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Albert Kiefer 
ID: 18559
Издательство: Quarry Books

Explore creativity while learning how to draw lively, unique sketches of your favorite houses, shops, landmarks, and other buildings.

Learning to sketch can be intimidating, especially when drawing subjects like architecture that seem to rely on perfect perspective, straight lines, and complex forms. In Housesketching, artist and instructor Albert Kiefer (Housesketcher) shares his signature techniques that will enable and empower you to abandon perfectionism and learn to sketch and express yourself creatively, like his tens of thousands of students have done. Whether you work in pen and ink and alcohol markers like Albert, or use your favorite medium, you will learn how to create amazingly expressive drawings.

From his whimsical linework to his playful use of perspective to his energetic colorwork, Albert’s approach can be applied to any type or style of building — or any subject at all! Housesketching shows how to go beyond representation to create sketches that are evocative, vibrant, and completely unique.

With this encouraging guide, you will learn how to:

- Find inspiration and choose subjects to sketch — either en plein air or from photos
- Compose your sketch with placement, contrast, techniques for guiding the eye, and balance
- Use perspective—but only as much as you need to know! — to create a convincing sketch
- Make a sketch your own through editing, exaggeration, point of view, and creating a back story
- Use color and details to finish and embellish your sketches
- Share your sketches online

Fifteen step-by-step projects take you through Albert’s process in detail, so you can sketch alongside him and learn what makes his drawings so dynamic. QR codes link to videos that provide further insight into essential techniques.

Whether you’re completely new to sketching, interested in learning to sketch architecture, or looking to draw more expressively and creatively, Housesketching will give you all the tools, inspiration, and encouragement you need.

About the Author:

Albert Kiefer is a freelance concept artist from the Netherlands. As a professional digital artist, Albert began to miss more traditional art forms and returned to his love for sketching, which led to his popular Instagram page, Housesketcher, and to teaching his techniques for expressive sketching in his wildly popular Domestika class, “Expressive Architectural Sketching with Colored Markers.” His work is featured in two books by French publisher ELYTIS: Au Japon!, a collection of sketches of Japanese buildings, and Harley Davidson Sketchbook.

Цена: 1300 грн
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Ulysses Voelker, Michael Schmitz
ID: 18542
Издательство: niggli Verlag

Reflections and practical action for the rapidly evolving discipline of visual communication.

The professional field of communication design is undergoing radical changes: An excessive flood of information, artificial intelligence, social media, easily accessible graphics tools, efficiency and cost pressure – all of this is putting pressure on communication designers, as a result of which they hardly have any time to think about their own actions. But more than ever before, the circumstances warrant a broad education and require us to think beyond the confines of our own profession.

This manual responds to the current situation in order to reconcile the discipline’s societal relevance with professional practice. Using examples and implementable suggestions, the authors worked out what really matters in visual communication today. They describe the interlinking of a wide range of fields along with their far-reaching consequences and take a close look at the current challenges. In addition, they examine the criteria that make up good design in great detail. The theme that runs through the entire book is as follows: Communication design is always the result of the mindset of the people who operate within it. They decide how their actions influence communication, what values it conveys, and how we experience the world around us.

_Analysis of the state of the profession
_Depiction of what is important in visual communication
_Reflection on mindset and attitude
_Packed with know-how, examples and impulses

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Communication design is undergoing radical changes: an overabundant flood of information, fake news, bots, AI, social media, crude graphic tools on the Internet as well as the speed of processes and increasing pressure to be efficient, coupled with increased competition in the design sector and sometimes precarious working conditions. All of these factors put creatives in the field under pressure, leaving them little time to reflect on their own work. This handbook responds to the current situation by shedding new light on the societal relevance of the discipline in the context of professional practice.

The authors use their extensive expertise, practical work examples, and actionable suggestions to identify what really matters in visual communication. They describe the far-reaching interconnectedness of design with a wide range of issues and deal intensively with the current challenges. The overarching leitmotif is that communication design is always the result of the attitude of its protagonists – this compendium makes clear how their actions influence communication, what values are conveyed, and what our visual world looks like as a result.

About the Authors:

Ulysses Voelker initially trained as a deckhand and completed an apprenticeship as a carpenter and worked in these professions before beginning his studies in communication design. After working as an art director, Voelker set up his own design studio. At the same time, he taught as a lecturer in typography and was appointed to Mainz University of Applied Sciences in 2000, where he taught until his retirement in 2019.
Communication designer Michael Schmitz worked at the Designlabor Gutenberg in Mainz for several years during his studies and beyond. He has been running his own studio in Cologne since 2017.

Цена: 2800 грн
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Pierre Sauvage, Carolina Irving, Cédric Saint André Perrin, Ambroise Tézenas
ID: 18817
Издательство: Flammarion

Pierre Sauvage takes readers on a visual and culinary journey through the world’s most stylish gatherings.

Following the international triumph of Be My Guest, Sauvage delves deeper into the realms of imaginative entertainment with twenty vibrant global tastemakers. Open the doors to Rebecca de Ravenel’s breezy Portuguese sanctuary in Estoril, step into Remy Renzullo’s refined London abode, and wander through Isabelle de Borchgrave’s inspired artist’s studio in Belgium. Each locale springs to life with lush photography of lavish homes, innovative tablescapes, and imaginative flower arrangements.

Beyond the visual feast, this book serves up delectable recipes and menus tailored for every occasion ― from a casual poolside picnic to a serene holiday candlelight dinner to an upscale urban meal. This tome is more than a book; it’s a blueprint for hosting, showcasing how creativity and culture converge at the dining table.

Celebrating the art of exquisite gatherings, this eclectic collection of tables and recipes is also a celebration of the philosophy behind entertaining. It’s a reflection on how thoughtfulness and creativity in hospitality can lead to unforgettable moments and lasting impressions. Welcome Back is like a muse for crafting memorable experiences, where every meal becomes a momentous occasion.

About the Authors:

Pierre Sauvage is CEO of Casa Lopez and Tissus Choisis, bespoke decorative home accessories firms in Paris. He published Be My Guest and Effortless Style.

Carolina Irving designs for Carolina Irving Textiles and for homeware brand Carolina Irving and Daughters.

Cédric Saint André Perrin is an author, journalist, and exhibition curator specializing in interior design, lifestyle, and fashion. He coauthored Laura Gonzalez Interiors.

Ambroise Tézenas is an award-winning photographer who contributes regularly to magazines such as Architectural Digest, the New York Times Magazine, and W. His photographs were featured in Presidential Residences and The French Royal Wardrobe.

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Пролистать книгу How They Entertain: At Home with the Tastemakers на сайте издетельства.

Цена: 3500 грн
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3DTotal Publishing
ID: 14920
Издательство: 3DTotal Publishing

Discover how top children’s illustrators portray characters, narratives, and themes through the art of visual storytelling in this uniquely practical and inspirational handbook. Indispensable techniques are revealed alongside captivating illustrated examples, while in-depth sample stories show how the professionals approach their work. There are even tips for artists who want to write the story too!

• Step into your readers’ (very small!) shoes to understand the impact of age-group and background for relatable, inclusive results.
• Plan and fill pages that flow with effortless pacing, consistency, and detail that make the hundredth bedtime reading just as engaging as the first!
• Tune into the author’s storytelling techniques to illustrate narrative devices such as humor, conflict, suspense, and symbolism.
• Transform design fundamentals into an enchanting experience with clever color choices, real-world references, and emotive typography.
• Explore potential paths into the industry, building a portfolio, working with publishers and self-publishing, plus legal considerations.

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In this visually captivating volume, a vibrant selection of loved and revered children’s book illustrators reveals the secrets of their narrative techniques. Divided into a series of enchanting sections each created by individual illustrators, this unique and gift-worthy book tells the story of how to successfully depict narrative and compel an audience through visual art. Marvel at how composition and environment can create suspense, and how color, visual hierarchy, and symbolism can tell a story beyond just the action. Learn how to inject dynamism and emotion into your illustrations to tell a tale that isn’t just engaging, but is memorable and one that transcends generations.

Lavishly illustrated and with a luxurious finish, How to Be a Children’s Book Illustrator is ideal for book lovers in general as well as anyone looking to unlock the secrets of children’s book illustration.

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Посмотреть видео о книге How to Be a Children’s Book Illustrator: A Guide to Visual Storytelling

Цена: 1980 грн
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Celia Joicey, Dennis Nothdruft
ID: 17581
Издательство: Thames & Hudson

A step-by-step drawing course for budding fashion designers

Leading fashion designers such as Anna Sui, Christian Lacroix, Zandra Rhodes and Valentino explain why drawing is so important to the design process, with examples from their sketchbooks for inspiration. Then there are sections that show how to create a fashion template (croquis), including fashion proportions and how to turn a stick figure into a full figure; how to draw skirts, trousers, jackets and dresses onto the fashion template; and how to develop a collection, including the creation of complete outfits and seasonal looks. Finally there’s a section that looks at the design process, from creating a mood board and following a brief to developing a collection.

How to Draw Like a Fashion Designer is based on hands-on workshops held at the Fashion and Textile Museum, London. It was the winner in the 12+ section of School Library Association's Information Book Awards 2014.

About the Authors:

Celia Joicey is Head of the Fashion and Textile Museum, London. She has also worked as Head of Publications at the National Portrait Gallery, London, and Head of Publications at the Royal Society of Arts, London.
Dennis Nothdruft has been an assistant to Zandra Rhodes and has produced numerous important fashion exhibitions. He is a curator at the Fashion and Textile Museum, London.

Цена: 980 грн
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Scott Robertson, Thomas Bertling
ID: 14457
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3000 грн
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Scott Robertson, Thomas Bertling
ID: 14458
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3500 грн
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Scott Robertson, Thomas Bertling
ID: 14459
Издательство: Design Studio Press

Scott Robertson explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand, step-by-step lessons through the use of drawings, photography, and even 3D digital imagery that will enlighten and empower an artist.

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть видеo о книге How to Render: The Fundamentals of Light, Shadow and Reflectivity

Цена: 3500 грн
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Amelia Greenhall
ID: 16943
Издательство: Abrams

Learn to sew simple, stylish, wear-everywhere garments with How to Sew Clothes. Each chapter is filled with super easy instructions and patterns written for sewists of all skill levels.

“If you can sew a straight line, you can sew anything (and, in this book, we’ll teach you how to sew a straight line!). We will help you get started from scratch, with detailed sewing instructions and techniques that will soon become second nature. We’ll explain why you’re doing things, and when it is important to do things a certain way, and when you can improvise and not worry! We’ll tell you everything you need to know to sew your own clothes and bags — and to have fun in the process.” — Amelia Greenhall and Amy Bornman, @AllWellWorkshop

Whether you are just learning how to sew or want to reignite your excitement for sewing, How to Sew Clothes makes sewing feel possible. Greenhall and Bornman’s illustrated guidance and conversational how-tos feel just like an inviting, in-person workshop. This book will have you wanting to sew every project (and will give you all the tools to make it happen). It is also a great read, even when you aren’t in the mood to sew. How many sewing books can say that?

Inside, you’ll find an envelope full of pattern sheets and very detailed instructions to guide you through the process of making simple tops, dresses, a jacket, and a coat that will become wardrobe-essentials. (Patterns have bust circumferences 32–62” / 81–157 cm.) Several of All Well’s bestselling, downloadable sewing patterns are included, in print for the first time!

Pick up this book and learn essential skills such as how to choose fabrics, read patterns, and cut out pattern pieces and sew them together, as well as how to backstitch, assess fit, and learn from what you make. There are also instructions for making bags that will fit you and your style just right. How to Sew Clothes will help you learn to make clothes you love to wear — and have fun in the process.

About the Authors:

All Well is a creative sewing studio by Amelia Greenhall and Amy Bornman dedicated to helping sewists at all levels learn and stay curious about the craft.

Цена: 1500 грн
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Written by Constance C.R. White, Foreword by Valerie Steele
ID: 11878
Издательство: Rizzoli

An inspirational journey through black fashion in America from the twentieth century to the present, featuring the most celebrated icons of Black style and taste.

One of the few surveys of Black style and fashion ever published, How to Slay offers a lavishly illustrated overview of African American style through the twentieth century, focusing on the last thirty-five years. Through striking images of some of the most celebrated icons of Black style and taste, from Josephine Baker, Michelle Obama, Maya Angelou, and Miles Davis to Rihanna, Naomi Campbell, Kanye West, and Pharrell Williams, this book explores the cultural underpinnings of Black trends that have become so influential in mainstream popular culture and a bedrock of fashion vernacular today. A preponderance of Black musicians, who for decades have inspired trends and transformed global fashion, are featured and discussed, while a diverse array of topics are touched upon and examined — hats, hair, divas, the importance of attitude, the use of color, ’60s style, the influence of Africa and the Caribbean, and the beauty of black skin.

About the Author:

Constance C. R. White is an award-winning journalist, a former editor in chief of Essence magazine, former New York Times style reporter, and the first black executive fashion editor at a major fashion magazine, at Elle. She conceived and edited the book Essence: A Salute to Michelle Obama (2013) and authored Stylenoir (1998). She currently is a contributor to TheImpression.com. Valerie Steele is director and chief curator of The Museum at the Fashion Institute of Technology where she has organized more than twenty exhibitions since 1997.

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Пролистать книгу  How to Slay: Inspiration from the Queens and Kings of Black Style

Цена: 2500 грн
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Michael Bierut
ID: 13111
Издательство: Thames & Hudson

A revised and expanded edition of Michael Bierut’s classic monograph, featuring six new projects and using examples from a portfolio spanning his full career to date

Logos, packages, signs, publications, websites: in the modern world we are surrounded by graphic design. Where does it come from? Why does it look that way? What is it supposed to do?

How to use graphic design to sell things, explain things, make things look better, make people laugh, make people cry, and (every once in a while) change the world is the career monograph from graphic designer Michael Bierut. Using examples from a portfolio spanning five decades, Bierut provides the answers, describing three dozen projects from start to finish, with insights into the creative process, his working life, his relationship with clients, and the challenges that any creative person faces in bringing innovative work into the world today.

About the Author:

Michael Bierut has practised every genre of graphic design, from books and posters to packaging and signage, for a broad range of clients. He has won hundreds of design awards and his work is represented in the permanent collections of the Museum of Modern Art and the Metropolitan Museum of Art in New York. Bierut is both a senior critic at Yale’s School of Art and a fellow of its School of Management.

The First Edition Contents List:

Introduction • 32 projects: 1. How to destroy the world with graphic design • 2. How to be a graphic designer in the middle of nowhere • 3. How to think with your hands • 4. How to put a big sign on a glass building without blocking the view • 5. How to have fun with a brown cardboard box • 6. How to disorient an architect • 7. How to shut up and listen • 8. How to fit eleven pounds of type in a ten-pound bag • 9. How to get where you want to be • 10. How to find out who you are • 11. How to write a picture book • 12. How to be fashionably timeless • 13. How to make a museum mad • 14. How to investigate a murder • 15. How to restore an organisation’s soul • 16. How to design two dozen logos at once • 17. How to set a table • 18. How to raise a billion dollars • 19. How to brand a fantasy • 20. How to win a football game • 21. How to cross cultures • 22. How to name the baby • 23. How to run a marathon • 24. How to transcend style • 25. How to make a mark • 26. How to avoid the obvious • 27. How to be grateful • 28. How to contemplate the infinite over scrambled eggs • 29. How to run your very own island • 30. How to officiate a marriage • 31. How to fly • 32. How to save the world with graphic design

Цена: 2500 грн
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Tom Chamberlin, Simon Upton
ID: 18067
Издательство: Vendome Press

Published to celebrate 175 years as one of the finest tailors on Savile Row, Huntsman reveals its rich history of making impeccable clothing for the most discerning clientele in the world

Huntsman was founded in 1849 and is still famous today as one of the finest—and most innovative—bespoke tailors in London. Huntsman’s clients range from royalty to film stars, and include Queen Victoria, Clark Gable, Grace Kelly, Coco Chanel, Hubert de Givenchy, Bill Blass, Lucien Freud, Brad Pitt, Elizabeth Taylor, and Edward Enninful, to name just a few. The brand also served as style and location inspiration for the Kingsman films, starring Colin Firth and Taron Egerton. As well as its history, the book reveals each stage of ordering and making the perfect bespoke suit, which involves 80 hours of hand work, and a practical style guide for anyone who wants to know what to wear for the right occasion. Sumptuous photography by Simon Upton illustrates the quintessential town, country and holiday settings in which one might wear Huntsman.

With a foreword by Dame Glenda Bailey DBE, former Editor-in-Chief of Harper’s Bazaar, an introduction by veteran style writer, Nick Foulkes, and a sparkling text by author Tom Chamberlin, editor of The Rake magazine, this is an essential and inspiring guide on how to dress to perfection

About the Authors:

Tom Chamberlin is the Editor-in-Chief of men’s style bible,The Rake, having previously worked as Managing Editor for Finch’s Quarterly Review. A connoisseur of classic and contemporary clothing, Chamberlin also contributes to The Daily Telegraph, The Spectator and Air Mail, redefining gentlemanly fashion for a modern audience, with a large and dedicated following on Instagram and TikTok. This is his first book.

Glenda Bailey DBE is the former editor-in-chief of Harper’s Bazaar magazine. In 2008 she was awarded an MBE in recognition of her services to journalism and fashion, followed by a DBE in 2019. Bailey was also presented with ‘Women’s Magazine Editor of the Year’ and ‘Editor’s Editor of the Year,’ along with recognition from Amnesty International for her dedicated coverage of human rights affairs.

Nick Foulkes is a contributing editor to Vanity Fair, FT How to Spend It, and The Rake. He is also a columnist on Country Life and is international arts correspondent on Newsweek. He is an internationally recognised authority on luxury travel, material culture, timepieces and the arts and has written over 20 books, the latest being Patek Philippe:The Authorised Biography.

Цена: 3800 грн
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Ben Mauro
ID: 18840
Издательство: Thames & Hudson

A gripping, post-apocalyptic sci-fi graphic novel from acclaimed universe-builder Ben Mauro, perfect for fans of Dune and Star Wars

Built on the ashes of a nuclear holocaust, a once thriving world ruined by generations of planetary wars now lays in perpetual waste. To save humanity from itself, the remaining A.I. bred and cloned elite humans as workers, soldiers and enforcers – armoured warriors known as Ronin – to help keep order and give humanity a purpose in this new world. After a certain age, the clones start to think for themselves and are sent on increasingly dangerous missions until they are killed or ‘retired’, replaced by younger and more compliant clones until the cycle repeats itself again.

While humanity limps on in this new world, the lives of two soldiers, Max and Kai, become irreversibly intertwined on a routine mission upon discovering an ancient sentient robot known as Huxley in the wastelands of a desolate planet. These two post-apocalyptic scavengers suddenly find themselves thrust into a mystery of a galactic scale and as the saga unfolds, the reader begins to unravel Huxley's true purpose. Ben Mauro’s stunning debut adventure sets the stage for an exciting new sci-fi universe for readers and fans of the genre to enjoy and fall in love with.

About the Author:

Ben Mauro is a luminary in the world of concept art and visual design. He has contributed to blockbuster films such as Elysium, Chappie, Valerian and the City of a Thousand Planets, The Amazing Spider-Man 2, and The Hobbit trilogy, working alongside visionary directors including Peter Jackson, Guillermo del Toro, Luc Besson, and Neill Blomkamp. In the gaming industry, his work has shaped major franchises like Halo and Call of Duty, bringing immersive worlds and characters to life. His personal IP, HUXLEY®, showcases his storytelling and world-building expertise, blending stunning visuals with rich narrative depth.

Цена: 1800 грн
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Collina Strada, Charlie Engman, Rachel Tashjian, Kimberly Drew
ID: 17225
Издательство: Rizzoli

A mind-bending archive of Collina Strada, the downtown New York brand that puts self-expression and honest sustainability first.

Launched in 2008 by Hillary Taymour, Collina Strada has spent the last decade successfully injecting the generally colorless style of downtown New York with acid-colored dye jobs, off-kilter dresses, sparkling hair pins, and fearlessly fluid ensembles. Rooted in interconnectedness, self-expression, and thoughtful production, the brand screams nonconformity: cosmically dyed dresses, rhinestone-studded water bottles, and wildly graphic bodysuits serve as representations of the cacophony of sounds, symbols, and spirit that imbue the Collina Strada world.

All of the brand’s pieces are produced in the USA using mostly reinterpreted deadstock materials: recycled t-shirts from Kantamanto Market in Accra, Ghana, and Rose Sylk, an organic cellulose fiber derived from rose bushes and their stems. Taymour has also shown an unwavering commitment to using the brand as a platform for social and environmental change, offering guests at her shows instructions on how to advocate for a rooftop garden in their building and ways to volunteer with vetted organizations.

Gathered within is a collection of iconic brand imagery, runway images, core pieces, and creative collaborations with artists like Dave Mattingly, the artist behind the iconic ’90s book series Animorphs. A visual feast overseen by Collina Strada art director Charlie Engman, this volume is an exciting style compendium that offers endless inspiration on being confident, conscious, and radically individual.

About the Authors:

Hillary Taymour is the LA turned New York–based fashion designer and founder of Collina Strada. 
Charlie Engman is a New York–based photographer and art director of Collina Strada.

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Пролистать книгу I Care a Lotta, I Wear Collina Strada​ на сайте издательства.

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NIGO®, Pharrell, Steven Victor
ID: 17316
Издательство: Rizzoli

This volume documents the collaborations between famed fashion designer Nigo® and many recording artists (including Pharrell, A$AP Rocky, and Tyler, the Creator), presenting a trove of limited-edition apparel, sneakers, accessories, album covers, and collectibles and an archive of trademark graphics and patterns.

Straddling the worlds of fashion and hip-hop, Nigo® is a giant of streetwear culture. One of the pioneers of the highly influential Harajuku style movement, Nigo® is the founder of *A Bathing Ape®. Currently the creative director of Kenzo and a partner with Pharrell in both Human Made and Billionaire Boys Club/IceCream, he is one of the transformational figures in contemporary fashion, instrumental in translating streetwear trends into modern luxury.

He is also well known for being a music producer, and since the 1990s, has collaborated with hit-makers in hip-hop and contemporary music, having worked with Pharrell, Pusha T, Mos Def, M-Flo, the Teriyaki Boyz, and many others. The book is a visual record of the material culture generated by these partnerships. These collaborative goods—in limited quantities, emblazoned with logos and slogans—are a vital part of why Nigo®’s designs are so sought after. The same maximalist philosophy is employed in the design of the book, with original character art and all-over graphics integral to the visual narrative.

About the Authors:

Nigo® is a fashion designer and musician, the founder of *A Bathing Ape and Human Made, and the current design director of Kenzo.

Pharrell is a multiplatinum recording artist.

Steven Victor is the founder & CEO of Victor Victor Worldwide records and Senior VP of A&R at Universal Music Group.

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Пролистать книгу I Know Nigo​  на сайте издательства.

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