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3DTotal Publishing
ID: 15265
Издательство: 3DTotal Publishing

Every monster, alien, and fantasy beast seen on screen and in games emerges from the imaginations of talented concept artists. This book unlocks that world to reveal the must-have skills behind creating compelling creatures. From applying knowledge of anatomy and evolution, to establishing clever workflows, everything you need is in this comprehensive creature-design toolkit.

Creating engaging and believable creature designs is an exciting yet challenging feat. The monsters, aliens, and fantasy beasts that grace our TV and cinema screens represent the hard work and dedication of a team of incredibly talented concept artists and designers.

This book unlocks their world and introduces the fundamental skills behind creating movie- and videogame-quality designs. Covering key topics such as animal anatomy, functionality, color, and shape language, as well as ideation and research techniques for developing unique, compelling, and authentic designs, this expansive book is a comprehensive, timeless volume packed full of advice from some of the most impressive and renowned artists working in this field today.

Contributors include concept artists who have worked on the Marvel films and for the highly revered Weta Workshop (The Lord of the Rings film trilogy) and Aaron Sims Company (Stranger Things).

• Begin your workflow with targeted research and ideation, guided by industry professionals
• Understand the functionality of real-world anatomy and its role in creating truly believable new species
• Discover how the fascinating processes of evolution and biological adaptation are the key to authentic results
• Breathe life into your creatures by establishing their unique mix of habitat, social behavior, diet, and even life cycle
• Apply key design principles such as contrast, scale, and shape language to infuse your creations with dynamic impact
• Eight detailed case studies featuring step-by-step artwork and industry advice by professional concept artists

Contributing artists and topics covered:

FOREWORD
HOW TO USE THIS BOOK
RESEARCH & IMAGINATION
Gathering research
Imaginative design
FUNCTIONALITY & ADAPTATION
Biodiversity: the variety of life
Evolutionary biology
ANATOMY
Why is anatomy important?
Blending anatomies
Exaggerating anatomies
Human anatomy
Primate anatomy
Feline anatomy
Canine anatomy
Equine anatomy
Cetacean anatomy
Lizard anatomy
Avian anatomy
Fish anatomy
Arthropod anatomy
GENERAL DESIGN PRINCIPLES
An artist’s blueprint
Balance
Repetition
Contrast
Scale & perspective
Shape language
Dynamism
CREATURE DESIGN IN THE INDUSTRY
Designing for execution & budget
Creatures that are characters
Designing for genre
Designing for clients
Tackling briefs
DESIGN PROCESSES
Arboreal reptile
Ungulate herbivore
Cetacean hunter
Carrion scavenger
Alien megafauna
Post-apocalyptic swamp fish
Alien crustacean
Tundra werebear
GALLERY
EXERCISES
GLOSSARY
CONTRIBUTORS
INDEX

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Посмотреть видео о книге Fundamentals of Creature Design: How to Create Successful Concepts Using Functionality, Anatomy, Color, Shape & Scale

Цена: 1980 грн
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Henry Gray
ID: 16698
Издательство: Running Press

The famous, unconditionally guaranteed, durable paperback edition with high-quality paper and binding.

Цена: 1200 грн
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Peng & Hu
ID: 11461
Издательство: Thames & Hudson

A fun take on the Rorschach Inkblot Test – a book packed full of blots you can transform into whatever you like!

Draw funny dogs and get into a sunny mood
Draw comical cats and give your day a boost
If you feel like fun and have a pen
It’s time to follow your imagination!

Hirameki – ‘brainwave’ or ‘flash of inspiration' in Japanese – is where doodling and imagination come together. Simply put, it’s the art of turning a random blot into something amazing, just by adding a few dots and lines. If it’s true that you can find happiness in little things, this book should keep your eyes, hand and brain entertained for hours.

Цена: 400 грн
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Albert Kiefer 
ID: 18559
Издательство: Quarry Books

Explore creativity while learning how to draw lively, unique sketches of your favorite houses, shops, landmarks, and other buildings.

Learning to sketch can be intimidating, especially when drawing subjects like architecture that seem to rely on perfect perspective, straight lines, and complex forms. In Housesketching, artist and instructor Albert Kiefer (Housesketcher) shares his signature techniques that will enable and empower you to abandon perfectionism and learn to sketch and express yourself creatively, like his tens of thousands of students have done. Whether you work in pen and ink and alcohol markers like Albert, or use your favorite medium, you will learn how to create amazingly expressive drawings.

From his whimsical linework to his playful use of perspective to his energetic colorwork, Albert’s approach can be applied to any type or style of building — or any subject at all! Housesketching shows how to go beyond representation to create sketches that are evocative, vibrant, and completely unique.

With this encouraging guide, you will learn how to:

- Find inspiration and choose subjects to sketch — either en plein air or from photos
- Compose your sketch with placement, contrast, techniques for guiding the eye, and balance
- Use perspective—but only as much as you need to know! — to create a convincing sketch
- Make a sketch your own through editing, exaggeration, point of view, and creating a back story
- Use color and details to finish and embellish your sketches
- Share your sketches online

Fifteen step-by-step projects take you through Albert’s process in detail, so you can sketch alongside him and learn what makes his drawings so dynamic. QR codes link to videos that provide further insight into essential techniques.

Whether you’re completely new to sketching, interested in learning to sketch architecture, or looking to draw more expressively and creatively, Housesketching will give you all the tools, inspiration, and encouragement you need.

About the Author:

Albert Kiefer is a freelance concept artist from the Netherlands. As a professional digital artist, Albert began to miss more traditional art forms and returned to his love for sketching, which led to his popular Instagram page, Housesketcher, and to teaching his techniques for expressive sketching in his wildly popular Domestika class, “Expressive Architectural Sketching with Colored Markers.” His work is featured in two books by French publisher ELYTIS: Au Japon!, a collection of sketches of Japanese buildings, and Harley Davidson Sketchbook.

Цена: 1300 грн
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Celia Joicey, Dennis Nothdruft
ID: 17581
Издательство: Thames & Hudson

A step-by-step drawing course for budding fashion designers

Leading fashion designers such as Anna Sui, Christian Lacroix, Zandra Rhodes and Valentino explain why drawing is so important to the design process, with examples from their sketchbooks for inspiration. Then there are sections that show how to create a fashion template (croquis), including fashion proportions and how to turn a stick figure into a full figure; how to draw skirts, trousers, jackets and dresses onto the fashion template; and how to develop a collection, including the creation of complete outfits and seasonal looks. Finally there’s a section that looks at the design process, from creating a mood board and following a brief to developing a collection.

How to Draw Like a Fashion Designer is based on hands-on workshops held at the Fashion and Textile Museum, London. It was the winner in the 12+ section of School Library Association's Information Book Awards 2014.

About the Authors:

Celia Joicey is Head of the Fashion and Textile Museum, London. She has also worked as Head of Publications at the National Portrait Gallery, London, and Head of Publications at the Royal Society of Arts, London.
Dennis Nothdruft has been an assistant to Zandra Rhodes and has produced numerous important fashion exhibitions. He is a curator at the Fashion and Textile Museum, London.

Цена: 980 грн
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Scott Robertson, Thomas Bertling
ID: 14457
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3000 грн
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Scott Robertson, Thomas Bertling
ID: 14458
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3500 грн
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Scott Robertson, Thomas Bertling
ID: 14459
Издательство: Design Studio Press

Scott Robertson explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand, step-by-step lessons through the use of drawings, photography, and even 3D digital imagery that will enlighten and empower an artist.

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть видеo о книге How to Render: The Fundamentals of Light, Shadow and Reflectivity

Цена: 3500 грн
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Darren Quach
ID: 14966
Издательство: Design Studio Press

Inkworks is a delightful collection of mech sketches from key video game designer Darren Quach. Created to resemble an artist sketchbook, flipping through the pages will elicit the feeling of looking at private, treasured drawings. A visual journal of mech development, this book will provide insight into the techniques of a talented video game concept designer.

About the Author:

Darren Quach is a Concept Designer in the Entertainment Industry. Based in Los Angeles, CA, Darren has contributed his creativity to video games Hawken, Fuse, Resistance: Fall of Man, Resistance 2, Resistance 3, Ratchet & Clank Future: ACIT and TOD. Worldwide, Darren has worked with video game studios Adhesive Games, Insomniac Games, Etcetera, Universal Entertainment and Killer Game. He is currently with BLUR Studio in Culver City, CA.

Цена: 980 грн
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Manuela Brambatti, Cosimo Vinci
ID: 14608
Издательство: Hoaki

Having learned about geometry, perspective and representation of materials in the first volume, this second book in this two-part series - Jewellery Illustration and Design - delves deeper into the process of designing jewelry, from the first sketch to the final representation, with special emphasis on how to work on ideas, plan a collection, and design and depict a wide variety of pieces. The fundamentals of drawing different pieces, such as necklaces, rings, earrings, and bracelets, are carefully explained and illustrated in the book, which includes all the technical details to be taken into consideration when planning a jewelry piece, from the executive point of view. While the first volume focused on the tools needed to be able to accurately convey ideas, draw different materials, facets and effects, and master the use of color, this publication tackles the process from the initial idea, based in natural or geometrical forms, to the final drawing of the completed piece, including illustration techniques and sources of inspiration, all aspects that will stir up the reader's creativity. It is the ultimate tool and resource for jewelry students and professionals, and even illustrators in search of professional guidelines in freehand drawing and painting techniques when representing jewelry.

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This book constitutes a thorough and complete study on the fundamental aspects of graphically depicting a wide variety of jewellery. The second volume in this two-part series delves deeper into the process of designing jewellery, from the first sketch to the final representation, with special emphasis on how to work on ideas, plan a collection, and design and illustrate a wide range of pieces, such as necklaces, rings, earrings, and bracelets. The present volume tackles the process from the initial idea, based in natural or geometrical forms, to the final drawing of the completed piece, including illustration techniques and sources of inspiration, all aspects that will stir up the reader’s creativity. It is the ultimate tool and resource for jewellery students and professionals, and even illustrators in search of professional guidelines in freehand drawing and painting techniques when representing jewellery.

About the Authors:

Manuela Brambatti began her career in the fashion world in the late seventies working for Style and other fashion magazines. She has collaborated with Giorgio Correggiari, Krizia and Gian Marco Venturi, but her most important and far-reaching experience is her work with Gianni Versace, where she played a crucial role in setting standards with regard to the presentation and illustration of the house s fashion and home collections. She is the author of the best-selling title Fashion Illustration and Design by Promopress.

Cosimo Vinci studied jewellery design in Florence and Vicenza. His clients are international companies from small to large businesses, from high end jewellery to bijoux. He has designed jewellery for famous fashion brands such as Versace, Versus, Balmain, Montana, Laura Biagiotti, Valentino, Etro. Since 1998 he has been teaching at The Art and Craft School in Vicenza and conducting seminars in many parts of the world on this subject.

Цена: 1980 грн
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Manuela Brambatti, Cosimo Vinci
ID: 14607
Издательство: Promopress

The first volume in this two-part series - Jewellery Illustration and Design - provides a step-by-step guide to the fundamental aspects of the graphic representation of a wide range of jewellery pieces, from the simplest to the most complex forms. Different volumens, spaces, surfaces and finishes are explained in details, as are methods for depicting different materials, from timeless metals and precious stones to substances such as celluloid and bakalite. The objective of this book is not to showcase completed jewellery pieces. Instead, it aims to provide readers with the tools needed to be able to accurately convey their ideas and master use of colour, as well as to draw different facets and effects such as brilliance, transparencey and opacity. It does so by explaining a variety of illustration techniques involving pencils, markers, pastels, tempera and computer rendering.

____________

This book analyzes the fundamental aspects of graphically depicting a wide variety of jewelry. The relationships of volume, balance between full and empty, treatment of metal surfaces, warm and cool materials and the relationship between the support and the stone are explained in depth along with ways to illuminate jewelry, treatment of light and chiaroscuro play to add depth. The book begins with simple geometric structures and moves on to explore more complex forms through a range of distortions and multiplications. The goal is not to show finished pieces of jewelry but to provide the tools that will enable readers to acquire a work method that allows them to represent their ideas effectively. From orthogonal and axonometric projections to techniques (watercolor, tempera, ink, mixed technique) and different possible supports, readers will find a source of inspiration for developing their own designs. Rings, tiaras, precious stones, bracelets and chains) are graphically represented in this book as if they were real, along with effects such as depth, gloss and transparency.

About the Authors:

Manuela Brambatti began her career in the fashion world in the late seventies working for Style and other fashion magazines. She has collaborated with Giorgio Correggiari, Krizia and Gian Marco Venturi, but her most important and far-reaching experience is her work with Gianni Versace, where she played a crucial role in setting standards with regard to the presentation and illustration of the house s fashion and home collections. She is the author of the best-selling title Fashion Illustration and Design by Promopress.

Cosimo Vinci studied jewellery design in Florence and Vicenza. His clients are international companies from small to large businesses, from high end jewellery to bijoux. He has designed jewellery for famous fashion brands such as Versace, Versus, Balmain, Montana, Laura Biagiotti, Valentino, Etro. Since 1998 he has been teaching at The Art and Craft School in Vicenza and conducting seminars in many parts of the world on this subject.

Цена: 1980 грн
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Juliette Aristides
ID: 8005
Издательство: Watson-Guptill Publications

The practice of drawing distilled to its essential elements. The companion DVD enclosed inside, beautifully filmed in Florence, Italy, provides real-time drawing lessons so that any gaps in the learning process are filled in with live instruction. 

In this elegant and inspiring primer, master contemporary artist and author Juliette Aristides breaks down the drawing process into small, manageable lessons; introduces time-tested principles and techniques that are easily accessible; and shares the language and context necessary to understand the artistic process and create superior, well-crafted drawings.

About the Author:

Juliette Aristides is an extraordinary artist with a deep and well-rounded education in and solid commitment to the atelier movement. She studied at the National Academy of Design, the Pennsylvania Academy of the Fine Arts and various private ateliers. She is currently the instructor of the Aristides Classical Atelier at the Gage Academy of Art in Seattle, Washington. In 2003, Juliette was awarded the Elizabeth Greenshields Grant. Her work can be seen at the John Pence Gallery in San Francisco and the Art Renewal Center Living Masters Gallery. She is the author of acclaimed bestsellers Classical Drawing Atelier and Classical Painting Atelier.

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Пролистать книгу Lessons in Classical Drawing: Essential Techniques from Inside the Atelier на сайте издательства.

Цена: 1700 грн
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Dorina Croci, Elisabetta Kuky Drudi
ID: 14609
Издательство: Promopress

This book presents 1,000 unpublished and original lingerie and beachwear designs by Dorina Croci with the collaboration of Elisabetta Drudi, author of best-selling international books, such as 4,000 Fashion Details (Promopress). Its content is intended to inspire fashion designers working in this field, showing details, colors and materials suitable for creating collections.

About the Authors:

Dorina Croci has worked in the field of lingerie and beachwear with many international firms such as Triumph, Parah, Fiorucci, Olmo, Harno, Jantzen, Schiesser, Paloma Picasso, Imec - Franca Von Wunster and many others.

Elisabetta Kuky Drudi has planned and organised fashion shows and collections on an international level. She is also author of several bestsellers. Currently she designs for various international fashion houses.

Цена: 1700 грн
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Pie International
ID: 14637
Издательство: PIE Books

Following the former best-selling title; Heroes and Heroines, this title showcases the most trendy and updated illustrations by about 60 prominent character designers covering both video games and animation. Featuring a bilingual interview with Shiro Miwa, a leading comic artist who is also a character designer of 7th Dragon 2020 (cover art). Featured animations and video games designed from these titles: Girls and Panzer; Kantai Collection; Kill la Kill; Attack on Titan; METAL GEAR SOLID V; and much more.

Цена: 1300 грн
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Michel Lauricella
ID: 14643
Издательство: Rocky Nook

In Morpho: Hands and feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity.

Table of Contents: 
- Foreword
- Introduction
- Hands
- Feet
- Resources

About the Author:

Michel Lauricella was trained at the Ecole Nationale Superieure des Beaux-Arts in Paris. He has taught morphology for 20 years, successively at the Emile Cohl School in Lyon, Beaux-Arts workshops in Paris, and the Gobelins (Paris). He is currently a professor at Lisaa (Paris) and at Fabrica1 (Paris).

Цена: 980 грн
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