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3DTotal Publishing
ID: 15265
Издательство: 3DTotal Publishing

Every monster, alien, and fantasy beast seen on screen and in games emerges from the imaginations of talented concept artists. This book unlocks that world to reveal the must-have skills behind creating compelling creatures. From applying knowledge of anatomy and evolution, to establishing clever workflows, everything you need is in this comprehensive creature-design toolkit.

Creating engaging and believable creature designs is an exciting yet challenging feat. The monsters, aliens, and fantasy beasts that grace our TV and cinema screens represent the hard work and dedication of a team of incredibly talented concept artists and designers.

This book unlocks their world and introduces the fundamental skills behind creating movie- and videogame-quality designs. Covering key topics such as animal anatomy, functionality, color, and shape language, as well as ideation and research techniques for developing unique, compelling, and authentic designs, this expansive book is a comprehensive, timeless volume packed full of advice from some of the most impressive and renowned artists working in this field today.

Contributors include concept artists who have worked on the Marvel films and for the highly revered Weta Workshop (The Lord of the Rings film trilogy) and Aaron Sims Company (Stranger Things).

• Begin your workflow with targeted research and ideation, guided by industry professionals
• Understand the functionality of real-world anatomy and its role in creating truly believable new species
• Discover how the fascinating processes of evolution and biological adaptation are the key to authentic results
• Breathe life into your creatures by establishing their unique mix of habitat, social behavior, diet, and even life cycle
• Apply key design principles such as contrast, scale, and shape language to infuse your creations with dynamic impact
• Eight detailed case studies featuring step-by-step artwork and industry advice by professional concept artists

Contributing artists and topics covered:

FOREWORD
HOW TO USE THIS BOOK
RESEARCH & IMAGINATION
Gathering research
Imaginative design
FUNCTIONALITY & ADAPTATION
Biodiversity: the variety of life
Evolutionary biology
ANATOMY
Why is anatomy important?
Blending anatomies
Exaggerating anatomies
Human anatomy
Primate anatomy
Feline anatomy
Canine anatomy
Equine anatomy
Cetacean anatomy
Lizard anatomy
Avian anatomy
Fish anatomy
Arthropod anatomy
GENERAL DESIGN PRINCIPLES
An artist’s blueprint
Balance
Repetition
Contrast
Scale & perspective
Shape language
Dynamism
CREATURE DESIGN IN THE INDUSTRY
Designing for execution & budget
Creatures that are characters
Designing for genre
Designing for clients
Tackling briefs
DESIGN PROCESSES
Arboreal reptile
Ungulate herbivore
Cetacean hunter
Carrion scavenger
Alien megafauna
Post-apocalyptic swamp fish
Alien crustacean
Tundra werebear
GALLERY
EXERCISES
GLOSSARY
CONTRIBUTORS
INDEX

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Посмотреть видео о книге Fundamentals of Creature Design: How to Create Successful Concepts Using Functionality, Anatomy, Color, Shape & Scale

Цена: 1980 грн
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ID: 15231
Издательство: Victionary

What comes to mind when you think of graphite? Is it the stains that stay on your fingers, or the beautiful gradients that can result from simply playing with pressure? Through skilfully applied smudges and smears, the humble pencil is capable of expressing minute details and textures in myriad shades of grey, creating layered universes that draw viewers into their folds.

From the fine and crisp work produced with an H-grade to the fuzzier, ink-like impressions by the B end, Graphite collates some of the most stunning, hand-drawn contemporary pencil art across the lead spectrum, along with exclusive interviews with renowned pencil artists Amandine Urruty, Armando Veve, and Dukhoon Gim. Step into an enigmatic world of monochrome chronicling a unique perspective or story on every page, brought to life by 28 artists and illustrators from around the globe.

Цена: 1980 грн
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David Jones, Daisy Seal
ID: 16922
Издательство: Flame Tree Publishing

Dreaming and relaxing, with the stylish and powerful designs of Gustav Klimt, this beautiful new book will give you many hours of pleasure, and calm. Printed on high-quality paper, this new book features 45 powerful Klimt's artworks for you to colour, offering a suggestion of how the original looked as well as key information such as title and date. Klimt is most famous for the Kiss and his Tree of Life, but his art has many depths and varieties. This book will take you on an enjoyable journey where the satisfaction of creating stunning artworks is mixed with rediscovering the joy of colouring. You can use a wide variety of pens: from gel and pencil, to pigment and crayons, from ballpoint and rollerball to highlighters, although it’s best to avoid the heavy felt pens. Each page is perforated near the spine of the book, so you can tear out and frame, or simply place your wonderful creation on the walls of your home, perhaps even send them as a gift to your loved ones. Bring the Ink to life!

About the Author:

Daisy Seal is a talented, thoughtful writer of gift, celebration and puzzle books. She has long observed the intimate connections between the natural world around us and our search for the enduring spirit of humankind. Previous publications include "Inspirations", "Reflections", "Be Calm," and "Friendship".

Цена: 700 грн
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Peng & Hu
ID: 11185
Издательство: Thames & Hudson

An ingenious take on the Rorschach Inkblot Test – a book packed full of blots that readers can transform into whatever they like

What is Hirameki?
In Japanese, it means a flash of inspiration, which is just what artists Peng & Hu had when they saw a cow with a splotch that looked just like a famous filmstar – and realized that even the splodgiest blot could be easily turned into something amazing. Since then, their passion for collecting blots and dots has taken over their lives.

• Highly creative and a little bit anarchic, this is the perfect outlet for all those who are bored by drawing inside the lines
• It's for everybody: even the most inexperienced doodlers can produce hundreds of sensational scribbles.
• Readers hone their Hirameki skills in seven sections, allowing them to progress from single drawings to complete blot-to-blot scenes.
• Artists Peng & Hu guide the reader with prompts and hints.

Hirameki is set to be the creative phenomenon of 2016!

----------------

Каждая Клякса — это вдохновение. Каждая линия свободна. Откройте свое воображение. «Хирамеки» в переводе с японского означает «своеобразный стиль», «особый отпечаток», «место, где встречаются каракули и воображение». Проще говоря, это искусство превращения случайной кляксы во что-то удивительное с помощью нескольких точек и линий. Если верить тем, кто говорит, что счастье в мелочах, то эта книга должна долго развлекать ваши глаза, руки и голову.

От авторов

В начале была клякса.

ХИРАМЕКИ заключает в себе два основных вида мыслительного процесса: поиск смысла и познание мира.

За неожиданно возникшей идеей следует ее воплощение.

В маленькой кляксе скрыта магия: ее суть становится явной, стоит лишь добавить черточки и точки так, как подсказывает фантазия.

Благодаря ХИРАМЕКИ мы можем испытать воодушевление и радость. Расслабьтесь с ХИРАМЕКИ и позвольте творить мозгу, руке и глазу.

ХИРАМЕКИ помогает находить счастье в малом.

Для кого эта книга

Для всех, кто любит рисовать и кому нравятся классные творческие блокноты.

Цена: 700 грн
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ID: 17916
Издательство: 3DTotal Publishing

Take the leap and turn your passion for creating anime-inspired art into a successful career with this guide to drawing and painting, promoting, and selling your work. How can you develop an individual style? What is your brand? Who is your audience and how will you engage with them? You will find the answers in this book, as leading artists share how they planned, built, and now manage their own anime-style art careers.

_In career case studies, five successful artists talk about their journey from those first enthusiastic doodles to the hundreds of thousands of Instagram followers captivated by their work, sharing detailed career timelines and hard-won advice for treading the same path yourself.
_Be introduced to the business of anime – the genre landscape, audience breakdown, and how to grow your audience online, plus insights into education, training, and working within the industry.
_Receive expert advice on developing your style, helping you achieve that often-elusive unique take on anime-inspired artwork, then building your brand and online portfolio.
_Delve into specially commissioned step-by-step tutorials by highly respected anime and manga artists, helping you fine-tune your technique and hone your own personal style.
_On stunning gallery pages, enjoy seminal creations that marked pivotal moments in the contributing artists’ careers and accelerated their success.

Contents:

Foreword - Djamila Knopf
Introduction - Anny "Yoai"

The business of anime - Anny "Yoai"
Genre landscape
Audience breakdown
Reaching & growing your audience online
Education & training
Working in the industry

Developing your style Anny "Yoai"
Finding your individual style
Building your brand
Building your portfolio

Career focus - Meyoco, Carles Dalmau, Lord Gris, Miyuli, Simone Ferriero "SimzArt"
Glossary

 

Цена: 2500 грн
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Scott Robertson, Thomas Bertling
ID: 14457
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3000 грн
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Scott Robertson, Thomas Bertling
ID: 14456
Издательство: Design Studio Press

Scott Robertson explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy-to-understand, step-by-step lessons through the use of drawings, photography, and even 3D digital imagery that will enlighten and empower an artist.

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть видеo о книге How to Render: The Fundamentals of Light, Shadow and Reflectivity

Цена: 3000 грн
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Scott Robertson, Thomas Bertling
ID: 14459
Издательство: Design Studio Press

Scott Robertson explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand, step-by-step lessons through the use of drawings, photography, and even 3D digital imagery that will enlighten and empower an artist.

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть видеo о книге How to Render: The Fundamentals of Light, Shadow and Reflectivity

Цена: 3500 грн
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Jane Davenport
ID: 14537
Издательство: Sixth & Spring Books

Drawing the figure is one of the most intimidating challenges for aspiring artists, but it doesn't have to be! Over years of working as a fashion illustrator, Jane Davenport devised her own methods for deciphering in-proportion figures. She shares them in I [Heart] Drawing: Fabulous Figures, the first in an exciting new series. The core technique involves using equal-size hearts to build the structure of the figure. It's an easy-to- remember, highly customizable approach. The concept started life as an online workshop, and the results students have achieved have been astounding. Jane has seen students go from "I can't draw a stick figure" to being able to create gorgeous, well-proportioned illustrations. After laying out the basics of drawing the figure, I [Heart] Drawing: Fabulous Figures walks readers through drawing and painting with different mediums; drawing the head and face, clothing, hair, and other features; and creating figures inspired by fashion illustration, fantasy, life drawing, and more.

About the Author:

Jane Davenport is a bestselling author, artist and teacher whose passion is teaching women how to defy self-imposed creative gravity. Her online workshops have 16,500 paid students enrolled and she is also a columnist for Cloth Paper Scissors magazine. Her YouTube channel has over 80 videos with over 890,000 views and 10,000 subscribers. She has 28,100 followers on Instagram and her work is available to view on her website at janedavenport.com. She lives in Australia.

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Пролистать книгу  I (Heart) Drawing: Fabulous Figures

 

Цена: 980 грн
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Peng
ID: 15275
Издательство: Thames & Hudson

An original and playful introduction to drawing that will inspire courage and creativity

There’s no doubt about it: whether you’re a newbie or a dab hand, drawing can often be daunting. That’s why cartoons are the best place to start! From the co-creator of the bestselling Hirameki: Draw What You See comes a stylish yet playful approach to drawing cartoons, designed to excite even the most tentative artists. Over several decades teaching in schools and art colleges, Austrian cartoonist Peng has developed expert knowledge of the building blocks of drawing and sketching. As he shows, creativity can come from anywhere. Entire sketches can spring up from the simplest lines or curves. Even found objects can spark brilliance – who knows, maybe a stone or leaf could provide the next flash of inspiration!

• Based on tried and tested teaching methods developed over many years
• Learn how to draw characters, starting with the basics of figure construction and moving through to expression, storytelling and animals.
• Experiment with a variety of techniques executed through brush, pencil and pen
• Don‘t be afraid: you make the rules!

Contents List:

So you think you can‘t draw?... • 1. How to draw figures • 2. How to draw characters • 3. Birds • 4. Cats • 5. Dogs • 6. Even more ideas

About the Author:

Peng is an Austrian cartoonist and illustrator who, with the artist Hu, co-authored the Hirameki: Draw What You See series, published by Thames & Hudson. He has taught art in schools and at the Art University in Linz, Austria, and in 2003 was the winner of the ‘Deutscher Karikaturenpreis’ – the most important illustration award in the German-speaking area.

Цена: 980 грн
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Manuela Brambatti, Cosimo Vinci
ID: 14607
Издательство: Promopress

The first volume in this two-part series - Jewellery Illustration and Design - provides a step-by-step guide to the fundamental aspects of the graphic representation of a wide range of jewellery pieces, from the simplest to the most complex forms. Different volumens, spaces, surfaces and finishes are explained in details, as are methods for depicting different materials, from timeless metals and precious stones to substances such as celluloid and bakalite. The objective of this book is not to showcase completed jewellery pieces. Instead, it aims to provide readers with the tools needed to be able to accurately convey their ideas and master use of colour, as well as to draw different facets and effects such as brilliance, transparencey and opacity. It does so by explaining a variety of illustration techniques involving pencils, markers, pastels, tempera and computer rendering.

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This book analyzes the fundamental aspects of graphically depicting a wide variety of jewelry. The relationships of volume, balance between full and empty, treatment of metal surfaces, warm and cool materials and the relationship between the support and the stone are explained in depth along with ways to illuminate jewelry, treatment of light and chiaroscuro play to add depth. The book begins with simple geometric structures and moves on to explore more complex forms through a range of distortions and multiplications. The goal is not to show finished pieces of jewelry but to provide the tools that will enable readers to acquire a work method that allows them to represent their ideas effectively. From orthogonal and axonometric projections to techniques (watercolor, tempera, ink, mixed technique) and different possible supports, readers will find a source of inspiration for developing their own designs. Rings, tiaras, precious stones, bracelets and chains) are graphically represented in this book as if they were real, along with effects such as depth, gloss and transparency.

About the Authors:

Manuela Brambatti began her career in the fashion world in the late seventies working for Style and other fashion magazines. She has collaborated with Giorgio Correggiari, Krizia and Gian Marco Venturi, but her most important and far-reaching experience is her work with Gianni Versace, where she played a crucial role in setting standards with regard to the presentation and illustration of the house s fashion and home collections. She is the author of the best-selling title Fashion Illustration and Design by Promopress.

Cosimo Vinci studied jewellery design in Florence and Vicenza. His clients are international companies from small to large businesses, from high end jewellery to bijoux. He has designed jewellery for famous fashion brands such as Versace, Versus, Balmain, Montana, Laura Biagiotti, Valentino, Etro. Since 1998 he has been teaching at The Art and Craft School in Vicenza and conducting seminars in many parts of the world on this subject.

Цена: 1980 грн
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Dominique Le Nen, Pascal Brioist
ID: 17239
Издательство: Skira

Leonardo da Vinci and Anatomy: all the power and relevance of this great Renaissance mind.

This exhibition catalogue on Leonardo da Vinci the anatomist highlights the mystery of a thought that was both anchored in its time and, combined with a totally new practice (dissection), leading to a new understanding of the nature of life. Da Vinci was not content with a passive description of the human body; he sought to penetrate the secrets of its functioning by first studying the mechanics of humans (bones, muscles, tendons), then the logic of the senses, and finally all the bodily functions (digestion, respiration, blood circulation, reproduction), which made him to use qualitative reasoning.

Contrary to popular belief, Leonardo did not carry out his dissections in secret, but in complete agreement with the political and religious authorities, until his materialistic ideas came into conflict with the pontifical authorities, particularly with regard to embryology.

The originality of the book is to show how Leonardo’s work as an anatomist and his work as a painter are inseparable. The book thus links a work such as the Last Supper in Milan with the knowledge gathered in the medical field.

The book brings together originals or copies of Leonardo’s sheets with objects (anatomical waxes, facsimiles of dissecting instruments), books studied by the artist, interviews with specialists and animated 3D reconstructions.

About the Authors:

Dominique Le Nen is professor at the University of Nantes and orthopedic surgeon.

Pascal Brioist is professor at the University of Tours, historian specialized in Leonardo da Vinci, in la Renaissance and sciences and techniques of the modern era.

Цена: 1500 грн
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Fashionary
ID: 13611
Издательство: Fashionary

Poses for Fashion Illustration (Card Box): 100 essential figure template cards for designers

An Encyclopedia of Men's Poses

Poses for fashion illustration is a set of professional template cards tailor-made for developing fashion illustrations and sketches. It is packed with a wide range of occasions, dimensions, and body shapes - to provide all the practical poses you'll ever need in your career. For every fashion designer, Poses for fashion illustration is ready to turn your ideas into your greatest work.

- The most completed set of men’s figure templates for fashion illustration.
- Practical figures with precise proportion.
- Flip for the opposite side.
- Filing system presented in a box
- Easy to create presentation and mood boards

Everything Organized in a Box

All the poses are placed inside a box with a filing system to provide easy access to every single pose.

- Poses Cards x 100
- Dividers x 12
- Drawing Guide

Templates for Every Occasion

No matter you are designing casual wear, formal wear, sporty, lounging, plus size, or even jewellery, accessories and technical drawing, the Poses are well-suited in various themes.

Precise Proportion in 3D Perspectives

All the poses are identical in perfect 9-head proportion and developed to ensure an efficient tracing experience. The style lines on every figure help you to visualize your ideas into 3-dimensional perspectives.

The Foundation of your Greatest Creations

Even the most talented artists may have problems with the human figures. The beautiful templates in the box assist you to draw professionally while building up your drawing skills. It is a ready to use system tailored for your frictionless drawing experience.

Bring your Presentations to the Next Level

The Men’s Poses templates assist you to draw seamlessly for your design concepts and broaden the selection of poses for your presentations. This will be your essential tool to boost your productivity, escalate your design workflow, and nourish communications with clients.

Drawing Guide

The drawing guide book included in the set contains step by step demonstrations by fashion illustrator Connie Lim with tips to render beautiful fashion illustrations.

All the Poses you need for your Career

Explore and embellish your array of designs! No more searching for figure templates again. The Poses provide the essential templates for your design career. Here we draw smarter, not harder.

Poses Consultant - Connie Lim

We are happy to collaborate with Connie Lim for the development of this project. Connie Lim is a professional illustrator and designer from Los Angeles, California. She has trained at prestigious universities such as art center college of design in Pasadena and Central Saint Martins in London. Connie is currently living in London and is a lecturer at the university of creative arts Rochester, short course lecturer at Central Saint Martins and guest lecturer at London College of Fashion. Her clients include Guerlain, Bulgari, and Revlon New York.

Цена: 1200 грн
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Fashionary
ID: 12422
Издательство: Fashionary

Poses for Fashion Illustration (Card Box): 100 essential figure template cards for designers

Are you looking for the perfect fashion templates to capture your creativity? 

Fashionary has seen the stiff, impractical fashion templates available, and come up with a modern alternative. Their set of 100 pose cards are accurately proportioned, with practical poses that cover basic style to couture to sportswear – even including a built-in filing system to accommodate the busy fashion professional. 

The guidebook includes detailed step by step demonstrations of fashion sketching, beautifully drawn by fashion illustrator Connie Lim.

 - The most completed set of figure templates for fashion illustration.
 - Beautiful figures with precise proportions.
 - Flip to the opposite side.
 - Filing system presented in a box
 - Easy to create presentation and mood boards

An Encyclopedia of Poses

Poses for fashion illustration is a set of professional template cards tailor-made for developing fashion illustrations and sketches. It is packed with a wide range of occasions, dimensions, and body shapes - to provide all the practical poses you'll ever need in your career. For every fashion designer, Poses for fashion illustration is ready to turn your ideas into your greatest work.

Everything Organized in a Box

All the poses are placed inside a box with a filing system to facilitate easy access to each one.

- Poses Cards x 100
- Dividers x 12
- Drawing Guide

Templates for Every Occasion

No matter you are designing casual wear, formal wear, sporty, lounging, plus size, or even jewellery, accessories and technical drawing, the Poses are well-suited in various themes.

Precise Proportion in 3D Perspectives

All the poses are identical in perfect 9-head proportion and developed to ensure an efficient tracing experience. The style lines on every figure help you to visualize your ideas into 3-dimensional perspectives.

The Foundation of your Greatest Creations

Even the most talented artists may have problems with the human figures. The beautiful templates in the box assist you to draw professionally while building up your drawing skills. It is a ready to use system tailored for your frictionless drawing experience.

Bring your Presentations to the Next Level

The Women’s Poses templates assist you to draw seamlessly for your design concepts and broaden the selection of poses for your presentations. This will be your essential tool to boost your productivity, escalate your design workflow, and nourish communications with clients.

Drawing Guide

The drawing guide book included in the set contains step by step demonstrations by fashion illustrator Connie Lim with tips to render beautiful fashion illustrations.

All the Poses you need for your Career

Explore and embellish your array of designs! No more searching for figure templates again. The Poses provide the essential templates for your design career. Here we draw smarter, not harder.

Poses Consultant - Connie Lim

We are happy to collaborate with Connie Lim for the development of this project. Connie Lim is a professional illustrator and designer from Los Angeles, California. She has trained at prestigious universities such as art center college of design in Pasadena and Central Saint Martins in London. Connie is currently living in London and is a lecturer at the university of creative arts Rochester, short course lecturer at Central Saint Martins and guest lecturer at London College of Fashion. Her clients include Guerlain, Bulgari, and Revlon New York.

Цена: 1200 грн
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Derek Domnic D'Souza, Maxine Vee
ID: 18100
Издательство: 3DTotal Publishing

Quick & Simple Painting in Procreate is the latest in our series of bestselling Procreate titles, setting new users up for success with extensive guides and easy-to-follow tutorials. Discover the streamlined workflows and efficiency tricks that professional artists use to achieve impressive results. Learn how to navigate and harness Procreate’s powerful tools to create paintings that are faster and better. With an in-depth guide to the program’s interface and tools, and fully illustrated step-by-step tutorials packed with tips and advice, this book makes it easier than ever for aspiring painters to jump into the world of Procreate.

- Tutorial projects by respected artists including Derek Domnic D'Souza, Maxine Vee, and Jackie Droujko
- A range of fun and vibrant subject matter including landscapes, city scenes, and characters
- Suitable for total beginners and more intermediate artists looking for insights and techniques from industry professionals

HOW TO USE THIS BOOK
GETTING STARTED by Karin Brandenberg
TUTORIALS
City Nights by Derek Domnic D'Souza
Sunlight Mountain Reflection by David Joseph Ponthieux
Furry Friends by Jackie Droujko
Bumbling Along by Kate Rado
Torii Gate by Surendra Pratap Rajawat
On the Beach by Alone Lee
A Visit to the Castle by Maxine Vee
Les Bonbons d'Owen by Owen Labbé
GLOSSARY
TOOL DIRECTORY
CONTRIBUTORS
INDEX

Цена: 1980 грн
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