe Delhomme. Following an introduction by illustration expert Steven Heller, art and fashion historian Adelheid Rasche provides an in-depth exploration of clothing illustration, beginning in the 17th century and stretching forward to today.

Each illustrator is profiled through sumptuous reproductions of their work and quotes describing their individual approaches. These are interspersed by commentary and praise from renowned experts and icons in the field of fashion, including Valentino, Maison Martin Margiela, Christian Dior, Louis Vuitton, and H&M.

Illustration Now! is your essential work of reference to the world’s latest, most exciting artists. The series’ easy-to-navigate A-Z entries include current and recent projects and artist information such as biographical details, listed agents, exhibitions, and websites.

About the series:

Bibliotheca Universalis — Compact cultural companions celebrating the eclectic TASCHEN universe at an unbeatable, democratic price!

Since we started our work as cultural archaeologists in 1980, TASCHEN has become synonymous with accessible, open-minded publishing. Bibliotheca Universalis brings together more than 100 of our all-time favourite titles in a neat new format so you can curate your own affordable library of art, anthropology, and aphrodisia.

Bookworm’s delight — never bore, always excite!

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ID: 3308
Издательство: Pepin Press

Images of the Human Body was one of the first volumes in the Agile Rabbit series, and is still selling steadily all over the world. It has some 400 line drawings of all parts of the human body, including skeletons, organs, etc. The colour section shows the body in its various layers, such as the skin, the muscle structure and bones and joints.

Agile Rabbit Editions contain stunning images for use as a graphic resource, or inspiration. All the illustrations are stored in high-resolution format on the enclosed free CD-ROM and are ready to use for professional quality printed media and web page design. The pictures can also be used to produce postcards, or to decorate your letters, flyers, etc. They can be imported directly from the CD into most design, image-manipulation, illustration, word-processing and e-mail programs; no installation is required.

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James Gurney
ID: 18727
Издательство: Simon & Schuster

This book explores the question of how to paint a realistic picture of something that doesn't exist. It is intended not only for artists interested in fantasy and science fiction, but also for anyone who wants to recreate history, visualize extinct wildlife, or simply tell a story with a picture.

About the Author:

James Gurney is the author and illustrator of the New York Times bestselling Dinotopia book series. He designed the World of Dinosaurs stamps for the U.S. Postal Service and has worked on over a dozen assignments for National Geographic magazine, painting reconstructions of Moche, Kushite, and Etruscan civilizations. He has won the Hugo, Chesley, Spectrum, and World Fantasy Awards. Solo exhibitions of his artwork have been presented at the Smithsonian Institution, the Norman Rockwell Museum, and currently at the Lyman Allyn Museum of Art. He has recently been named a "Grand Master" by Spectrum Fantastic Arts and a "Living Master" by the Art Renewal Center. His most recent book, Color and Light: A Guide for the Realist Painter, was Amazon's #1 bestselling book on painting for over 100 weeks and is based on his daily blog gurneyjourney.blogspot.com. For more information, visit www.dinotopia.com or www.jamesgurney.com

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Pepin Press
ID: 4055
Издательство: Pepin Press

Inside the Human Body features fascinating detailed images of the human figure from the 19th century. In the mid- and late 19th century, substantial advancements in medical science were made, in part as a result of the development of new instruments that facilitated new ways of looking into the human body. The collection of spectacular drawings in this book is the result of the close observation of the human body during this period. Included are views of the major organ, skeletal and muscular systems. Another unique feature is the free CD packed with the book: it contains digital files of all illustrations for immediate use, either to print for further manual elaboration or as a digital template.

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Frederick de Wit
ID: 8457
Издательство: Harper Collins Publishers

Thanks to its exquisite pictorial material, this book familiarizes the reader with the logic and golden rules of art. It enables an understanding, on the one hand, of the keys to appreciating the works of the great masters, and on the other, of how to apply these rules to the practice of one's own creative activities.

The work begins with a number of basic explanations on how to represent and interrelate the different parts of the human body. The introduction is followed by chapters on the various possibilities for representing male and female nudes, and mythological and biblical figures, dressed and contextualized. Finally, it looks at quadruped animals and birds.

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M.C. Escher
ID: 11487
Издательство: Taschen

Twisted Mind. The graphic pattern genius of M.C. Escher

From impossible staircases to tesselated birds, Dutch artist M.C. Escher (1898–1972) crafted a unique graphic language of patterns, puzzles, and mathematics. Dense, complex, and structured by intricate principles, his work is at the same time decorative and playful, toying constantly with optic illusions and the limitations of sensory perception. For mathematicians and scientists, Escher is a mastermind. For hippies, he was the pioneer of psychedelic art.

Born in Leeuwarden, in the Netherlands in 1898, Escher’s early works focused on nature and landscapes, with regular exhibitions in Holland, and some international recognition. It was on a trip to the Alhambra Palace in Spain in the 1920s, however, that Escher found his niche. Sketching the patterns of the palace’s Moorish architecture, Escher became captivated by the codependency of forms within and next to each other.

Working mainly with lithographs and woodcuts, Escher went on to explore the relationships among shapes, figures, and space with a near-obsessive delight. He revelled in quirky vantage points, multiple perspectives, the transition from paper flatness to illusory volume, and intricate mathematical puzzles such as the Möbius strip, a seemingly infinite loop which twists and recoils on itself in a contortion of apparent physical impossibility.

This introductory book from TASCHEN Basic Art 2.0 taps into Escher’s brilliant mind with key works from his restless investigation of image and perception. Along the way, you’ll find fish morphing into birds, lizards crawling off the page, masterful reflections, infinite mazes, and some of the most mind-bending images of 20th-century art.

About the series

Each book in TASCHEN’s Basic Art series features:

 - a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance
 - a concise biography
 - approximately 100 illustrations with explanatory captions

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Doris Schattschneider, Douglas R. Hofstadter
ID: 2284
Издательство: Thames & Hudson

The author deals with one powerful motif in Escher's work - the puzzlelike interlocking of birds, fish and other natural forms in continuous patterns. His methods are examined through a meticulous analysis of his notebooks and an epilogue reveals new information about Escher's inspiration.

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Cristian Campos
ID: 8240
Издательство: BooQs

Mandalas are fascinating and colourful diagrams representative of Buddhism and Hinduism, which embody the universe (microcosms and macrocosms) and aspects of religious belief. They are used as a focus and aid to concentration in worship and meditation. This book features hundreds of linear and figurative mandalas from around the world. This sourcebook of oriental religious art will be welcomed by artists and designers, and by followers of Buddhist and Hindu teachings.

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