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Scott Robertson, Thomas Bertling
ID: 14457
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3000 грн
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Scott Robertson, Thomas Bertling
ID: 14458
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3500 грн
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Scott Robertson, Thomas Bertling
ID: 14459
Издательство: Design Studio Press

Scott Robertson explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand, step-by-step lessons through the use of drawings, photography, and even 3D digital imagery that will enlighten and empower an artist.

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

__________

Посмотреть видеo о книге How to Render: The Fundamentals of Light, Shadow and Reflectivity

Цена: 3500 грн
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Manuela Brambatti, Cosimo Vinci
ID: 14608
Издательство: Hoaki

Having learned about geometry, perspective and representation of materials in the first volume, this second book in this two-part series - Jewellery Illustration and Design - delves deeper into the process of designing jewelry, from the first sketch to the final representation, with special emphasis on how to work on ideas, plan a collection, and design and depict a wide variety of pieces. The fundamentals of drawing different pieces, such as necklaces, rings, earrings, and bracelets, are carefully explained and illustrated in the book, which includes all the technical details to be taken into consideration when planning a jewelry piece, from the executive point of view. While the first volume focused on the tools needed to be able to accurately convey ideas, draw different materials, facets and effects, and master the use of color, this publication tackles the process from the initial idea, based in natural or geometrical forms, to the final drawing of the completed piece, including illustration techniques and sources of inspiration, all aspects that will stir up the reader's creativity. It is the ultimate tool and resource for jewelry students and professionals, and even illustrators in search of professional guidelines in freehand drawing and painting techniques when representing jewelry.

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This book constitutes a thorough and complete study on the fundamental aspects of graphically depicting a wide variety of jewellery. The second volume in this two-part series delves deeper into the process of designing jewellery, from the first sketch to the final representation, with special emphasis on how to work on ideas, plan a collection, and design and illustrate a wide range of pieces, such as necklaces, rings, earrings, and bracelets. The present volume tackles the process from the initial idea, based in natural or geometrical forms, to the final drawing of the completed piece, including illustration techniques and sources of inspiration, all aspects that will stir up the reader’s creativity. It is the ultimate tool and resource for jewellery students and professionals, and even illustrators in search of professional guidelines in freehand drawing and painting techniques when representing jewellery.

About the Authors:

Manuela Brambatti began her career in the fashion world in the late seventies working for Style and other fashion magazines. She has collaborated with Giorgio Correggiari, Krizia and Gian Marco Venturi, but her most important and far-reaching experience is her work with Gianni Versace, where she played a crucial role in setting standards with regard to the presentation and illustration of the house s fashion and home collections. She is the author of the best-selling title Fashion Illustration and Design by Promopress.

Cosimo Vinci studied jewellery design in Florence and Vicenza. His clients are international companies from small to large businesses, from high end jewellery to bijoux. He has designed jewellery for famous fashion brands such as Versace, Versus, Balmain, Montana, Laura Biagiotti, Valentino, Etro. Since 1998 he has been teaching at The Art and Craft School in Vicenza and conducting seminars in many parts of the world on this subject.

Цена: 1980 грн
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Manuela Brambatti, Cosimo Vinci
ID: 14607
Издательство: Promopress

The first volume in this two-part series - Jewellery Illustration and Design - provides a step-by-step guide to the fundamental aspects of the graphic representation of a wide range of jewellery pieces, from the simplest to the most complex forms. Different volumens, spaces, surfaces and finishes are explained in details, as are methods for depicting different materials, from timeless metals and precious stones to substances such as celluloid and bakalite. The objective of this book is not to showcase completed jewellery pieces. Instead, it aims to provide readers with the tools needed to be able to accurately convey their ideas and master use of colour, as well as to draw different facets and effects such as brilliance, transparencey and opacity. It does so by explaining a variety of illustration techniques involving pencils, markers, pastels, tempera and computer rendering.

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This book analyzes the fundamental aspects of graphically depicting a wide variety of jewelry. The relationships of volume, balance between full and empty, treatment of metal surfaces, warm and cool materials and the relationship between the support and the stone are explained in depth along with ways to illuminate jewelry, treatment of light and chiaroscuro play to add depth. The book begins with simple geometric structures and moves on to explore more complex forms through a range of distortions and multiplications. The goal is not to show finished pieces of jewelry but to provide the tools that will enable readers to acquire a work method that allows them to represent their ideas effectively. From orthogonal and axonometric projections to techniques (watercolor, tempera, ink, mixed technique) and different possible supports, readers will find a source of inspiration for developing their own designs. Rings, tiaras, precious stones, bracelets and chains) are graphically represented in this book as if they were real, along with effects such as depth, gloss and transparency.

About the Authors:

Manuela Brambatti began her career in the fashion world in the late seventies working for Style and other fashion magazines. She has collaborated with Giorgio Correggiari, Krizia and Gian Marco Venturi, but her most important and far-reaching experience is her work with Gianni Versace, where she played a crucial role in setting standards with regard to the presentation and illustration of the house s fashion and home collections. She is the author of the best-selling title Fashion Illustration and Design by Promopress.

Cosimo Vinci studied jewellery design in Florence and Vicenza. His clients are international companies from small to large businesses, from high end jewellery to bijoux. He has designed jewellery for famous fashion brands such as Versace, Versus, Balmain, Montana, Laura Biagiotti, Valentino, Etro. Since 1998 he has been teaching at The Art and Craft School in Vicenza and conducting seminars in many parts of the world on this subject.

Цена: 1980 грн
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Juliette Aristides
ID: 8005
Издательство: Watson-Guptill Publications

The practice of drawing distilled to its essential elements. The companion DVD enclosed inside, beautifully filmed in Florence, Italy, provides real-time drawing lessons so that any gaps in the learning process are filled in with live instruction. 

In this elegant and inspiring primer, master contemporary artist and author Juliette Aristides breaks down the drawing process into small, manageable lessons; introduces time-tested principles and techniques that are easily accessible; and shares the language and context necessary to understand the artistic process and create superior, well-crafted drawings.

About the Author:

Juliette Aristides is an extraordinary artist with a deep and well-rounded education in and solid commitment to the atelier movement. She studied at the National Academy of Design, the Pennsylvania Academy of the Fine Arts and various private ateliers. She is currently the instructor of the Aristides Classical Atelier at the Gage Academy of Art in Seattle, Washington. In 2003, Juliette was awarded the Elizabeth Greenshields Grant. Her work can be seen at the John Pence Gallery in San Francisco and the Art Renewal Center Living Masters Gallery. She is the author of acclaimed bestsellers Classical Drawing Atelier and Classical Painting Atelier.

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Пролистать книгу Lessons in Classical Drawing: Essential Techniques from Inside the Atelier на сайте издательства.

Цена: 1700 грн
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Dorina Croci, Elisabetta Kuky Drudi
ID: 14609
Издательство: Promopress

This book presents 1,000 unpublished and original lingerie and beachwear designs by Dorina Croci with the collaboration of Elisabetta Drudi, author of best-selling international books, such as 4,000 Fashion Details (Promopress). Its content is intended to inspire fashion designers working in this field, showing details, colors and materials suitable for creating collections.

About the Authors:

Dorina Croci has worked in the field of lingerie and beachwear with many international firms such as Triumph, Parah, Fiorucci, Olmo, Harno, Jantzen, Schiesser, Paloma Picasso, Imec - Franca Von Wunster and many others.

Elisabetta Kuky Drudi has planned and organised fashion shows and collections on an international level. She is also author of several bestsellers. Currently she designs for various international fashion houses.

Цена: 1700 грн
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Pie International
ID: 14637
Издательство: PIE Books

Following the former best-selling title; Heroes and Heroines, this title showcases the most trendy and updated illustrations by about 60 prominent character designers covering both video games and animation. Featuring a bilingual interview with Shiro Miwa, a leading comic artist who is also a character designer of 7th Dragon 2020 (cover art). Featured animations and video games designed from these titles: Girls and Panzer; Kantai Collection; Kill la Kill; Attack on Titan; METAL GEAR SOLID V; and much more.

Цена: 1300 грн
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Michel Lauricella
ID: 14643
Издательство: Rocky Nook

In Morpho: Hands and feet, artist and teacher Michel Lauricella presents a unique approach to learning to draw the human body. In this book, Lauricella focuses exclusively on the hands and feet—arguably the most popular and, for many, the most challenging parts of the body to draw successfully. Breaking the subject matter down into the underlying skeletal shapes, followed by the musculature, then skin and fat, and finally, the veins, Lauricella offers multiple approaches—from simple forms to complex renderings—and a plethora of positions and gestures are included to help you improve your drawing skills.

Geared toward artists of all levels, from beginners through professionals, this handy, pocket-sized book will help spark your imagination and creativity.

Table of Contents: 
- Foreword
- Introduction
- Hands
- Feet
- Resources

About the Author:

Michel Lauricella was trained at the Ecole Nationale Superieure des Beaux-Arts in Paris. He has taught morphology for 20 years, successively at the Emile Cohl School in Lyon, Beaux-Arts workshops in Paris, and the Gobelins (Paris). He is currently a professor at Lisaa (Paris) and at Fabrica1 (Paris).

Цена: 980 грн
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Mariko Higaki
ID: 14292
Издательство: Rockport

Learn to draw by sketching what surrounds you everyday. In Observational Sketching, author Mariko Higaki — an ISDA Gold Award-winning industrial designer based in Japan — teaches you how to practice and learn to sketch by using well-established observational techniques.

Perspective, proportion, lines, shapes, shading, and many other techniques can be learned through everyday practice and observation of the items you come in contact with everyday, from a backpack to your sunglasses. This book addresses how to approach sketching a range of shapes and materials and how to disassemble each object to accurately capture its unique design elements. Inspiration and examples from the author and other well-known artists accompany a variety of projects that you can try right away and skill-building projects that will strengthen your talent. Find within:

- An introduction to observational sketching
- The basic concepts and tools used in observational sketching
- Observation techniques
- Illustrated step-by-step instructions for creating observational sketches of 20 common objects, from an alarm clock to a wooden stool 

Hone your artistic skills with this daily sketching practice. Whether you are an urban sketcher or an industrial designer, this book should be part of your reference collection.

About the Author:

After graduating from the Faculty of Environmental Information of Keio University in 2007, Mariko Higaki joined Leading Edge Design, founded by design engineer Shunji Yamanaka, where she was involved in projects related to industrial design, exhibitions, and education. She later studied at the ArtCenter College of Design in Pasadena, California, completing their Product Design course in 2015, and has worked as an independent product designer since 2016. Higakil has received many awards and recognitions, including the IDSA Gold Award and the Pentawards Bronze Award, and was a Top 20  International Finalist for the James Dyson Award. She is based in Los Angeles. To see more of her work, visit: https://marikoproduct.com/

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Пролистать книгу Observational Sketching: Hone Your Artistic Skills by Learning How to Observe and Sketch Everyday Objects на Google Books.

Цена: 900 грн
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Derek Domnic D'Souza, Maxine Vee
ID: 18100
Издательство: 3DTotal Publishing

Quick & Simple Painting in Procreate is the latest in our series of bestselling Procreate titles, setting new users up for success with extensive guides and easy-to-follow tutorials. Discover the streamlined workflows and efficiency tricks that professional artists use to achieve impressive results. Learn how to navigate and harness Procreate’s powerful tools to create paintings that are faster and better. With an in-depth guide to the program’s interface and tools, and fully illustrated step-by-step tutorials packed with tips and advice, this book makes it easier than ever for aspiring painters to jump into the world of Procreate.

- Tutorial projects by respected artists including Derek Domnic D'Souza, Maxine Vee, and Jackie Droujko
- A range of fun and vibrant subject matter including landscapes, city scenes, and characters
- Suitable for total beginners and more intermediate artists looking for insights and techniques from industry professionals

HOW TO USE THIS BOOK
GETTING STARTED by Karin Brandenberg
TUTORIALS
City Nights by Derek Domnic D'Souza
Sunlight Mountain Reflection by David Joseph Ponthieux
Furry Friends by Jackie Droujko
Bumbling Along by Kate Rado
Torii Gate by Surendra Pratap Rajawat
On the Beach by Alone Lee
A Visit to the Castle by Maxine Vee
Les Bonbons d'Owen by Owen Labbé
GLOSSARY
TOOL DIRECTORY
CONTRIBUTORS
INDEX

Цена: 1980 грн
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Aljoscha Blau
ID: 18017
Издательство: Hoaki

In this book, gouache, a classic technique often compared to watercolour, acquires a new dimension and offers a bolder approach to contemporary artists, illustrators and graphic designers.

Gouache erases the boundaries between ‘proper painting’ and the spontaneous charm of watercolour, combining the advantages of both techniques. Diluted, gouache is almost like watercolour, but when used on its own, it can be applied in opaque layers with a matte surface reminiscent of pastels. Soluble in water, it is rather forgiving and allows for corrections and revisions, and finally, the fine grain of the pigment it contains makes detailed drawings possible.

About the Author:

Aljoscha Blau is one of the most renowned illustrators in German- speaking countries. He was born in 1972 in Leningrad (now Saint Petersburg), USSR. Since earning his degree in illustration and graphic arts from HAW (Hamburg University of Applied Sciences, Hamburg, Germany), Blau has worked as an illustrator and author for German and international publishers. He has been honoured with numerous international awards, such as the German Design Award, the Bologna Ragazzi Award, Prix Figure Future, Troisdorfer Bilderbuchpreis (Troisdof City Illustrated Book Award), and the Deutscher Jugendliteraturpreis (German Youth Literature Award), and nominated for the Astrid Lindgren Memorial Award. Blau teaches and conducts illustration and drawing workshops at various art academies in Germany, Denmark, Switzerland, Italy and France. He currently lives in Berlin.

Цена: 1250 грн
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3dtotal Publishing
ID: 14361
Издательство: 3DTotal Publishing

Following on from the success of previous titles in this popular series, Sketching from the Imagination: Dark Arts focuses on horror, Gothic, and the macabre.

Glimpse inside the sketchbooks of fifty accomplished artists from various fields as they share their inspiration, favorite tools, and techniques. Grisly beasts, morbid figures, foreboding compositions, and unearthly concepts line the pages of this darkly alluring volume. Observe hundreds of sketches and absorb the thought-provoking words and advice of illustrators, concept artists, and 3D artists alike. Whether you’re a beginner or experienced artist, or just a lover of the dark arts, you’re sure to find something to inspire and intrigue.

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Посмотреть видео о книге Sketching from the Imagination: Dark Arts

Цена: 1500 грн
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3DTotal Publishing
ID: 15266
Издательство: 3DTotal Publishing

This instalment of the Sketching from the Imagination series dives into the enchanting worlds of 50 artists with a passion for fantasy, folklore, magic, and mythology, featuring over 300 pages packed with inspiring images and creative insights.

In this enchanting instalment of the Sketching from the Imagination series, we dive into the magical worlds of 50 artists with a passion for all things fantastical. Fantasy, folklore, myth, and magic have been at the heart of human creativity since the dawn of art and storytelling. From the high fantasy of elves and orcs, to designs inspired by ancient mythology, to unearthly landscapes, to dreamlike and surreal imaginings, you’ll find every flavor of fantasy celebrated within this book, which features over 300 pages brimming with inspiring sketches and thought-provoking insights.

- Featuring 50 uniquely talented artists from the worlds of illustration, concept art, and entertainment
- Over 300 pages of hand-picked sketches in a wide range of styles and media, from pencil and ink to digital tools
- Packed with insights, advice, tips, and techniques from the lives and careers of professional artists

Цена: 1700 грн
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Roselien Steur
ID: 12898
Издательство: Bis Publishers

Some may think sketching is a disappearing skill, but if you ever enter a design studio, you will find out differently.

Studios still make sketches and drawings by hand and in most cases, quite a lot of them. They are an integral part of the decisionmaking process, used in the early stages of design, in brainstorming sessions, in the phase of research and concept exploration, and in presentation. Drawing has proved to be, next to verbal explanation, a powerful tool for communicating not only with fellow designers, engineers or model makers but also with clients, contractors and public offices.

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A must-have for product design students!

Are designers still making drawings by hand? Isn’t it more advanced to use a computer in this computer era? Some may think sketching is a disappearing skill, but if you ever enter a design studio, you will find out differently. Studios still make sketches and drawings by hand and in most cases, quite a lot of them. They are an integral part of the decision-making process, used in the early stages of design, in brainstorming sessions, in the phase of research and concept exploration, and in presentation.

Drawing has proved to be, next to verbal explanation, a powerful tool for communicating not only with fellow designers, engineers or model makers but also with clients, contractors and public offices.

This book can be regarded as a standard book on design sketching, useful for students in product design.

About the Authors:

Koos Eissen is an associate professor at Delft University of Technology in the Netherlands, where he is responsible for the freehand and digital drawing classes at the Faculty of Industrial Design Engineering.

Roselien Steur lectures at the Royal Academy of Arts in The Hague and specialises in design sketching workshops for professionals.

Цена: 1700 грн
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