Обучающие пособия

Учебники по искусству

Вы выбрали:
Сортировка:
наличие
цена
алфавит
3dtotal Publishing, Devin Elle Kurtz
ID: 18921
Издательство: 3DTotal Publishing

Step into the inspiring world of digital painting in Clip Studio Paint with this comprehensive Beginner’s Guide. Written by professional digital artist Nimrod Villar, the all-encompassing Getting Started section covers the basics, with essential chapters on navigating the user-interface, basic actions, drawing tools, and colour, followed by an exploration of the creative potential of layers, filters, drawing guides, materials, and more. Each technique is explained with screengrabs of the software in use, detailed written steps, and art in progress. Next up, eight digital-painting experts share detailed step-by-step tutorials demonstrating the breadth of Clip Studio Paint’s capabilities in action. They create brand-new pieces of art that span a range of engaging styles, genres, and formats. 

•    Detailed and fully illustrated introduction to the core tools, menus, and palettes.
•    Model workflows and expert tips from industry-leading artists.
•    Eight easy-to-follow tutorials covering manga, character and creature design, landscapes (real and fantasy), picture-book illustration, and comics.
•    A gallery of professionally created Clip Studio Paint artwork to inspire you.

INTRODUCTION
HOW TO USE THIS BOOK

GETTING STARTED
The User Interface
Create a New File
Navigation Tools & Basic Actions
Tool, Sub Tools & Tool Properties
Drawing Tools
Layers
Colour
Selection
Fill & Gradient
Figure Tool
Comics, Manga & Webtoons
Drawing Guides
Tonal Correction
Filters
Materials
Using Clip Studio Paint on a Tablet

TUTORIALS
Fantasy Scene by Devin Elle Kurtz
Manga Character Design by Mmumechii
Fantasy Creature by Stefan Kostic
Character Design by Dadotronic
Real-World Scene by Orenjikun
Picture-Book Illustration by Simone Ferriero AKA Simz
Comic by Dylan Teague
Managa Webtoon by Lolita Aldea

GLOSSARY
DOWNLOADABLE RESOURCES
CONTRIBUTORS
INDEX

Цена: 1700 грн
Ожидается поступление
в корзину в избранное
Gabriel Kline
ID: 18975
Издательство: Quarto Press

Join author and Odyssey Clayworks founder Gabriel Kline on a journey that makes glazing pottery less intimidating and more fun.

Whether you look forward to glazing your work or are guilty of saying “I hate glazing!” Amazing Glaze is for you. Start in the “glaze kitchen” where you’ll set yourself up for success, then move on to learning the tools and techniques for getting your glaze right every time. Once you know the basics, discover how to take your glazing to the next level with specialized application and finishing techniques. Along the way, Gabriel shares dozens of tried-and-true glaze recipes and combinations. Stunningly illustrated with color photography, this comprehensive glaze guide includes:

- An introduction to glazing, covering studio safety, tools and materials, the chemistry of glazes, preparing glazes, testing glazes, and various ways to apply glazes
- Advanced techniques and special topics, including layering with slip and underglaze, working with resists, creating crystalline effects, achieving an elusive red, applying decals, and combining techniques
- Over 60 glaze recipes (23 high fire, 22 mid-range, 11 low fire, and 7 raku) — refined over dozens of workshops, hundreds of firings, and innumerable tests — from reliable classics to obscure gems, plus recipes for slips, underglazes, washes, terra sigillatas, and more, together forming thousands of potential color and texture combinations 
- Artist features and inspirational galleries with photos of work from today’s top artists, including Cayce Kolstad, Anja Bartels, Nick Moen, Genevieve Van Zandt, Julia Weber, Molly Morning-glory, Naim Cash, Josh Copus, Linda McFarling, and Tisha Cook

Take your skills — and your work — to the next level with Amazing Glaze.

The Mastering Ceramics series is for artists who never stop learning. With compelling projects, expert insight, step-by-step photos, and galleries of work from today’s top artists, these books are the perfect studio companions. Also available from the series: Mastering Hand BuildingMastering Kilns and Firing, and Mastering the Potter’s Wheel.

About the Author:

Gabriel Kline is a professional potter who has taught ceramics classes for nearly two decades. He is the founder and director of Odyssey ClayWorks. Gabriel serves as the resident artist program director, fostering connections with university programs and up-and-coming artists from around the world. He also directs Odyssey’s community volunteer and non-profit work, including partnerships with various substance abuse and recovery programs as well as Creative Forces, a collaboration between the Departments of Defense and Veterans Affairs, the National Endowment for the Arts, and state arts agencies. He is the author of Amazing Glaze and Amazing Glaze Recipes and Combinations and is the co-author of Amazing Glaze Food-Safe Recipes. His work has been featured in numerous publications, including The Complete Guide to Mid-Range Glazes and the 500 series. He lives in Asheville, North Carolina. 

Цена: 1500 грн
Ожидается поступление
в корзину в избранное
3DTotal Publishing
ID: 17908
Издательство: 3DTotal Publishing

Study the dynamic movements of the human figure with Anatomy in Motion, a huge collection of detailed photography and layered illustrations. Hundreds of shots capture professional models performing a wide range of actions, from walking and jumping to combat and dance. Explore each pose in depth with planar, contour, and muscle illustrations that provide an innovative visual resource for artists of any skill level or medium. Building on the success of 3dtotal Publishing’s previous Anatomy for Artists, this volume is a must-have for anyone seeking to capture the beauty and complexity of humans in motion.

Anatomy in Motion is an expansive collection of incredibly detailed photography and overlaid illustrations, showing the human figure in a variety of dynamic movements, at every stage of the action. This is an essential resource for artists of any skill level or medium, who seek to capture figures in motion, showcasing the beauty and complexity of the human form with clear, innovative presentation.

Stunning photography and comprehensive drawings show the contours, planar surfaces, and musculature of figures of varying body types. Hundreds of shots capture professional models performing a wide range of actions, from walking and jumping to combat and dance.

Whether you’re a traditional sculptor, concept artist, oil painter, or 3D digital artist, the resources within this informative book will be invaluable in helping you improve the quality, believability, and anatomical accuracy of your art.

- Hundreds of high-quality, full-colour photographs and illustrations
- Detailed planar, contour, and écorché (muscle) diagrams to study
- An extensive reference for any artist interested in the human figure

About the Author:

Charlie is a classically trained figurative artist and illustrator living and working in London. He was awarded the de Laszlo Foundation’s Award for Excellence in 2020. His work is primarily exhibited in London and can be found in collections worldwide.

Contents and contributors:

The basics of motion

Introduction
Locomotion principles
Types of muscle
Antagonistic pairs
Active and passive design
Types of motion
Gesture drawing
Three main stages of motion
Balance and movement
Three major masses

Basic body movements

Shoulder extension to flexion
Arm extension to flexion
Knee extension to flexion
Hip flexion to extension
Torso flexion to extension
Neck flexion to extension
Arm abduction to adduction
Leg abduction to adduction
Neck rotation
Torso rotation
Torso lateral bend
Forearm pronation to supination
Torso retraction to protraction
Neck lateral bend
Jaw opening
Shoulders lowering and raising

Full-body actions

Walking
Running
Lifting an object
Jumping from a run-up
Vaulting over an obstacle
Jumping in place
Pulling on a rope
Pushing an object
Hitting an object
Getting up from sitting down
Getting up from lying down
Batting a ball
Catching a ball
Kicking a ball
Crawling
Cartwheel
Shoulder roll/tumble
Punching
Kicking
Dancing
Unarmed combat
Armed combat

Gallery
Glossary
Contributors

Цена: 2500 грн
Ожидается поступление
в корзину в избранное
3DTotal Publishing
ID: 18826
Издательство: 3DTotal Publishing

Animal Anatomy for Artists will equip you with the knowledge, tools, and reference material you need to take your animal drawings to the next level. Introductory chapters by artist and instructor Joe Weatherly focus on a structural approach to drawing, exploring core topics including gesture, rhythm and posing, construction, anatomy basics, proportions, and more. This is followed by the visual reference library, an expansive collection of stunning animal photography with detailed overlaid illustrations showing the skeletal structure, musculature, and contour forms of a wide variety of animals, illustrated by artist Shannon Beaumont. The library also contains numerous pose sketches, both stationary and mid-action, of each animal. Whether you are an oil painter, traditional sculptor, or digital concept artist, the informative resources within this book will help you to improve the quality and accuracy of your art. 

With a foreword from artist and teacher Marshall Vandruff, Animal Anatomy for Artists is a key resource for artists of any skill level who seek to capture animals realistically, or aim to exaggerate the animal form to create fantastical creatures. The clear presentation and incredible details provide a keepsake resource that will enable you to create anatomically correct images for years to come.

• Written and illustrated by experts in the field of artistic animal anatomy 
• Thorough introduction to animal anatomy fundamentals and terminology 
• Chapters cover foundational topics including the structural drawing process and anatomy basics 
• Visual reference library of 50 colour animal photographs with detailed overlays to show the skeleton, musculature, and contours of each animal’s form 
•  Additional illustrative studies and pose sketches to capture movement and dynamic angles

Contents and contributors:

FOREWORD by Marshall Vandruff
INTRODUCTION by Joe Weatherly
THE DRAWING PROCESS
Gesture
Rhythm & posing
Construction
Drawing from the imagination
Drawing from life
Keeping a sketchbook
Drawing tools

ANATOMY BASICS
Simplified skeletal structures
Simplified musculature
Proportions & surface anatomy
The simplified head
The simplified neck & torso
The simplified foreleg
The simplified hind leg
Comparative anatomy

VISUA: REFERENCE LIBRARY
Artwork by Shannon Beaumont
Bison
Cow
Goat
Impala
Sheep
Buffalo
Alpaca
Camel
Deer
Moose
Giraffe
Okapi
Hippopotamus
Dog
Fox
Wolf
Cat
Cheetah
Jaguar
Lioness
Oncilla
Tiger
Meerkat
Hyena
Badger
Otter
Weasel
Wolverine
Sea lion
Racoon
Grizzly bear
Polar bear
Bat
Kangaroo
Donkey
Horse
Zebra
Rhinoceros
Tapir
Baboon
Rhesus macaque 
Chimpanzee
Gorilla
Elephant 
Beaver
Mouse
Rat
Crocodile
Lizard
Hawk

CONTRIBUTORS' GALLERY
Joe Weatherly
Shannon Beaumont

GLOSSARY

Цена: 2500 грн
Ожидается поступление
в корзину в избранное
Stefan Riekeles
ID: 14969
Издательство: Thames & Hudson

The definitive visual guide to the cityscapes and buildings of the most celebrated and influential anime movies

The influence of anime, one of Japan’s most successful cultural exports, has been felt across cinema, literature, comic books and videogames for decades, yet the artwork behind the genre remains somewhat enigmatic, particularly in the pre-digital period before the early 2000s. A genuine behind-the-scenes journey into the original background paintings, storyboards and early drafts of the industry’s most revered directors and illustrators, Anime Architecture presents the otherworldly buildings and megacities of these visionaries as celebrations of – and lessons for – the near future.

Includes exclusive material from:

AKIRA, 1988
Patlabor: The Movie, 1989
Patlabor 2: The Movie, 1993
Ghost in the Shell, 1995
Metropolis, 2001
Innocence, 2004
Tekkonkinkreet, 2006
Rebuild of Evangelion, 2007, 2009

Contents List:

Introduction • 1. The Multilayered Landscape • 2. Tokyo Scale: The Endless Megacity • 3. Special Effect City • Biographical Information

About the Author:

Stefan Riekeles is a curator based in Berlin. He has been the Artistic Director of the Japan Media Arts Festival Dortmund, and curated the 2011 exhibition ‘Proto Anime Cut’. He served as the Programme Director of the International Symposium on Electronic Art 2010 and curated exhibitions for transmediale festival for art and digital culture Berlin. He holds an MA in Culture Studies and Audio Communication Science from the Humboldt University and the Technical University in Berlin.

Цена: 1980 грн
Ожидается поступление
в корзину в избранное
3DTotal Publishing
ID: 14909
Издательство: 3DTotal Publishing

If you’re an artist who takes their work seriously, whether as an enthusiast, student, or budding professional, then you’re ready to step up to the NEW Artists’ Master Series. This comprehensive first volume explores the use of color and light in both digital and traditional media, with theory, tutorials, techniques, and tips written and illustrated by the world’s best known and most talented artists. 

A select few industry experts reveal techniques they use to infuse their images with the advanced levels of color and light that make their work instantly recognizable and universally admired. Their in-depth illustrated theory, detailed step-by-step tutorials, and enlightening case studies provide a distinctive and invaluable blend of advanced knowledge that can’t be found anywhere else. For both digital and traditional artists and designers aiming to raise their game to an expert level, the Artists’ Masters Series is the key to success.

_Expert painter Charlie Pickard demystifies the theory and science of color and light in never-before-seen depth
_ Exclusive tutorials by bestselling artists and respected industry pros such as Djamila Knopf, Guweiz, and Nathan Fowkes offer unique insight into the painting process
_An awe-inspiring gallery features beloved artists such as Iraville, Devin Elle Kurtz, and Beatrice Blue sharing insights into their use of color and light

___________

3dtotal Publishing is an established authority on art and design, with a growing stable of high-calibre artist–authors. With such incredible talent and know-how under one publishing-house roof, we are uniquely placed to launch the BRAND NEW SERIES, Artists' Masters Series. We have already released several bestselling, well-respected art-theory books, including Art Fundamentals 2nd Edition and our much-loved character design titles. We cover the breadth of art and design, offering tutorials and inspiration from hundreds of experts across many genres. Now, this exciting new series takes a deep dive into the key areas of art theory, focusing on specific aspects which, when mastered, make the difference between good and world-class design. This innovative concept launches with Artists' Masters Series: Color & Light. A select few hugely popular industry experts reveal techniques they use to infuse characters with the advanced levels of color and light that make their work instantly recognizable and universally admired. Their in-depth illustrated advice, detailed step-by-step tutorials, enlightening case studies, and awe-inspiring inspiration provide a distinctive and invaluable blend of advanced techniques that can’t be found anywhere else. For artists and designers aiming to raise their game to an expert level, the Artists' Masters Series is the key to success.

________

Посмотреть видео о книге Artists’ Master Series: Color and Light

Цена: 2500 грн
Ожидается поступление
в корзину в избранное
Maria Rivans
ID: 19032
Издательство: Skittledog

The most creative Christmas ever! Collage your own spectacular cards and decorations with this festive collection of surprising images.

You'll find whatever makes your celebrations complete. From Santa Claus, bells, baubles and reindeer to snowflakes, mistletoe and roaring log fires, it's the ultimate Christmas crafting kit. Also includes backgrounds, templates and step-by-step projects.

About the Author:

Maria Rivans is a collage artist based in Brighton, UK. She curated the images in the hugely successful Extraordinary Things to Cut Out and Collage (2020), has exhibited her work internationally, and created a book and three unique jigsaw puzzles. Known for their surreal approach, Maria’s collages are in a constant dialogue with cultures of the past, reinventing narratives while spinning bizarre and dreamlike tales.

Цена: 980 грн
Ожидается поступление
в корзину в избранное
Eliza Scott
ID: 16991
Издательство: Skittledog

Conjure thrillingly sinister scenes with more than 1,000 surprising images 

From memento mori to día de los muertos, nothing inspires more than the imagery of mortality, and this book supplies collage artists with all they need to explore that spellbinding topic. Make shadowy skeletons dance before ruined churches, lilies bloom against apocalyptic cloudscapes, or serpents wind through empty eye sockets -- there's no limit to the visions you can conjure.

Make shadowy skeletons dance before ruined churches, lilies bloom against apocalyptic cloudscapes, or serpents wind through empty eye sockets... there's no limit to the visions you can conjure.

There are backgrounds, textures, images large and small – all ready for you to cut out and combine in expressive new ways. Just bring scissors, glue and your nightmarish reveries.

About the Author:

Eliza Scott has degrees in both literature and art and is features editor of Lula magazine. Maria Costa Planas, who created the cover image, is a collage artist based in Brighton, UK.

Цена: 900 грн
Ожидается поступление
в корзину в избранное
TB Choi
ID: 15586
Издательство: Rockport

With Design Your Own Anime and Manga Characters, you’ll learn character design for these popular entertainment genres from renowned concept artist and teacher TB Choi. 

- Constructing a Character. Build a character right from the start with the basics of human anatomy and proportion.
- Simplifying Forms for Poses and Gestures. Streamline form to develop effective poses and gestures from a variety of angles.
- Drawing Hair, Clothing, and Accessories. Render authentic details that support your characters and enrich your stories.
- Conveying Dimension, Emotion, and Character. Refine your use of line, shadow, and form to create visual variety, depth, and emotion.
- Pets, Chibis, and Sidekicks. Create pets, chibis, anthros, and kemonomimi with personality.
- Exercise: Design and Draw a Character. Learn a simple method for developing an original character, from mind map to finished drawing.

Filled with step-by-step demonstrations and expert guidance and advice, Design Your Own Anime and Manga Characters teaches you everything you need to bring unique characters to life.

About the Author:

TB Choi is a character/concept artist and drawing instructor specializing in anatomy and character design. Included among her many celebrated film, animation, and gaming clients are Adobe, EA (Entertainment Arts), Sony Pictures, Guerilla Games, Netflix, Reel FX, Riot Games, Blizzard, and Epic Games. To see more of TB’s work, visit her on Instagram @tb_choi and on Twitter @TB_Choi12.

__________

Пролистать книгу Design Your Own Anime and Manga Characters: Step-by-Step Lessons for Creating and Drawing Unique Characters - Learn Anatomy, Poses, Expressions, Costumes, and More на Google Books

Цена: 1200 грн
Ожидается поступление
в корзину в избранное
Francisco Garcés
ID: 18797
Издательство: 3DTotal Publishing

Let your imagination take wing with Designing Dragons, the must-have guide to bringing mythology’s most iconic beasts to life.

Discover step by step how professional concept artists take inspiration from the rich biology of real animals, using their scientific insights to design believable dragons, drakes, and serpents from myths and legends around the world.

The in-depth introduction to the history and anatomy of dragons is written jointly by Stephen Oakley (Naughty Dog, God of War) and Alexander Ostrowki (Wizards of the Coast). These two expert artists discuss the craft of creature design and how they turn real-world inspiration into eye-catching fantasy. 

This is followed by 13 epic step-by-step tutorial projects, where professional artists take a dragon from mythology and bring it to life with their own unique understandings of biology, art theory, and concept design. 

-    Ideal for creature artists of any skill level and fantasy fans of all ages
-    Featuring 13 dragons from myths and folklore across the globe
-    Guest gallery featuring the inspiring work of talented dragon artists
-    Cut-out cover window with a pocket containing multiple card designs – customize your cover with the card of your choice!

About the Author:

Francisco Garcés, otherwise known as Dibujante Nocturno, is a professional illustrator from the Canary Islands, Spain, who creates art with a dark aesthetic reminiscent of the drama of Greek epics. Specializing in the design of fantastical creatures, he is an extremely passionate artist with a love of the fantasy genre that has followed him since he was a young child. Creating personal work is something he has never stopped doing as he considers it fundamental to his wellbeing, and sees sharing that work with others as an integral part of his creative way of life. Alongside crafting deeply personal projects, he produces commissions for clients based in the gaming industries.

Цена: 2500 грн
Ожидается поступление
в корзину в избранное
3DTotal Publishing
ID: 15264
Издательство: 3DTotal Publishing

Why do the characters in our favorite books, animations, and games stay with us long after the final scene? The heroic protagonist, evil villain, comedic sidekick - even the supporting cast – have been crafted by clever character designers with incredible skills at their fingertips. This comprehensive character-design toolkit, written by industry professionals, includes everything you need to design successful and compelling characters.

What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization.

With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design.

• Understand the role of the character designer and how they help to tell a story
• Embark on targeted research and ideation to establish your character right from the start
• Master and implement key character-design principles with guidance by industry experts
• Explore extensive reference libraries packed with inspiration for poses, expressions, costumes, and props
• Create multiple characters who interact to capture special story moments with a series of case-studies
• Infuse your creations with the unique, memorable characteristics that engage and enchant an audience

Contributing artists and topics covered:

Introduction
How to use this book
What is character design?
Research & ideation
Key design principles
Figure basics
Pose, movement & gesture
The face
Age
Accessories
Putting it all together
Working with multiple characters
Working in character design
Ideas grid
Contributors
Index

________

Посмотреть видео о книге Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development

Цена: 1980 грн
Ожидается поступление
в корзину в избранное
Kyoko Wada, Ryoko Matsuba, Katsushika Hokusai
ID: 19007
Издательство: Thames & Hudson

An omnibus edition collecting 15 volumes of Hokusai’s dedicated drawing manuals, ‘e-tehon’

Of the 300 or so printed books Hokusai created in his lifetime, a huge proportion of these were dedicated drawing manuals, known as e-tehon (drawing models). They show not only Hokusai’s great proficiency as a draughtsman, but also his wealth of ideas, and his sense of humour.

This omnibus edition collects 15 volumes of Hokusai's e-tehon, which feature over 800 illustrations of instructions from 1812 to 1848. With every page faithfully reproduced against the original works, the book shows Hokusai's playful approach to drawing with amusing songs, pictures composed of letterforms (a forerunner to today’s emoji), modern designs for craftsmen, and, yes, dance moves. This all-encompassing endeavour also includes a valuable work that he published just before his death. This was his magnum opus, serving to 'preserve everything I’ve learned'.

The pages in this volume are ordered according to the Japanese system. Please turn to the back of the book to begin reading.

Цена: 2500 грн
Ожидается поступление
в корзину в избранное
Steve Stockman
ID: 16831
Издательство: Workman Publishing

Newly updated and revised, How to Shoot Video That Doesn’t Suck is a quick and easy guide that will make your video better instantly — whether you read it cover to cover or just skim a few chapters. It’s about the language of video and how to think like a director, regardless of equipment (amateurs think about the camera, pros think about communication). It’s about the rules developed over a century of movie-making — which work just as well when shooting a two-year-old’s birthday party on your phone. Written by Steve Stockman, the director of the award-winning feature Two Weeks, plus TV shows, music videos, and hundreds of commercials, How to Shoot Video That Doesn’t Suck explains in 74 short, pithy, insightful chapters how to tell a story and entertain your audience. In other words, how to shoot video people will want to watch.

Here’s how to think in shots — how to move-point-shoot-stop-repeat, instead of planting yourself in one spot and pressing “Record” for five minutes. Why never to shoot until you see the whites of your subject’s eyes. Why to “zoom” with your feet and not the lens. How to create intrigue on camera. The book covers the basics of video production: framing, lighting, sound (use an external mic), editing, special effects (turn them off!), and gives advice on shooting a variety of specific situations: sporting events, parties and family gatherings, graduations and performances. Plus, how to make instructional and promotional videos, how to make a music video, how to capture stunts, and much more. At the end of every chapter is a suggestion of how to immediately put what you’ve learned into practice, so the next time you’re shooting you’ll have begun to master the skill. Steve’s website (stevestockman.com) provides video examples to illustrate different production ideas, techniques, and situations, and his latest thoughts on all things video.

About the Author:

Steve Stockman is a director, producer, and writer of films, television shows, and commercials. He made the feature film Two Weeks (2007) starring Sally Field, Ben Chaplin, and Tom Cavanagh. Every summer he mentors aspiring filmmakers and teaches video-making at Summer Stars Camp. He lives with his family in Los Angeles.

Цена: 980 грн
Ожидается поступление
в корзину в избранное
3DTotal Publishing
ID: 18825
Издательство: 3DTotal Publishing

Showcasing the work of ten legends who have captivated fans for decades, Master Sketchbooks will take you on a journey into magical worlds and endlessly creative minds. 

From classic sci-fi characters to enchanting fantasy worlds, the legendary concepts, designs, and creatures created by the featured artists have been used in hugely popular movies, books, comics, magazines, and role-playing and video games. Each professional has their own eye-catching chapter, including sketches and development images alongside personal stories and expert insights into their unique creative process.

The artists featured include John Howe, whose paintings grace the covers of many works by J. R. R. Tolkien, and who was one of the chief concept artists on Peter Jackson’s groundbreaking Lord of the Rings and The Hobbit trilogies. Also featured is Wayne Barlowe, whose otherworldly designs have prowled the big screen in franchises such as HellboyHarry Potter, and Avatar. Take a peek inside at the work of these incredible artists, plus chapters from eight more icons of the industry.

FEATURING: Wayne Barlowe, Sandro Cleuzo, David Colman, Vincent Di Fate, Tony M. DiTerlizzi, James Gurney, John Howe, Dave McKean, Darrell Warner, and Terryl Whitlatch.

Contents and contributors:
INTRODUCTION
MASTERS
John Howe
James Gurney
Tony M. DiTerlizzi
Dave McKean
Vincent Di Fate
David Colman
Terryl Whitlatch
Sandro Cleuzo
Wayne Barlowe
Darrell Warner
CONTRIBUTORS
Artist Bios

Цена: 2500 грн
Ожидается поступление
в корзину в избранное
Sunshine Cobb
ID: 18976
Издательство: Quarto Press

Join esteemed ceramic artist and instructor Sunshine Cobb for an inspiring exploration of hand building, from foundational skills to next-level techniques.

In Mastering Hand Building, discover a robust array of options for constructing both simple and complex clay forms without a potter’s wheel. Richly illustrated with color photography, this comprehensive volume includes:

- Essential techniques in hand building, covering pinch pots, coil building, and slab building
- Advanced techniques and tips for designing templates and replicating pieces, lidded vessels, using molds, a variety of decorative techniques, and other avenues of exploration
- An overview of kilns and firing schedules, plus slip and glaze recipes
- Slab-building and molding templates for creating plates, bowls, cups, and boxes
- Artist features and inspirational galleries, including work from today’s top working artists, such as Bryan Hopkins, Lindsay Oesterritter, Liz Zlot Summerfield, Bandana Pottery, Shoko Teruyama, Courtney Martin, Sam Chung, Deborah Schwartzkopf, and many more

Take your hand-building skills — and your artwork — to the next level with Mastering Hand Building.

The Mastering Ceramics series is for artists who never stop learning. With compelling projects, expert insight, step-by-step photos, and galleries of work from today’s top artists, these books are the perfect studio companions. Also available from the series: Mastering the Potter’s WheelMastering Kilns and Firing, and Amazing Glaze.

About the Author:

Sunshine Cobb, author of Mastering Hand Building, is a ceramic artist and instructor based in California, where she is currently a visiting professor at Sacramento State University. She has previously held adjunct or visiting professor roles at Sonoma State University, University of Pacific, and Utah State. She has experience with everything from eight-day anagama wood firings to slip casting ornaments, but she focuses her talent on functional ware, embracing the richness of earthenware and exploring the challenge of electric firing. Sunshine has been the recipient of the Windgate Fellowship Emerging Artist award, a featured emerging artist in Ceramics Monthly (cover artist), and a long-term resident at Archie Bray. She has taught workshops across the country including Penland School of Crafts, Anderson Ranch Arts Center, Arrowmont, Santa Fe Clay, and The Clay Studio. She holds a BA in studio art from CSU Sacramento and an MFA in ceramic art from Utah State University.

Цена: 1500 грн
Ожидается поступление
в корзину в избранное
показать по:
на странице