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Toshi Omagari, Kiyonori Muroga
ID: 19037
Издательство: Thames & Hudson

Arcade Game Typography presents readers with a fascinating new world of typography – the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas.

Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented ‘outsider typography’ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser- known gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour ‘baked in’ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.

About the Authors:

Toshi Omagari is a typeface designer at Monotype UK. He studied typography and typeface design at Musashino Art University in Tokyo. Arcade Game Typography is his first book.
Kiyonori Muroga is the former editor-in-chief of the renowned Japanese design magazine IDEA. He now works as an editor, writer and curator on graphic design and typography.

 

Цена: 1250 грн
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Ed. Markus Jandl, Gerfried Stocker, graphic design by Lunart
ID: 15268
Издательство: Hatje Cantz

Plan B instead of Planet B

Neither naïve escapism into virtual worlds, nor the technological utopia of space colonization will save us from facing the big, uncomfortable questions. With this year’s theme Welcome to Planet B, Ars Electronica is an invitation to take part in an exciting thought experiment: What if we had already mastered the great challenges of the 21st century? How would we live (together)? And most importantly: What would our path there have looked like?

We will need every bit of technology, but the biggest innovation project has to be ourselves, our ability to rise to the challenge as a global community — a reinvention of humanity! Planet B is not the second chance for another place where we can continue as before, it is the cipher for the indispensable, new, and in many forms completely different life and action on this only planet that exists for us.

Цена: 1800 грн
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Robert Brooks, Matt Burns
ID: 18982
Издательство: Blizzard Entertainment

Sanctuary is home to some of the most dangerous creatures to pull themselves from the pits of hell. 

Tread lightly, and never fall prey to monsters with the Diablo Bestiary. A celebration of the corrupted beasts and grotesque enemies that players have slain across the franchise’s history, this book is the perfect companion to guide you through the next layer of torment.

About the Authors:

Matt Burns is a senior writer on Blizzard Entertainment’s Creative Development team. During his time at the company, he has helped create licensed and ancillary fiction for the World of Warcraft, StarCraft, Diablo, and Overwatch universes. His projects include authoring Diablo III: Book of Tyrael and co-authoring the New York Times-bestselling illustrated history books World of Warcraft Chronicle: Volumes I, II, and III.

Robert Brooks is a senior writer on Blizzard Entertainment’s Creative Development team and has worked on content for all of the company’s franchises. He recently co-authored the New York Times and USA Today best-selling illustrated history book series, World of Warcraft Chronicle.

Цена: 1700 грн
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ID: 15269
Издательство: Hatje Cantz

A Central Hub in the Global Network of Media Art

The Prix Ars Electronica is the world's longest-running media art competition. Richly illustrated, and with texts and statements by the jury, this book brings together the winners of 2022 selected out of 2.338 projects submitted from 88 countries in the categories Computer Animation, Interactive Art +, Digital Communities and u19-create your world. What is more, the volume also provides insights into the work of Laurie Anderson, this year's recipient of the Golden Nica for Visionary Pioneer of Media Art.

Also included is a best-of of the STARTS Prize, commissioned by the European Commission. The focus of this highly remunerated competition was on innovative projects at the intersection of science, technology and art (= Science, Technology and ARTS).

Цена: 1750 грн
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Bungie Inc.
ID: 17119
Издательство: Abrams

Destiny Grimoire Anthology, Volume V: Legions Adrift is a curated look at the history of one of humanity’s greatest enemies, and now perhaps, potential allies: the Cabal. These stories follow an ancient empire through a time of great change — from the hedonism of Emperor Calus to the ambition of Dominus Ghaul to the vision of Empress Caiatl. What does it mean to be Cabal — to eat the mountains and drink the seas? And with their homeworld lost, what will the Cabal become?

Includes download code printed on card for exclusive Destiny 2 in-game emblem.

Цена: 1500 грн
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Fred Kennedy, Adam Gorham
ID: 18983
Издательство: Blizzard Entertainment

Don’t miss this exclusive, original Diablo® graphic novel chronicling the origins of Rathma, founder of the necromancer class, protector of the balance between life and death.

Centuries after Lilith’s banishment, her son, Linarian, has buried his lineage, denying his innate ability to control life and death. But when a ruthless queen shatters his peace and summons him to the ruined citadel of the Firstborn, Linarian must take up the mantle to save Sanctuary from her twisted intentions. As his power grows, a familiar voice calls to him from the darkness, showing him the potential of his talents and the perilous road he must walk to understand them.

From the Diablo® development team and critically acclaimed author-artist duo Fred Kennedy and Adam Gorham comes a compelling, magnificently illustrated new tale. Legends of the Necromancer: Rathma lays bare how the death of innocence can come to define us, or become the catalyst that helps us grow.

Цена: 1500 грн
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Deckard Cain, Blizzard Entertainment
ID: 17921
Издательство: Blizzard Entertainment

Since the dawn of time, the Eternal Conflict has raged between the High Heavens and the Burning Hells. 

Delve into this trove of lost knowledge, where renowned scholar Deckard Cain has combined excerpts, illustrations, and firsthand knowledge to pen a history of the world of Sanctuary.

His writings depict the insidious Prime Evils, shed light on Tyrael and the archangels of the Angiris Council, and illuminate humanity’s hope and enduring heroism in the face of overwhelming terror. Revealed also are untold mysteries, from the origins of mortals and the secrets of the nephalem to the gathering darkness of the End of Days.

So take heed, dear reader, and bear witness to the truths that lie within the dark world of Blizzard Entertainment’s Diablo®.

Цена: 1700 грн
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Blizzard Entertainment
ID: 18984
Издательство: Blizzard Entertainment

A new age is dawning for humankind…and evil is rising to challenge it. Tyrael, the former Archangel of Justice, who sacrificed his powers to become mortal has sensed new threats looming on the horizon.

He has crafted this illustrated tome as a call to arms and a guide for his allies in their fight against the growing danger.

Bristling with secrets about Sanctuary’s past, present, and future, this compendium is taken from the writings of Tyrael himself as well as from those of famed scholar Deckard Cain and his niece, Leah. In the uncertain times ahead, the knowledge contained in this volume may mean the difference between humanity’s salvation and damnation. Do not tarry while evil gathers its power. Make your stand against the darkness in Blizzard Entertainment’s Diablo® universe.

Цена: 1700 грн
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Matt Burns, Robert Brooks, Matthew J. Kirby, Blizzard Entertainment
ID: 18969
Издательство: Blizzard Entertainment

In Sanctuary, knowledge can often be the deciding factor between utter defeat and hard-won victory. Now fans of Diablo® can seize these ancient — and sometimes, forbidden — truths with Horadric Vault: The Complete Collection. This unmatched boxed set includes stunningly illustrated artifacts including . . .

BOOK OF CAIN

• Delve deeper into the dark medieval world of Diablo® as Deckard Cain of the Horadrim shares history and lore about the angelic and demonic beings that wage constant war with one another.

BOOK OF TYRAEL

• Join Tyrael, the renowned champion and former archangel of the High Heavens, as he reveals secrets about the history of Sanctuary, the evil threats that yet face humankind, and his decision to join the ranks of humanity as a mortal, in this stunning tome.

BOOK OF ADRIA

• Pore over the mysterious witch Adria’s instructional guide showing the ways of forbidden magic and arcane knowledge about the demons, beasts, risen dead, and angels that roam the dark, dangerous world of Sanctuary and the realms beyond, in this breathtaking bestiary.

BOOK OF LORATH

• Make your stand against the darkness with Lorath Nahr of the Horadrim as he journeys through Sanctuary’s most powerful relics that have often been — and might yet be — the key to tipping the fate of the world, in this must-have reliquary.

Whether readers are facing the grim world of Diablo® for the first time, or are eager to re-immerse themselves in the terror, these detailed and beautifully crafted tomes are the perfect companions to guide travelers safely through Sanctuary. Lift the lamp of knowledge against the gathering dark, and let the voices of Sanctuary guide your path.

Цена: 4800 грн
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3dtotal Publishing
ID: 10089
Издательство: 3DTotal Publishing

Digital Painting Techniques: Volume 2 offers a large selection of tutorials and tips from some of the best digital artists in the industry today, covering a variety of popular subjects and techniques.

Digital Painting Techniques: Volume 2 provides another thrilling opportunity to learn from some of the most accomplished and skilled digital artists from around the world, including top industry professionals Jason Seiler, Jesse Van Dijk, Chee Ming Wong and Carlos Cabrera. The second volume in this up-and-coming series covers a wide variety of themes and topics and provides in-depth tutorials to aid and inspire any digital artist, whether beginner or veteran. Custom brushes, speed painting, characters and fantasy are just a few of the subjects covered in the chapters of this must-have book, with each tutorial providing a logical and professional approach to creating a digital painting of the highest standard.

With additional features including a gallery of stunning artwork and links to free downloadable content such as custom brushes, Digital Painting Techniques: Volume 2 contains a wealth of inspiration and advice, making it a worthy addition to any artist’s bookshelf.

________________

The second volume in this popular series, Digital Painting Techniques: Volume 2, brings together a selection of in-depth tutorials from some of the best digital artists in the industry today. Custom brushes, speed painting, characters, and fantasy are just a few of the topics covered, with each tutorial providing a logical and professional approach to image creation as well as offering valuable tips and advice. With additional features including a gallery and links to free downloadable content, Digital Painting Techniques: Volume 2 contains a wealth of inspiration for any artist.

Chapter 1 - Characters
Dynamic and Exaggerated Poses by Mark McDonnell
Dynamic Camera Placement And Framing by David Smit
Painting a Jungle Monster by Matt Dixon
Painting a Vampire by Richard Tilbury
Painting a Zombie by Richard Tilbury
Futuristic Marines by Ignacio Bazán Lazcano
Caricatures by Jason Seiler
King Arthur and Excalibur by Simon Dominic
 

Chapter 02 - Science fiction
Sci-fi Vehicles: Spaceships by Chee Ming Wong
Sci-fi Transport - Capital Ships by Chee Ming Wong
Sci-fi Transport - Space Stations by Chee Ming Wong
Sci-fi Environment - Colonized Planets by Chee Ming Wong
Sci-fi Environment - Space Battle by Chee Ming Wong

Chapter 03: Fantasy
Medieval Market by Ignacio Bazán Lazcano
Fantasy City on Stilts by Jesse Van Dijk
Medieval Slums by Richard Tilbury

Chapter 04 - Vehicles
Designing a Concept Racing Car by Dwayne Vance
Designing an Industrial Vehicle by Hoi Mun Tham

Chapter 05 - Speed Painting
"The sleepy village never saw the horror approaching" by Nathaniel West
"As night fell, the darkness came alive" by Ehsan Dabbaghi
"The approaching swarm looked biblical in scal"e by Justin Albers
"The machine was their only means of escap"e by Emrah Elmasli
"Fear engulfed them as they realised they were about to die" by Emrah Elmasli

Chapter 06 - Custom Brushes
Custom Brushes for Fabric and Lace by Nykolai Aleksander
Custom Brushes for Rock/Metal/Stone Textures by Carlos Cabrera
Custom Brushes for Trees, leaves and Branches by Roberto F Castro
Custom Brushes for Crowds by Richard tilbury

Chapter 07 - Painting from a 3D Base
Using Google SketchUp as a Base for Digital Painting by Richard Tilbury
Sci-Fi Robot by Carlos Cabrera
Train Depot by Ioan Dumitrescu
Abandoned Factory by Serg Souleiman

Chapter 08 - Complete Projects
The Making Of "The Beast” by Jama Jurabaev
The Making Of "Hot House” by Kenichiro Tomiyasu
The Making Of "Dust” by Chase Stone
The Making Of "Aretha Franklin” by Jason seiler
The Gallery

Цена: 1700 грн
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Entei Ryu
ID: 18896
Издательство: PIE Books

The first art collection by Entei Ryu, the concept artist who is active in the gaming and video industries!

Entei Ryu is a creator who makes full use of 2D and 3D media, from digital painting to sculpture, 3D printing and more. This book is a carefully curated collection of 2D (analog) and 3D computer-generated design works other than 3D objects such as figures. We hope readers enjoy Entei Ryu’s various works, including rough sketches, character designs, and 3D computer-generated digital works. Her works are depicted and reproduced in detail and are of overwhelming quality.

Ryu is a 5-dimensional artist from the 22nd century who can manipulate the magic of analog and digital!
―Hideo Kojima, game creator

Experience new forms of digital illustration with this art book! This book is recommended not only for gaming fans but also for creators working in the gaming and video industries.

About the Author:

Entei Ryu has previously provided art for various titles, including the ASSASSIN’S CREED and FINAL FANTASY series, and is currently working as a Kojima Productions concept artist involved in the development of works such as DEATH STRANDING 2

Цена: 2500 грн
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Inma Alavedra
ID: 9529
Издательство: Promopress

This outstanding illustrated volume presents a rich collection of the most original characters from designers all around the world.

Any animation, cartoon, comic or illustration needs a great unique character to bring the artwork to life and this book precisely provides endless images of innovative, imaginative, well-designed beings to create an entertaining original story or a thrilling action-packed adventure.

Character Design contains a great mix of colourful whimsical characters. A visual celebration of the design process and imagination, this book is organized into three main sections: a showcase sorted by colour, interviews of the designers and a description of the design processes involved in the development of each character.

This book also contains an accompanying CD-ROM.

Цена: 1200 грн
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3DTotal Publishing
ID: 15264
Издательство: 3DTotal Publishing

Why do the characters in our favorite books, animations, and games stay with us long after the final scene? The heroic protagonist, evil villain, comedic sidekick - even the supporting cast – have been crafted by clever character designers with incredible skills at their fingertips. This comprehensive character-design toolkit, written by industry professionals, includes everything you need to design successful and compelling characters.

What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization.

With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design.

• Understand the role of the character designer and how they help to tell a story
• Embark on targeted research and ideation to establish your character right from the start
• Master and implement key character-design principles with guidance by industry experts
• Explore extensive reference libraries packed with inspiration for poses, expressions, costumes, and props
• Create multiple characters who interact to capture special story moments with a series of case-studies
• Infuse your creations with the unique, memorable characteristics that engage and enchant an audience

Contributing artists and topics covered:

Introduction
How to use this book
What is character design?
Research & ideation
Key design principles
Figure basics
Pose, movement & gesture
The face
Age
Accessories
Putting it all together
Working with multiple characters
Working in character design
Ideas grid
Contributors
Index

________

Посмотреть видео о книге Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development

Цена: 1980 грн
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Phaidon Editors, with an introduction by Simon Parkin and an essay by India Block
ID: 17013
Издательство: Phaidon

An A to Z of video games – 300 entries showcasing the most influential and celebrated games, consoles, publishers, and more

A visual history of all things video games, this book will provide the reader with an overview of the gaming industry, from the very first game created around the mid-twentieth century, right through to the present day. Particular focus is given to advances within the industry during this time, such as new technologies, innovative gameplay, never-before-seen graphics, and design.

An introduction by Simon Parkin provides an overview of gaming history, and exploring how iconic games have pushed the boundaries of the medium and 300 entries, hand-picked by a panel of industry experts, showcase the most influential and celebrated games, consoles, publishers, and more. Each entry is accompanied by text informing the reader about the game and its history, its place in wider popular culture, and including useful information and facts, with exciting and sometimes unexpected pairings provided by the A to Z organisation.

A glossary of keywords and select biographies of influential creators and developers provides more context and a system of icons and infographics allows readers to see the connections between the book’s 300 entries. Wider gaming culture, and how it has grown from a niche hobby to a worldwide phenomenon, influencing popular culture, is also explored, making this the widest-ranging survey of games and gaming available today.

About the Authors:

Simon Parkin is an award-winning British author and journalist and an authority on video games. He is a contributing writer for the New Yorker, a regular contributor to the Guardian, and is a critic for the Observer newspaper. His work has been featured in ‘The Best American Nonrequired Reading’. He is the author of several books, including An Illustrated History of 151 Video Games (2019).

India Block is Deputy editor of Disegno, the international quarterly design journal, and a writer with a focus on architecture and design.

Цена: 2800 грн
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John Szczepaniak
ID: 17828
Издательство: Thames & Hudson

A retrospective of the early Japanese videogame industry, comprising over 30 interviews with developers of the era, and including never-before-seen period photographs, rare press adverts and an illustrated hardware guide

Comprising interviews with lesser documented developers at companies including Sega, Enix, Capcom, Hudson Soft and Nihon Falcom, Japansoft: An Oral History offers fresh and diverse perspectives on many of the defining games of their time.

A re-edited digest of game journalist John Szczepaniak’s three volume series, The Untold History of Japanese Game Developers, this edition adds brand new, specially conducted interviews with figures including Giles Goddard (Star Fox programmer), Richard Garriott (originator of Ultima) and Robert Woodhead (co-originator of Wizardry).

A companion to the critically acclaimed Britsoft: An Oral History, this publication sees editor Alex Wiltshire and leading design agency Julia return with a multilayered and eclectic publication that offers a unique reading experience through interlinked interviews that can be read in any order.

About the Author:

John Szczepaniak is a journalist and novelist. He’s written for Retro GamerGamesTMOfficial PlayStation MagazineGame Developer MagazineGamasutraThe EscapistGameFAN MkIInRevolution360 MagazinePlay UKX360Go>PlayNext3The Gamer’s QuarterRetro SurvivalNTSC-ukTom’s Hardware GuideInsomniaGameSetWatchShenmue DojoPixel Nation plus others. Alex Wiltshire is a journalist, writer and a former editor of Edge magazine. He edited Britsoft: An Oral History, and is author of several books, including the bestselling Minecraft Blockopedia. He is senior narrative editor at Mojang, and writes a column about game design for Rock Paper Shotgun.

Цена: 1800 грн
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