The digital age has fundamentally changed traditional notions of who we are and how we wish to be perceived. The music producer Chris Walla puts it this way: “Confronted with our significantly more banal everyday life, we’re measuring our actual selves against our online selves with hopeful resignation.”
Doppelganger presents current trends in the depiction of human beings. In today’s images and sculptures, personal identities are being intensified, altered, or created through the use of techniques such as deformation and construction/deconstruction as well as the obliteration of classical proportions, visual traditions, and what is generally considered beautiful and fashionable.
The book shows permutations of the outer human shell created with costumes and masks as well as photo-technical and artistic manipulation. These take their visual cues from such diverse aesthetics as Dada, surrealism, high tech, cutting-edge fashion design, and the folklore of other cultures. Masquerades and artificial characters are used imaginatively to enhance and obscure true identities.
With examples ranging from the intimate to the radical, Doppelganger explores how many or how few effects the depiction of a person can take in order to function as such. In doing so, the book shows that the unique visual appearances being created today often reveal more about the identities of their subjects and creators than their “real” faces ever could.
Building on the success of the previous two volumes, Digital Painting Techniques: Volume 3 continues to explore the latest digital painting techniques.
Digital Painting Techniques: Volume 3 presents another collection of inspiring and motivational tutorials for artists of all levels. A range of top industry professionals share the benefits of their years of experience in the digital art industry and offer tips, tricks and advice intended to help the next generation of artists reach new heights.
The chapters contained within this book are wide-ranging and comprehensive, offering something for everyone. Robh Ruppel and Ignacio Bazan Lazcano tackle the subject of futuristic cities; Thomas Pringle and Craig Sellars look at creating concept art for games, and Peter Swigut rounds things off by covering matte painting. Their in-depth tutorials are rich in advice about improving workflows and producing artwork worthy of any portfolio, making Digital Painting Techniques: Volume 3 an essential resource for any digital artist.