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Christopher Hart
ID: 14534
Издательство: Sixth & Spring Books

Christopher Hart's bestselling ‘Figure It Out!’ books have taught thousands of artists to draw the human figure. His clear step-by-step illustrations and instructions make drawing people accessible, easy and fun! In this new book, he uses the same approach to demystify the head and facial features. Topics include the basic head types and shapes, facial features, facial hair, hairstyles, and eyeglasses and sunglasses. Hart then shows how to draw more than 40 different common facial expressions, which will bring portraits to life.

About the Author:

Christopher Hart is the world's bestselling author of manga, basic drawing and cartooning books. His titles have set the standard for art instruction with more than 3 million copies in print in eighteen languages. Renowned for up-to-the-minute content and easy-to-follow steps, all of Hart's books have become staples for a new generation of aspiring artists and professionals.

Цена: 980 грн
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Christopher Hart
ID: 14530
Издательство: Sixth & Spring Books

Aspiring artists frustrated with or intimidated by figure drawing books that focus on anatomy now have an easier way to learn.

Figure It Out! shows how to effectively draw male and female figures without learning anatomy. This fun and friendly book starts with drawing the head and facial expressions and then moves on to full-figure poses, including clothed figures and people in motion. Instead of just showing finished drawings like many other books do, Figure It Out! breaks the drawings down into easy-to-follow steps. And throughout the book, visual hints show how to draw accurate body proportions and reveal artists' secrets for bringing drawings to life.

About the Author:

Christopher Hart is the world's bestselling author of manga, basic drawing and cartooning books. His titles have set the standard for art instruction with more than 3 million copies in print in eighteen languages. Renowned for up-to-the-minute content and easy-to-follow steps, all of Hart's books have become staples for a new generation of aspiring artists and professionals.

__________

Пролистать книгу Figure It Out!: The Beginner's Guide to Drawing People

Цена: 980 грн
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Marcos Mateu-Mestre
ID: 14453
Издательство: Design Studio Press

The highly anticipated follow-up to Framed Ink from Marcos Mateu-Mestre, Framed Ink 2 provides insight into another compositional tool that Marcos uses every day to create his amazing artwork – the energy within the working frame. In each piece of art, regardless of its format, one must consider essential factors such as the push-pull, tension-relaxation, pressure-release, balance and imbalance that happen inside the working area to support our storytelling.

All of these factors apply in any aspect ratio, whether it be horizontal, vertical or square, each a format to consider when working in the movie, gaming, animation and graphic novel industries, which in our day and age can be presented through a variety of outlets such as a movie theater, home theater, social media and a number of personal devices. Marcos encourages and educates us on how not to be limited by the format but to embrace and rise to the challenge of designing for each format.

A perfect accompaniment to his prior releases Framed Ink, Framed Perspective Vol. 1 and Vol. 2 and Framed Drawing Techniques, this book will take a reader's knowledge base to the next level and allow them to build on their expertise as an effective visual storyteller.

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Ink Vol 2: Frame Format, Energy, and Composition for Visual StorytellersFramed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Цена: 1700 грн
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Marcos Mateu-Mestre
ID: 14460
Издательство: Design Studio Press

Framed Ink – The ultimate guide to visual storytelling! How to make the audience “feel” the story while they are “reading” the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step‑by‑step system that will create the most successful storyboards and graphics for the best visual communication. After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse storylines ‑ a train accident, a cowboy tale and bikers approaching a mysterious house. In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Ink Vol 2: Frame Format, Energy, and Composition for Visual StorytellersFramed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Цена: 1700 грн
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Marcos Mateu-Mestre
ID: 14461
Издательство: Design Studio Press

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem to aspiring artists, celebrated artist and author Marcos Mateu-Mestre takes the mystery out of understanding and applying it correctly with his highly anticipated two-volume collection, Framed Perspective.

In Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, Mateu-Mestre equips artists with the technical knowledge needed to produce successful visual storytelling–related drawings: from understanding the basics of the space around us and how we perceive it, to more sophisticated endeavors such as creating entire environments that are believable.

Sure to be one of the most popular books in your art library, thanks to Mateu-Mestre’s thorough step-by-step explanations and awe-inspiring illustrations, Framed Perspective, Vol. 1 will train you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with a solid comprehension of depth and proportion — in short, accuracy. Your perspective will never be the same!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Ink Vol 2: Frame Format, Energy, and Composition for Visual StorytellersFramed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Цена: 2500 грн
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Marcos Mateu-Mestre
ID: 14462
Издательство: Design Studio Press

Building on the foundation established with Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, artist and best-selling author Marcos Mateu-Mestre delves deeper into particular elements that can make or break an illustration with Framed Perspective, Vol. 2: Technical Drawing for Shadows, Volume, and Characters.

Here he covers such challenging tasks as projecting shadows in proper perspective on various environments and depicting characters in perspective set in different situations — and makes them less daunting. You will also learn how to effectively observe a model or object in order to extract just the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

Only in Framed Perspective, Vol. 2, will you find Mateu-Mestre’s imaginative scenes explored in great detail, revealing invaluable drawing techniques — from how to capture the essence of a character with one gestural line, to using clothing folds to further define the shape and volume of a character — to help you drastically improve your drawings. It all depends on your perspective!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Ink Vol 2: Frame Format, Energy, and Composition for Visual StorytellersFramed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Цена: 1700 грн
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John A. Frye
ID: 18590
Издательство: Design Media Publishing

“Where can your imagination take you?” renowned artist and vehicle designer John A. Frye answers in wondrous illustrations traversing varied terrain and time periods. Awe-inspiring vehicles, aircraft, and spacecraft speed and soar off the pages, inspiring and challenging artists to write their own rulebooks when designing and envisioning transportation design like never before.

Break away from the familiar motorized vehicles of the modern world by going well beyond what is expected and maximize visual motifs of sleekness and volume in “Chapter 1: Cars.” His spaceships and hovercraft in “Chapter 2: Ships and Flying Craft,” pull cues and details from real world airplanes and cars, and then playfully merge them with motifs of fanciful sci-fi mobility. With “Chapter 3: Autonomous Racing,” explore what happens when the driver is taken out of the equation in racecars — new forms emerge when the safety, space, and the visibility of a human occupant is no longer a factor. For fans of the largest vehicles on the road, “Chapter 4: Trucks and Big Rigs,” take the most everyday utilitarian vehicles and give them added edge, design, and style. Finally, with “Chapter 5: Other Extraordinary Vehicles,” the artist really flexes his creative muscles with unexpected and futuristic takes and sizes of robots, watercraft, and more.

Frye's enthusiasm and artistry comes through on every page, manifested in his sophisticated and often vibrant illustrations and especially his thoughtful reflections on different creative approaches developed over years of experience as a professional and as a teacher. "Unique ideas and thinking come from removing the burden of deeply logical thinking--shrugging off the shackles of critical realism," he writes. "Let your creativity loose on a regular basis and think like a kid with the horsepower of professional artistic skill."Let FryeWerk 2.0, Concept Vehicle Illustrations help you train yourself to more easily tap into that intense creative fuel source -- uninhibited childlike curiosity -- for more productive, passionate real-world project work and ongoing personal fulfillment.

Цена: 1980 грн
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John A. Frye
ID: 18591
Издательство: Design Media Publishing

“Where can your imagination take you?” renowned artist and vehicle designer John A. Frye answers in wondrous illustrations traversing varied terrain and time periods. Awe-inspiring vehicles, aircraft, and spacecraft speed and soar off the pages, inspiring and challenging artists to write their own rulebooks when designing and envisioning transportation design like never before.

Break away from the familiar motorized vehicles of the modern world by going well beyond what is expected and maximize visual motifs of sleekness and volume in “Chapter 1: Cars.” His spaceships and hovercraft in “Chapter 2: Ships and Flying Craft,” pull cues and details from real world airplanes and cars, and then playfully merge them with motifs of fanciful sci-fi mobility. With “Chapter 3: Autonomous Racing,” explore what happens when the driver is taken out of the equation in racecars — new forms emerge when the safety, space, and the visibility of a human occupant is no longer a factor. For fans of the largest vehicles on the road, “Chapter 4: Trucks and Big Rigs,” take the most everyday utilitarian vehicles and give them added edge, design, and style. Finally, with “Chapter 5: Other Extraordinary Vehicles,” the artist really flexes his creative muscles with unexpected and futuristic takes and sizes of robots, watercraft, and more.

Frye's enthusiasm and artistry comes through on every page, manifested in his sophisticated and often vibrant illustrations and especially his thoughtful reflections on different creative approaches developed over years of experience as a professional and as a teacher. "Unique ideas and thinking come from removing the burden of deeply logical thinking--shrugging off the shackles of critical realism," he writes. "Let your creativity loose on a regular basis and think like a kid with the horsepower of professional artistic skill."Let FryeWerk 2.0, Concept Vehicle Illustrations help you train yourself to more easily tap into that intense creative fuel source -- uninhibited childlike curiosity -- for more productive, passionate real-world project work and ongoing personal fulfillment.

Цена: 1700 грн
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3DTotal Publishing
ID: 15265
Издательство: 3DTotal Publishing

Every monster, alien, and fantasy beast seen on screen and in games emerges from the imaginations of talented concept artists. This book unlocks that world to reveal the must-have skills behind creating compelling creatures. From applying knowledge of anatomy and evolution, to establishing clever workflows, everything you need is in this comprehensive creature-design toolkit.

Creating engaging and believable creature designs is an exciting yet challenging feat. The monsters, aliens, and fantasy beasts that grace our TV and cinema screens represent the hard work and dedication of a team of incredibly talented concept artists and designers.

This book unlocks their world and introduces the fundamental skills behind creating movie- and videogame-quality designs. Covering key topics such as animal anatomy, functionality, color, and shape language, as well as ideation and research techniques for developing unique, compelling, and authentic designs, this expansive book is a comprehensive, timeless volume packed full of advice from some of the most impressive and renowned artists working in this field today.

Contributors include concept artists who have worked on the Marvel films and for the highly revered Weta Workshop (The Lord of the Rings film trilogy) and Aaron Sims Company (Stranger Things).

• Begin your workflow with targeted research and ideation, guided by industry professionals
• Understand the functionality of real-world anatomy and its role in creating truly believable new species
• Discover how the fascinating processes of evolution and biological adaptation are the key to authentic results
• Breathe life into your creatures by establishing their unique mix of habitat, social behavior, diet, and even life cycle
• Apply key design principles such as contrast, scale, and shape language to infuse your creations with dynamic impact
• Eight detailed case studies featuring step-by-step artwork and industry advice by professional concept artists

Contributing artists and topics covered:

FOREWORD
HOW TO USE THIS BOOK
RESEARCH & IMAGINATION
Gathering research
Imaginative design
FUNCTIONALITY & ADAPTATION
Biodiversity: the variety of life
Evolutionary biology
ANATOMY
Why is anatomy important?
Blending anatomies
Exaggerating anatomies
Human anatomy
Primate anatomy
Feline anatomy
Canine anatomy
Equine anatomy
Cetacean anatomy
Lizard anatomy
Avian anatomy
Fish anatomy
Arthropod anatomy
GENERAL DESIGN PRINCIPLES
An artist’s blueprint
Balance
Repetition
Contrast
Scale & perspective
Shape language
Dynamism
CREATURE DESIGN IN THE INDUSTRY
Designing for execution & budget
Creatures that are characters
Designing for genre
Designing for clients
Tackling briefs
DESIGN PROCESSES
Arboreal reptile
Ungulate herbivore
Cetacean hunter
Carrion scavenger
Alien megafauna
Post-apocalyptic swamp fish
Alien crustacean
Tundra werebear
GALLERY
EXERCISES
GLOSSARY
CONTRIBUTORS
INDEX

_______

Посмотреть видео о книге Fundamentals of Creature Design: How to Create Successful Concepts Using Functionality, Anatomy, Color, Shape & Scale

Цена: 1980 грн
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ID: 15231
Издательство: Victionary

What comes to mind when you think of graphite? Is it the stains that stay on your fingers, or the beautiful gradients that can result from simply playing with pressure? Through skilfully applied smudges and smears, the humble pencil is capable of expressing minute details and textures in myriad shades of grey, creating layered universes that draw viewers into their folds.

From the fine and crisp work produced with an H-grade to the fuzzier, ink-like impressions by the B end, Graphite collates some of the most stunning, hand-drawn contemporary pencil art across the lead spectrum, along with exclusive interviews with renowned pencil artists Amandine Urruty, Armando Veve, and Dukhoon Gim. Step into an enigmatic world of monochrome chronicling a unique perspective or story on every page, brought to life by 28 artists and illustrators from around the globe.

Цена: 1980 грн
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David Jones, Daisy Seal
ID: 16922
Издательство: Flame Tree Publishing

Dreaming and relaxing, with the stylish and powerful designs of Gustav Klimt, this beautiful new book will give you many hours of pleasure, and calm. Printed on high-quality paper, this new book features 45 powerful Klimt's artworks for you to colour, offering a suggestion of how the original looked as well as key information such as title and date. Klimt is most famous for the Kiss and his Tree of Life, but his art has many depths and varieties. This book will take you on an enjoyable journey where the satisfaction of creating stunning artworks is mixed with rediscovering the joy of colouring. You can use a wide variety of pens: from gel and pencil, to pigment and crayons, from ballpoint and rollerball to highlighters, although it’s best to avoid the heavy felt pens. Each page is perforated near the spine of the book, so you can tear out and frame, or simply place your wonderful creation on the walls of your home, perhaps even send them as a gift to your loved ones. Bring the Ink to life!

About the Author:

Daisy Seal is a talented, thoughtful writer of gift, celebration and puzzle books. She has long observed the intimate connections between the natural world around us and our search for the enduring spirit of humankind. Previous publications include "Inspirations", "Reflections", "Be Calm," and "Friendship".

Цена: 700 грн
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Peng & Hu
ID: 11185
Издательство: Thames & Hudson

An ingenious take on the Rorschach Inkblot Test – a book packed full of blots that readers can transform into whatever they like

What is Hirameki?
In Japanese, it means a flash of inspiration, which is just what artists Peng & Hu had when they saw a cow with a splotch that looked just like a famous filmstar – and realized that even the splodgiest blot could be easily turned into something amazing. Since then, their passion for collecting blots and dots has taken over their lives.

• Highly creative and a little bit anarchic, this is the perfect outlet for all those who are bored by drawing inside the lines
• It's for everybody: even the most inexperienced doodlers can produce hundreds of sensational scribbles.
• Readers hone their Hirameki skills in seven sections, allowing them to progress from single drawings to complete blot-to-blot scenes.
• Artists Peng & Hu guide the reader with prompts and hints.

Hirameki is set to be the creative phenomenon of 2016!

----------------

Каждая Клякса — это вдохновение. Каждая линия свободна. Откройте свое воображение. «Хирамеки» в переводе с японского означает «своеобразный стиль», «особый отпечаток», «место, где встречаются каракули и воображение». Проще говоря, это искусство превращения случайной кляксы во что-то удивительное с помощью нескольких точек и линий. Если верить тем, кто говорит, что счастье в мелочах, то эта книга должна долго развлекать ваши глаза, руки и голову.

От авторов

В начале была клякса.

ХИРАМЕКИ заключает в себе два основных вида мыслительного процесса: поиск смысла и познание мира.

За неожиданно возникшей идеей следует ее воплощение.

В маленькой кляксе скрыта магия: ее суть становится явной, стоит лишь добавить черточки и точки так, как подсказывает фантазия.

Благодаря ХИРАМЕКИ мы можем испытать воодушевление и радость. Расслабьтесь с ХИРАМЕКИ и позвольте творить мозгу, руке и глазу.

ХИРАМЕКИ помогает находить счастье в малом.

Для кого эта книга

Для всех, кто любит рисовать и кому нравятся классные творческие блокноты.

Цена: 700 грн
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ID: 17916
Издательство: 3DTotal Publishing

Take the leap and turn your passion for creating anime-inspired art into a successful career with this guide to drawing and painting, promoting, and selling your work. How can you develop an individual style? What is your brand? Who is your audience and how will you engage with them? You will find the answers in this book, as leading artists share how they planned, built, and now manage their own anime-style art careers.

_In career case studies, five successful artists talk about their journey from those first enthusiastic doodles to the hundreds of thousands of Instagram followers captivated by their work, sharing detailed career timelines and hard-won advice for treading the same path yourself.
_Be introduced to the business of anime – the genre landscape, audience breakdown, and how to grow your audience online, plus insights into education, training, and working within the industry.
_Receive expert advice on developing your style, helping you achieve that often-elusive unique take on anime-inspired artwork, then building your brand and online portfolio.
_Delve into specially commissioned step-by-step tutorials by highly respected anime and manga artists, helping you fine-tune your technique and hone your own personal style.
_On stunning gallery pages, enjoy seminal creations that marked pivotal moments in the contributing artists’ careers and accelerated their success.

Contents:

Foreword - Djamila Knopf
Introduction - Anny "Yoai"

The business of anime - Anny "Yoai"
Genre landscape
Audience breakdown
Reaching & growing your audience online
Education & training
Working in the industry

Developing your style Anny "Yoai"
Finding your individual style
Building your brand
Building your portfolio

Career focus - Meyoco, Carles Dalmau, Lord Gris, Miyuli, Simone Ferriero "SimzArt"
Glossary

 

Цена: 2500 грн
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Scott Robertson, Thomas Bertling
ID: 14457
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3000 грн
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Scott Robertson, Thomas Bertling
ID: 14456
Издательство: Design Studio Press

Scott Robertson explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy-to-understand, step-by-step lessons through the use of drawings, photography, and even 3D digital imagery that will enlighten and empower an artist.

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть видеo о книге How to Render: The Fundamentals of Light, Shadow and Reflectivity

Цена: 3000 грн
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