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3DTotal Publishing
ID: 10090
Издательство: 3DTotal Publishing

Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 continues to explore the latest digital painting techniques.

Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top industry professionals share the benefits of their years of experience in the digital art industry and offer tips, tricks and advice intended to help the next generation of artists reach new heights.

The chapters contained within this book are wide-ranging and comprehensive, offering something for everyone. Robh Ruppel and Ignacio Bazan Lazcano tackle the subject of futuristic cities; Thomas Pringle and Craig Sellars look at creating concept art for games, and Peter Swigut rounds things off by covering matte painting. Their in-depth tutorials are rich in advice about improving workflows and producing artwork worthy of any portfolio, making Digital Painting Techniques: Volume 3 an essential resource for any digital artist.

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3DTotal Publishing
ID: 10091
Издательство: 3DTotal Publishing

The successful Digital Painting Techniques series celebrates its fourth year by offering another volume chocked full of advice, tips and techniques for digital artists.

Digital Painting Techniques: Volume 4 continues the tradition established by its predecessors by exploring a variety of painting subjects and styles with some of the most talented artists in the industry. These include veterans like Ian McQue, who looks at vehicle design from concept through to completion; Serge Birault, who shares the secrets behind his amazing pin-up style and Simon Dominic Brewer, who covers the art of fairytale illustration. So whether you’re looking to learn more about these subjects, want to know how to create new worlds and design customs brushes or simply wish to experiment with painting tribal warriors and comic art, Digital Painting Techniques: Volume 4 will serve as an invaluable tool in your artistic arsenal.

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James Gurney
ID: 18729
Издательство: Dover

Calla Editions brings James Gurney's bestselling tale of mystical humans and intelligent dinosaurs to a new generation in this 20th anniversary edition. Digitally re-rendered from the original transparencies, Gurney's spectacular artistry takes on new vitality. Includes a new Afterword by Gurney as well as a special section of behind-the-scenes studies and maquettes he used in developing his paintings.

About the Author:

James Gurney is the author and illustrator of the New York Times bestselling Dinotopia book series. He designed the World of Dinosaurs stamps for the U.S. Postal Service and has worked on over a dozen assignments for National Geographic magazine, painting reconstructions of Moche, Kushite, and Etruscan civilizations. He has won the Hugo, Chesley, Spectrum, and World Fantasy Awards. Solo exhibitions of his artwork have been presented at the Smithsonian Institution, the Norman Rockwell Museum, and currently at the Lyman Allyn Museum of Art. He has recently been named a "Grand Master" by Spectrum Fantastic Arts and a "Living Master" by the Art Renewal Center. His most recent book, colour and Light: A Guide for the Realist Painter, was Amazon's #1 bestselling book on painting for over 100 weeks and is based on his daily blog gurneyjourney.blogspot.com. For more information, visit www.dinotopia.com or www.jamesgurney.com

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Michele Heuze
ID: 7770
Издательство: Rizzoli

The first book to celebrate the timeless beauty and craftsmanship of Dior’s jewellery designs. Since launching Dior Fine Jewelry in 1998, Victoire de Castellane has been celebrated for having revolutionized the staid world of jewellery design. Her designs play with the barriers between natural and artificial. Renowned as one of the most creative and fearless jewellery designers in the world, she trailblazed the use of the semiprecious gemstones and lacquered gold in baroque, translucent colours. Her sources of inspiration include a global mix of pop culture, floral and natural motifs, and the visual excesses of Bollywood. 

About the Author:

Michèle Heuzé is a jewellery historian and gemologist. In 2005, she was curator for the exhibition on avant-garde French jewellery and she made a documentary about French jewellery in 2008. She has contributed to numerous magazines, exhibitions catalogues, and books, including L'Estampille - L'Objet d'Art.

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Eva Karcher
ID: 9357
Издательство: Taschen

"It is my wish to come very close, strikingly close, to the times in which we live, without submitting to artistic dogma...I need the connection to the world of senses, the courage to portray ugliness, life as it comes." - Otto Dix

In the 1920s, Otto Dix was the artist of Neue Sachlichkeit, the New Objectivity, par excellence. Painting in a very realistic, almost photographic style, he chose as subjects the poverty, violence, death, and war that he experienced as a soldier in World War I. After this terrible experience, he painted the famous triptych The War.

Dix staged the world as a play, a grotesque farce. But the form he chose to do so was based on the classical canon of beauty. Dix lived his life and served art, for he adhered to the age-old rule that the American painter Ad Reinhardt put in a nutshell: "Life is life, and art is art."

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William Secord
ID: 8170
Издательство: Antique Collectors' Club

A visual feast of outstanding paintings by British, European and American artists
Traces the development of pure-bred dogs and the social milieu in which they became fashionable
Filled with anecdotes about animal-loving patrons such as Queen Victoria


William Secord explores the presentation of the dog, from its origins in Greek, Roman and later European art, to the remarkable paintings of the eighteenth and nineteenth centuries up to modern times. In this splendid work, he traces the evolution of some fifty breeds, using carefully selected illustrations by outstanding nineteenth and twentieth-century artists, ranging from depictions of hounds and sporting dogs in the field to Victorian portraits of pampered pets and highly-bred favourites.

From the diminutive chihuahua to the massive St Bernard, this fascinating account of most of the popular breeds provides an original and penetrating artistic record of mankind's faithful companions. It is also an invaluable reference work about the many superb painters who specialised in dog painting, providing an essential index for art historians, dealers and galleries requiring a directory of names and examples of the exponents of this popular genre.

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Editors: R. Klanten, S. Ehmann, F. Schulze
ID: 7680
Издательство: Gestalten
The ongoing quest to capture the visual identity of the human being in our digital age.

The digital age has fundamentally changed traditional notions of who we are and how we wish to be perceived. The music producer Chris Walla puts it this way: “Confronted with our significantly more banal everyday life, we’re measuring our actual selves against our online selves with hopeful resignation.”

Doppelganger presents current trends in the depiction of human beings. In today’s images and sculptures, personal identities are being intensified, altered, or created through the use of techniques such as deformation and construction/deconstruction as well as the obliteration of classical proportions, visual traditions, and what is generally considered beautiful and fashionable.

The book shows permutations of the outer human shell created with costumes and masks as well as photo-technical and artistic manipulation. These take their visual cues from such diverse aesthetics as Dada, surrealism, high tech, cutting-edge fashion design, and the folklore of other cultures. Masquerades and artificial characters are used imaginatively to enhance and obscure true identities.

With examples ranging from the intimate to the radical, Doppelganger explores how many or how few effects the depiction of a person can take in order to function as such. In doing so, the book shows that the unique visual appearances being created today often reveal more about the identities of their subjects and creators than their “real” faces ever could.

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Alex Pardee
ID: 11557
Издательство: Gingko Press

Zerofriends co-founder Alex Pardee returns with a collection of some of the most horrifying and iconic characters of film, video games and comics with Doppelgangers.

The monograph displays a parade of serial killers, demons, aliens and psychopaths, from early Universal monsters in melancholy black and white to modern horrors captured in full bloody colour.

The freaks of cult classics rub shoulders with the slick killers of modern blockbusters, all captured with Pardee's signature deranged style and a sense of childlike delight.

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Gustave Dore
ID: 8177
Издательство: Dover

One of the great book illustrators of all time, Gustave Doré created richly detailed, brilliantly imaginative scenes of legendary worlds filled with fantastic creatures. This collection of more than ninety illustrations dramatically demonstrates the amazing inventiveness of this remarkable nineteenth-century artist.

His fanciful portrayals of sea serpents, fire-breathing dragons, lost souls suffering endless agonies, and scores of other grotesque images were originally drawn for The Bible, Paradise Lost, Don Quixote, The Divine Comedy, and other great works of literature. An excellent reference and an exceptional supply of royalty-free graphics for use by artists and craftspeople, these magnificent illustrations will delight lovers of fine art and anyone fascinated by creatures of myth and fantasy.

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Gustave Dore
ID: 3188
Издательство: Dover
Complete collection of drawings from the 1872 classic by France's most celebrated graphic. Included are amazingly perceptive sketches of workaday London, busy marketplaces, the Christy Minstrels, thieves gambling, the Devil's Acre in Westminster, flower girls, waifs and strays, a wedding at the Abbey, prisoners in the Newgate exercise yard, and many other scenes.
 
The London of Dickens and Thackeray as seen by France`s greatest illustrator
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Giorgio Verzotti, Mirta D'Argenzio
ID: 3964
Издательство: Skira

100 colour and 22 b/w illustrations

Douglas Gordon is among the leading artists who emerged in British art during the 1980s and 1990s, and is considered one of the best contemporary video artists. He was born in 1966 in Glasgow, and was the winner, in 1996, of the Turner Prize, the most prestigious international contemporary arts award. He has long been interested in the double expressive registers of communication – verbal and images in movement – and has distinguished himself in terms of uncommonly sized video installations, and for his texts, which are printed on the walls of exhibition spaces in the most unusual places.

The catalogue has been produced for his first Italian solo show organised at the Mart in Rovereto, and comprises a long interview conducted by Mirta D’Argenzio, in which the British artist speaks about his most recent work, a film on the French soccer player Zinedine Zidane created with Philippe Parreno and presented in 2006 at the Cannes Film Festival. He talks about his inspiration for the film and its end. This is the catalyst to a publication taking in the artist’s complete oeuvre, which includes photography, objects and films. It is not surprising that Gordon is particularly well-known for his video works in which he reuses sequences from famous Hollywood films, such as his 24 Hour Psycho, in which the famous Hitchcock film is shown for a surreal length of time: 24 hours.

A great deal of the artist’s work explores popular culture, from films such as Rear Window, The Exorcist and Taxi Driver, and also anonymous documentaries, in order to examine perceptive processes and to interfere with viewers’ expectations. All this is set out clearly in the final extensive part of the catalogue, in which there is an overview of works ranging from installations permanently on show in cult contemporary spaces such as the Tate Modern in London and the Guggenheim, to film stills and finally the great textual work created especially for the exhibition spaces of the Mart in Rovereto.

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Akira Toriyama
ID: 18848
Издательство: VIZ Media LLC

A comprehensive hardcover art book in a collector’s slipcase, showcasing the work of Akira Toriyama’s best-selling manga series, Dragon Ball.

A comprehensive art book showcasing manga art, additional promotional material, creator commentary and notes/sketches/posters, from throughout the history of the original Dragon Ball series, all featured in a beautifully slipcased hardcover book with a dust jacket.

Featuring stunning full-color artwork, exclusive creator commentary and rarely seen sketches, Dragon Ball: A Visual History is the definitive journey through the artwork of one of the most influential and popular manga series of all time, Akira Toriyama’s Dragon Ball.

About the Author:

Renowned worldwide for his playful, innovative storytelling and humorous, distinctive art style, Akira Toriyama burst onto the manga scene in 1980 with the wildly popular Dr. Slump. His hit series Dragon Ball (published in the U.S. as Dragon Ball and Dragon Ball Z) ran from 1984 to 1995 in Shueisha's Weekly Shonen Jump magazine. He is also known for his design work on video games such as Dragon Quest, Chrono Trigger, Tobal No. 1, and Blue Dragon. His recent manga works include COWA!, Kajika, Sand Land, Neko Majin, and a children's book, Toccio the Angel. He lives with his family in Japan.

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John Moranz
ID: 6039
Издательство: Dover

Utilizing as few words as possible, but presenting a tremendous variety and volume of illustrations, this all-in-one guide details the fundamentals of drawing in its various phases and fields. In the opening pages, the author points out the first step on the road to creative achievement: artists must learn how to see people and things in terms of pictures, then master the techniques needed to express themselves on paper.
Geared to newcomers and yet still beneficial for more experienced artists, Moranz’s illuminating advice covers everything from nude and draped figures to the art of portraits and sketching animals. He covers the effective use of various mediums, including pencil, charcoal, pen, and wash. Plus, he offers helpful tips on developing a sixth sense about perspective, the basics of composition, reflecting light and shadow, and more. There's even a chapter on taking drawing one step further — from a pleasurable hobby to a successful commercial venture.
Reprint of Mastery of Drawing, Richard R. Smith Publisher Inc., New York, 1950.

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Rob Alexander
ID: 3736
Издательство: RotoVision
Rather than being an inspirational book for beginners, this book is aimed squarely at the serious artist or art student. As well as providing the means to understand the hows and whys of picture-making, it will teach the reader what they need to know to paint their own images well and with confidence.

The book aims to provide the reader with a firm grasp of the fundamentals of drawing and painting as well as a solid introduction to materials. It will also provide access to some of the best artists working today. The book works on the assumption that rules are meant to be broken, and it will provide the reader with an understanding of when and how to break them.

The book is organised into four chapters - Basics of Art, Elements of Landscape, Creating Fantasy Realms, and The Gallery.

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Carla Sonheim
ID: 9115
Издательство: Quarry Books

Rediscover a more child-like approach to creating with Drawing and Painting Imaginary Animals! Through fun and creative exercises, Carla Sonheim teaches you to draw a variety of fun animals and creatures, including:

- Dogs
- Birds
- Elephants
- Fish
- Cats
- Rabbits
- And many others

You'll also find a variety of unique mixed-media techniques to help you bring your creatures to life, resulting in a unique finished art piece. Improve your drawing skills, expand your creativity, and learn new art techniques - and have loads of fun doing it! - with Drawing and Painting Imaginary Animals.

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