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Kan Muftic
ID: 16908
Издательство: 3DTotal Publishing

Figure Drawing for Concept Artists is an essential primer that aims to bring traditional figure drawing techniques and knowledge to every concept artist's skill set.

Accessibly written and lavishly illustrated by respected concept artist Kan Muftic, this book celebrates the common ground between traditional life drawing and the fast-paced world of the concept art industry. Learn about the skills, techniques, and mindset needed to make successful life drawings, how to capture the forms of the human body on paper, and how to improve your character and concept art with a dynamic approach to figures and anatomy. Figure Drawing for Concept Artists offers a unique, up-to-date perspective on classical skills, with the contemporary practitioner in mind.

About the Author:

Kan Muftic was born in 1976 in Sarajevo, Bosnia and Herzegovina, where he attended the Academy of Fine Arts from 1991–1992. In April 1992, he left Sarajevo due to violent political conflict in his country. During his time as a refugee, he helped his father with anti-war propaganda, creating illustrations and posters. After moving to Zurich, Switzerland, Kan attended the F F School for Art and Media Design, graduating in painting. Kan has now worked on film, television, and games projects for the past decade, for companies including the Moving Picture Company, Rocksteady Studios, and Axis. His credits include Jungle Book (2018), Godzilla, Doctor Strange, Guardians of the Galaxy, the Batman: Arkham series, and many more. He is currently Animation Director for an upcoming Netflix show.

Contents and contributors:
Materials
Why draw from life?
The roots
01 | Attitude
02 | Setting up
03 | Three-tiered approach
04 | Drawing techniques
05 | Problem areas
06 | Figure drawing classes
07 | Going forward
08 | Friends’ gallery
09 | Reference gallery
Closing thoughts
Recommended resources

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Elisabetta Drudi, Tiziana Paci
ID: 249
Издательство: Pepin Press

FIGURE DRAWING FOR FASHION DESIGN offers a concise, topic by topic guide to acquiring and perfecting these skills, concentrating on the female form. The coverage provided means that this book is ideal both for those who want to apply themselves professionally to fashion design and for all enthusiasts of drawing the human body. Fashion plates are the primary means of visualizing ideas and concepts in costume and fashion design. To give an accurate impression of what is in a designer’s mind it is vital to have complete mastery of the rules of figure drawing. Here, realism and anatomical precision are the chief values, whereas, for costume and fashion, stylization and exaggeration are ways of adding individuality and verve to a plate, and of focusing attention on specific elements.

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Elisabetta 'Kuky' Drudi, Tiziana Paci
ID: 6096
Издательство: Pepin Press

Fashion plates are the primary means of visualising ideas and concepts in costume and fashion design. To give an accurate impression of what is in a designer's mind, it is vital to have complete mastery of the rules of figure drawing and grasp stylisation and exaggeration techniques that add individuality and style.

This new edition of Figure Drawing for Fashion Design - fully revised, updated and expanded - offers a concise, topic-by-topic guide to acquiring and perfecting these skills, concentrating on the female form. This book is ideal for those who want to apply themselves professionally to fashion design as well as enthusiasts of drawing the human body.

This edition contains the following chapters:

-  Drawing the female figure
A very comprehensive course in drawing all parts of the female body
-  The figure in the fashion
Teaches you how to draw specifically for fashion design and presentation
- Fashion design
Provides an introduction into what is required to design and draw new collections
- Garment drawing and design
What you need to know to make accurate technical drawings of whole garments, details, trimmings, etc.

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Посмотреть книгу Figure Drawing for Men's Fashion

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О книге Figure Drawing for Fashion Design

Figure Drawing for Fashion Design расскажет о создании моды на уровне эскизов, когда только создается будущий шедевр. Эскиз – является основным средством визуализации идей и концепций в дизайне одежды. Чтобы получить точное представление, что находится в уме дизайнера, жизненно важно полностью владеть правилами изображения силуэта человека и владеть навыками стилизации и некоторого преувеличения, чтобы передать индивидуальность и стиль.

Книга Figure Drawing for Fashion Design – это новое издание о изобразительном искусстве дизайна одежды, в корне пересмотренное, обновлённое и дополненное – оно предлагает краткое пособие, которое поможет приобрести соответствующие навыки и научиться концентрироваться на женской фигуре. Она прекрасно подойдет тем, кто готовится стать профессионалом в области проектирования одежды и тем, кому нравится рисовать человеческое тело.

Figure Drawing for Fashion Design содержит в себе следующие разделы:

- Изображение женской фигуры – подробный курс расскажет, как правильно нарисовать женское тело;
- Силуэт в моде – научит рисовать тело специально для разработки одежды и презентаций;
- Современный дизайн – представляет собой введение в проектирование и создание новых модных коллекций;
- Зарисовка одежды и дизайн – в этой главе есть все, что нужно знать о технических чертежах предметов одежды полностью, а также деталей и отделки.

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Elizabetta Drudi & Tiziana Paci
ID: 7161
Издательство: Pepin Press

Figure Drawing for Fashion Design has been one of The Pepin Press’ most popular titles since it was first published in 2001. To accompany the publication of a new, revised edition of that title, The Pepin Press is introducing a new, companion title – Figure Drawing for Men’s Fashion – which focuses on the male form in fashion design.

As in its female counterpart, Figure Drawing for Men’s Fashion offers a concise, topic-by-topic guide to acquiring and perfecting the skills needed to produce realistic and precise fashion plates that accurately reflect a designer’s creative vision. The authors, Elizabetta Drudi and Tiziana Paci, have decades of experience in the fashion industry and have created an invaluable resource for designers, illustrators, and artists.

The breadth of information and attention to detail make this title ideal for students, professionals, and anyone who enjoys fashion design.

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Allan Kraayvanger
ID: 8467
Издательство: Random House

There is probably no subject more intimidating and complex to artists than the human figure. Even artists who have otherwise mastered their chosen medium are unable to render figures successfully. How can artists develop or apply their drawing skills to portray the figure as animate and made of muscle and bone, but without overpowering form with anatomical detail?

In Figure Drawing Workshop, a veteran artist guides readers through a series of progressive lessons designed to help artists draw the figure with accuracy, simplicity, and skill. Step by step, readers learn how to see and render basic shapes; use line to express energy and movement; depict light and shadow; convey a sense of underlying musculature without overworking a drawing; and draw convincing heads, hands, and feet. Finally, they’ll learn how to liberate themselves from unproductive habits and develop their own creative style.

• Figure and anatomy drawing are perennially popular among artists
• One of the only figure drawing books that offers a series of progressive lessons aimed at beginners
• Presents elegant drawings that reflect all phases of image development

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Christopher Hart
ID: 14532
Издательство: Sixth & Spring Books

A fresh new approach to teaching the fundamentals of human proportions.

Figure It Out! Human Proportions gives artists the tools they need to draw the head and figure right — every time. This comprehensive book provides all the essential information for artists at all skills levels, demonstrating proportional relationships of the head and body from all angles — front, side, and back — and for both men and women.

About the Author:

Christopher Hart is the world's bestselling author of manga, basic drawing and cartooning books. His titles have set the standard for art instruction with more than 3 million copies in print in eighteen languages. Renowned for up-to-the-minute content and easy-to-follow steps, all of Hart's books have become staples for a new generation of aspiring artists and professionals.

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Marcos Mateu-Mestre
ID: 15181
Издательство: Design Studio Press

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem to aspiring artists, celebrated artist and author Marcos Mateu-Mestre takes the mystery out of understanding and applying it correctly with his highly anticipated two-volume collection, Framed Perspective.

In Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, Mateu-Mestre equips artists with the technical knowledge needed to produce successful visual storytelling–related drawings: from understanding the basics of the space around us and how we perceive it, to more sophisticated endeavors such as creating entire environments that are believable.

Sure to be one of the most popular books in your art library, thanks to Mateu-Mestre’s thorough step-by-step explanations and awe-inspiring illustrations, Framed Perspective, Vol. 1 will train you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with a solid comprehension of depth and proportion — in short, accuracy. Your perspective will never be the same!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

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Anna Lena Schiller & Gestalten
ID: 12809
Издательство: Gestalten

Graphic Recording – creating live, on-site illustrations to document and visualize presentations, workshops, and meetings – is popular and spreading rapidly. This is the definitive guide.

To see the big picture, draw it first. Graphic recording is the rapidly growing practice of visualizing the content of a presentation or meeting by drawing it live with markers and a large sheet of paper. Hand-drawn cartoons and diagrams entertainingly represent key messages, ideas, goals, and results, ensuring high engagement and retention. This book is the first how-to guide for creating graphic recordings and using them to make meetings and workshops more effective. Expert graphic recorder Anna Lena Schiller reveals the essential tools and techniques with examples and helpful visuals.

Listen and draw — Anna Lena Schiller’s profession sounds like a dream job, but the freelance consultant is actually very busy. She helps various companies to better structure and visualize their meetings, holds workshops about visual thought, and teaches at the Bauhaus University in Weimar. Graphic Recording denotes the release of her first book.

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ID: 3767
Издательство: Feierabend Unique Books

Creating an individual character – that is precisely what the designers represented in this book have achieved.

The works included comprise a wide range of categories: « 2D « analog « digital « 3D « Animated « Vinyl « Paper « Plush & Textile « Street & Urban « Readymades « and more. Men, women, children and animals are shown here, but also fantasy creatures, represented for example as cartoon characters or caricatures. Some are in colour, others are black-and-white; they might be friendly, evil, funny, beautiful or ugly.

As usual, we’ve chosen the most original, inventive and best contributions for inclusion in the book.

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Stuart Macey, Geoff Wardle
ID: 14965
Издательство: Design Studio Press

The 2nd edition is completely revised with an additional 68 pages of indispensable material.

Currently used as the educational handout for the transportation design students at Art Center as well as institutions around the world, H-Point is now available to aspiring car creators everywhere, clearly organizing the packaging standards that apply to car and truck design; along with insightful graphic explanations, this book demystifies the automotive design process and allows designers access to illustrious careers’ worth of knowledge.

About the Authors:

Stuart Macey's career in the automotive industry has spanned three decades, designing cars and trucks for over thirty brands, in five countries. It began in 1979 with Pressed Steel Fisher, the body division of British Leyland. He moved overseas in 1981 as the British car industry slid into a rapid decline, working in Germany as a body engineer on contract for Daimler-Benz and Audi, then moved to Detroit, working for Chevrolet. Returning to Europe in 1983, Stuart worked for International Automotive Design, consulting with numerous clients such as Porsche, Volvo, Honda, Renault, Kia, Opel, Mazda, Ford, Daf trucks and Freight Rover. The experience gained from working in studios across Europe as both designer and engineer, was priceless, helping him to understand that although every brand has its own perspective on design and the process, the basic principles are the same everywhere. In 1991 he returned to the US to work with the Chrysler Design Office in Auburn Hills and their Pacifica Advanced Design Center in California, until it closed in 2008. In 2002, Art Center College of Design invited Stuart to develop the syllabus for their new vehicle architecture class. He currently teaches at Art Center part time, works as a studio engineer for a major auto manufacturer in Southern California and is Principal of Curb Industries LLC.

Geoff Wardle initially studied vehicle engineering at Hatfield Polytechnic in England and followed that up with a degree in Transportation Design at the Royal College of Art, London, graduating in 1977. He worked as a designer at British Leyland, Chrysler, Peugeot, Saab, Tatra, Ford of Australia and TVS motors. In 1993, Geoff was invited to become the Chair of Transportation Design at the Swiss campus of Art Center (Europe), before moving to their Pasadena campus in California, where he is now Executive Director of the Graduate Transportation Design program. Geoff believes that in any successful design team, a variety of designers and studio engineers who contribute different skills or viewpoints to a program are needed. There is no doubt that his combination of engineering and design has set him in good stead during his design career, allowing him to push really hard for technical solutions, enabling some of his design proposals to be successfully executed. He and Stuart taught the Vehicle Architecture class together for several years and the notes they developed have been compiled for this book.

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Deborah Nadoolman Landis
ID: 9567
Издательство: Harper Collins Publishers

Hollywood Sketchbook is the first volume published on costume design illustration for the movies.

This groundbreaking book celebrates one hundred years of the costume designers' and costume illustrators' contributions to the art of cinematic storytelling.

Costume designer Deborah Nadoolman Landis offers us a unique perspective on the art and importance of the costume drawing. During her years of practice and research, Professor Landis has discovered a wealth of never-before-seen original sketches, published here for the first time, along with a comprehensive array of first-person anecdotes from collectors, archivists, illustrators, and designers.

Whether the film, costume designer, or star was significant or successful did not factor into the criteria for choosing the sketches in this book.

Every drawing had a chance to be included on its own merit as a work of art. Featuring a comprehensive introduction that contextualizes the rigors of costume design and a filmography that details the career highlights of each artist, Hollywood Sketchbook is the perfect gift for any lover of fine art, costume design, and the movies.

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Cristina Paredes
ID: 8263
Издательство: BooQs

A good study of poses helps to interpret fashion illustrations, explaining above all how an item of clothing will react to any movement. Any professional artist knows that recreating depth and relative position of objects is practically impossible without the basic notions of perspective. The book explains the foundations and basic notions of perspective of drawing.

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Scott Robertson, Thomas Bertling
ID: 14458
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Scott Robertson, Thomas Bertling
ID: 15167
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

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Sir Alfred D. Fripp, Ralph Thompson
ID: 3378
Издательство: Dover
The most concise, accessible guide to rendering the human body in art. Illustrations and cross-sections give readers examples of human skeletal and muscular substructures and details of individual body parts, to enable the most precise visual recreation of human form and motion. More than 130 detailed figures, 31 plates.
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