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Robert Zeller
ID: 14615
Издательство: Monacelli Press

This handbook combines three "schools of thought" regarding figure drawing that are, at least on the surface, at odds with each other. But with his vast teaching experience, Zeller has seen that on a deeper level they are very compatible. Such a synthesis leads to a more complete understanding of the figure. Although this comprehensive approach is reflected in contemporary art and art education, no book has ever combined all three before. Gestural: The dynamic, gestural, rhythmic understanding of the figure as practiced by the great Mannerists of the Renaissance. This philosophy emphasizes life and rhythm in the human form. Rooted in the 16th and 17th centuries. Structural: A solid architectural understanding of the structure and anatomy of the body as the basis for building solid figure drawings. Rooted in the 20th and 21st centuries. Atelier Method: A beautiful, careful, detailed understanding of surface morphology of the figure. Smooth surface rendering. Very sensual. Rooted in the 18th and 19th centuries. This fresh, modern treatment of the subject will be eagerly received by today's artists and art students.

About the Author:

Robert Zeller is an artist who lives and works in Brooklyn, New York. Originally from New Orleans, Zeller received a BFA from the Boston Museum School and Tufts University and an MFA from the New York Academy of Art. He finished his education with atelier training from Jacob Collins at the Water Street Atelier and in-depth anatomical and structural study with the sculptor Sabin Howard. Zeller is the recipient of two Posey Fellowships and a Pollock-Krasner Foundation Grant and has exhibited at galleries in Los Angeles, Houston, Paris, and New York, where he has had two solo shows. He is the founder of the Teaching Studios of Art (www.teachingstudios.com) in Oyster Bay, New York. For more about the artist, visit www.robertzeller.com.

Цена: 2000 грн
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Steve Huston
ID: 13402
Издательство: Rockport

Figure Drawing for Artists: Making Every Mark Count is not a typical drawing instruction book; it explains the two-step process behind juggernauts like DreamWorks, WB and Disney.

Though there are many books on drawing the human figure, none teach how to draw a figure from the first few marks of the quick sketch to the last virtuosic stroke of the finished masterpiece, let alone through a convincing, easy-to-understand method.

That changes now!

In Figure Drawing for Artists: Making Every Mark Count, award-winning fine artist Steve Huston shows beginners and pros alike the two foundational concepts behind the greatest masterpieces in art and how to use them as the basis for their own success.

Embark on a drawing journey and discover how these twin pillars of support are behind everything from the Venus De Milo, to Michelangelo's Sibyl, to George Bellow's Stag at Sharkey's, and how they're the fundamental tools for animation studios around the world. Not to mention how the best comic book artists since the beginnings of the art form use them whether they know it or not.

Figure Drawing for Artists: Making Every Mark Count sketches out the same two-step method taught to the artists of DreamWorks, Warner Brothers, and Disney Animation, so pick up a pencil and get drawing.

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Пролистать книгу Figure Drawing for Artists: Making Every Mark Count на Google Books.

Цена: 1250 грн
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Jake Spicer
ID: 14331
Издательство: Ilex

Informative and instructive, this comprehensive guide will give you all the tools you need to draw the human figure, from life and from a screen. While many books focus on just one aspect of figure drawing, this manual unites the skills of observation, expression and understanding in one coherent approach. Beginning with the key principles of observation, Figure Drawing will help you to build a strong foundation of skills to make well-observed, proportionally accurate drawings. As the book progresses you will explore processes and exercises that move beyond the purely observed to express the gesture, form and substance of your model.

_Photographic and illustrative examples throughout the book support your learning at every step.
_Clear step-by-step tutorials provide a practical understanding of the key materials, skills and ideas in figure drawing.
_A comprehensive anatomical reference section, broken down into manageable zones, deepens your knowledge of the human form.
_The book is a Swiss-bound paperback, designed to lie flat when open and in use.

About the Author:

Jake Spicer is a passionate advocate of drawing as a tool for social change, communication & investigation and promotes wider visual literacy through his works as an artist, author & tutor. He lives in North Wales and works as head tutor of the independent drawing school Draw Brighton, Co-Director of the Drawing Circus and as a visiting tutor at galleries & institutions across the UK, including the National Portrait Gallery, Camden Arts Centre, V&A and Brighton University.

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Пролистать книгу Figure Drawing: A complete Guide to Drawing the Human Body на Google Books.

Цена: 1300 грн
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Christopher Hart
ID: 14533
Издательство: Sixth & Spring Books

The newest book in bestselling author Christopher Hart's Figure It Out! series simplifies the basics of drawing people through essential tips and tricks. Geared toward both the general drawing audience and more seasoned artists, Figure It Out!: Simple Lessons, Quick Results offers the basic keys to drawing the human figure, broken down into straightforward steps that anyone can understand and attempt. This is the easy way to learn how to draw people, with no need for in-depth explanations on anatomy or musculature.

For example: most figure-drawing books, including previous books in the Figure It Out! series, teach how to draw the torso with a focus on the rib cage, collar bones, pectoral placement, etc. Simple Lessons, Quick Results takes a more straightforward approach by breaking the torso down into three simple, distinct areas that are easy to understand and draw for excellent results without the extra information. In another example, Chris focuses on drawing the natural curves of the body as opposed to drawing muscles, which would require much more time to explain and absorb. Many of the final drawings in the book are presented in full color and shown in basic clothing as well, making them more representative of real people one would see every day. Using the signature, simple instruction that Chris is known for, Figure It Out!: Simple Lessons, Quick Results is designed to solve common figure-drawing problems that aspiring artists can relate to.

With this book, anyone with even a passing interest in drawing will immediately grasp the basics of drawing people — and get the quick results to prove it!

About the Author:

Christopher Hart is the world's bestselling author of manga, basic drawing and cartooning books. His titles have set the standard for art instruction with more than 3 million copies in print in eighteen languages. Renowned for up-to-the-minute content and easy-to-follow steps, all of Hart's books have become staples for a new generation of aspiring artists and professionals.

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Пролистать книгу Figure It Out! Simple Lessons, Quick Results: Essential Tips and Tricks for Drawing People

Цена: 980 грн
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Marcos Mateu-Mestre
ID: 18349
Издательство: Design Studio Press

Framed Environment Design presents the art, thoughts, and philosophies behind designing environments for film, animation, graphic novels, and illustration in a way that they serve a narrative purpose and become part of the story, helping visualize a script and making it come alive in meaningful ways -- together with the characters as part of the same actions and emotions.

From historical epic to futuristic architecture, and natural environments to fantasy scenarios, in this new book of his best-selling Framed series, Marcos Mateu-Mestre explains the full process in detail.

Starting with the early research stages and thought process, all the way to the final design with hundreds of carefully created and never-seen-before illustrations and sketches, the reader can not only follow the detailed explanations but actually make sense of them through an incredible array of visual ideas and solutions.

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Ink Vol 2: Frame Format, Energy, and Composition for Visual StorytellersFramed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Цена: 2500 грн
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3DTotal Publishing
ID: 15265
Издательство: 3DTotal Publishing

Every monster, alien, and fantasy beast seen on screen and in games emerges from the imaginations of talented concept artists. This book unlocks that world to reveal the must-have skills behind creating compelling creatures. From applying knowledge of anatomy and evolution, to establishing clever workflows, everything you need is in this comprehensive creature-design toolkit.

Creating engaging and believable creature designs is an exciting yet challenging feat. The monsters, aliens, and fantasy beasts that grace our TV and cinema screens represent the hard work and dedication of a team of incredibly talented concept artists and designers.

This book unlocks their world and introduces the fundamental skills behind creating movie- and videogame-quality designs. Covering key topics such as animal anatomy, functionality, color, and shape language, as well as ideation and research techniques for developing unique, compelling, and authentic designs, this expansive book is a comprehensive, timeless volume packed full of advice from some of the most impressive and renowned artists working in this field today.

Contributors include concept artists who have worked on the Marvel films and for the highly revered Weta Workshop (The Lord of the Rings film trilogy) and Aaron Sims Company (Stranger Things).

• Begin your workflow with targeted research and ideation, guided by industry professionals
• Understand the functionality of real-world anatomy and its role in creating truly believable new species
• Discover how the fascinating processes of evolution and biological adaptation are the key to authentic results
• Breathe life into your creatures by establishing their unique mix of habitat, social behavior, diet, and even life cycle
• Apply key design principles such as contrast, scale, and shape language to infuse your creations with dynamic impact
• Eight detailed case studies featuring step-by-step artwork and industry advice by professional concept artists

Contributing artists and topics covered:

FOREWORD
HOW TO USE THIS BOOK
RESEARCH & IMAGINATION
Gathering research
Imaginative design
FUNCTIONALITY & ADAPTATION
Biodiversity: the variety of life
Evolutionary biology
ANATOMY
Why is anatomy important?
Blending anatomies
Exaggerating anatomies
Human anatomy
Primate anatomy
Feline anatomy
Canine anatomy
Equine anatomy
Cetacean anatomy
Lizard anatomy
Avian anatomy
Fish anatomy
Arthropod anatomy
GENERAL DESIGN PRINCIPLES
An artist’s blueprint
Balance
Repetition
Contrast
Scale & perspective
Shape language
Dynamism
CREATURE DESIGN IN THE INDUSTRY
Designing for execution & budget
Creatures that are characters
Designing for genre
Designing for clients
Tackling briefs
DESIGN PROCESSES
Arboreal reptile
Ungulate herbivore
Cetacean hunter
Carrion scavenger
Alien megafauna
Post-apocalyptic swamp fish
Alien crustacean
Tundra werebear
GALLERY
EXERCISES
GLOSSARY
CONTRIBUTORS
INDEX

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Посмотреть видео о книге Fundamentals of Creature Design: How to Create Successful Concepts Using Functionality, Anatomy, Color, Shape & Scale

Цена: 1980 грн
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Henry Gray
ID: 16698
Издательство: Running Press

The famous, unconditionally guaranteed, durable paperback edition with high-quality paper and binding.

Цена: 1200 грн
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Peng & Hu
ID: 11461
Издательство: Thames & Hudson

A fun take on the Rorschach Inkblot Test – a book packed full of blots you can transform into whatever you like!

Draw funny dogs and get into a sunny mood
Draw comical cats and give your day a boost
If you feel like fun and have a pen
It’s time to follow your imagination!

Hirameki – ‘brainwave’ or ‘flash of inspiration' in Japanese – is where doodling and imagination come together. Simply put, it’s the art of turning a random blot into something amazing, just by adding a few dots and lines. If it’s true that you can find happiness in little things, this book should keep your eyes, hand and brain entertained for hours.

Цена: 400 грн
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Peng & Hu
ID: 13141
Издательство: Thames & Hudson

A whole new book of Hirameki, the fabulous art form that enables even the most inexperienced doodler to create hundreds of sensational scribbles

Every sky’s an inspiration,
Every cloud floats free,
Unlock your imagination,
Draw what you see!

Hirameki – ‘brainwave’ or ‘flash of inspiration’ in Japanese – is where doodling and imagination come together. Simply put, it’s the art of turning a random blot into something amazing, just by adding a few dots and lines. If it’s true that you can find happiness in little things, this book should keep your eyes, hand and brain entertained for hours.

Цена: 400 грн
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Albert Kiefer 
ID: 18559
Издательство: Quarry Books

Explore creativity while learning how to draw lively, unique sketches of your favorite houses, shops, landmarks, and other buildings.

Learning to sketch can be intimidating, especially when drawing subjects like architecture that seem to rely on perfect perspective, straight lines, and complex forms. In Housesketching, artist and instructor Albert Kiefer (Housesketcher) shares his signature techniques that will enable and empower you to abandon perfectionism and learn to sketch and express yourself creatively, like his tens of thousands of students have done. Whether you work in pen and ink and alcohol markers like Albert, or use your favorite medium, you will learn how to create amazingly expressive drawings.

From his whimsical linework to his playful use of perspective to his energetic colorwork, Albert’s approach can be applied to any type or style of building — or any subject at all! Housesketching shows how to go beyond representation to create sketches that are evocative, vibrant, and completely unique.

With this encouraging guide, you will learn how to:

- Find inspiration and choose subjects to sketch — either en plein air or from photos
- Compose your sketch with placement, contrast, techniques for guiding the eye, and balance
- Use perspective—but only as much as you need to know! — to create a convincing sketch
- Make a sketch your own through editing, exaggeration, point of view, and creating a back story
- Use color and details to finish and embellish your sketches
- Share your sketches online

Fifteen step-by-step projects take you through Albert’s process in detail, so you can sketch alongside him and learn what makes his drawings so dynamic. QR codes link to videos that provide further insight into essential techniques.

Whether you’re completely new to sketching, interested in learning to sketch architecture, or looking to draw more expressively and creatively, Housesketching will give you all the tools, inspiration, and encouragement you need.

About the Author:

Albert Kiefer is a freelance concept artist from the Netherlands. As a professional digital artist, Albert began to miss more traditional art forms and returned to his love for sketching, which led to his popular Instagram page, Housesketcher, and to teaching his techniques for expressive sketching in his wildly popular Domestika class, “Expressive Architectural Sketching with Colored Markers.” His work is featured in two books by French publisher ELYTIS: Au Japon!, a collection of sketches of Japanese buildings, and Harley Davidson Sketchbook.

Цена: 1300 грн
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Magnus Resch
ID: 18741
Издательство: Phaidon

The must-have business guide for all artists, written by the leading specialist in the global art market

Written for artists of all levels, ages and mediums the latest book from bestselling author Magnus Resch explores how artists can have a career in the field they love. He answers the most important questions including: How do I find gallery representation? How do I write an artist statement? How should I price my artworks? And what's the best Instagram strategy? Case studies are drawn from interviews with leading experts and practitioners, including artists, gallerists, and curators. It's an invaluable resource to explain the core business principles of being an artist and reveals how to make it in the art market.

This must-have guide includes business advice from the art world's leading experts, such as Hans Ulrich Obrist, Jeffrey Deitch, Simon de Pury, Mera & Don Rubell, Mr. Brainwash, Oscar Murillo, Sean Scully, Peter Halley, Kenny Scharf, Lucien Smith, Lisa Schiff, Julian Schnabel, Georgina Adam, Katherine Bernhardt, Shirin Neshat, Laurie Simmons, Jordan Wolfson, Jitish Kallat, Zhang Huan, Rashid Johnson, Marilyn Minter, Raymond Pettibon, and many more.

About the Author:

Magnus Resch is an art-market economist, serial entrepreneur, and bestselling author. Magnus is a Professor for art economics, lecturing at Yale University. He holds a Ph.D. in economics and studied at Harvard, the LSE, and University of St. Gallen. His career has been portrayed in a Harvard Business School case study and in various articles, in the New York TimesWall Street JournalVanity Fair and the Financial Times.

Цена: 1700 грн
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NextCreator Henshubu
ID: 13427
Издательство: Tuttle

This book shows you how to accurately render human faces and emotions to create complex characters and add compelling immediacy to your work.

The ability to draw realistic and powerful facial expressions is essential for every manga artist. All artists will tell you that human faces are the most important and challenging element of any drawing. How to Create Manga: Drawing Facial Expressions is an essential resource for artists who want to bring their skills to the next level.

Thirteen professional Japanese artists have contributed their expertise to this book, which contains 1,250 drawings, with several detailed tips and comments on every drawing. It includes a comprehensive opening section on all the basic expressions budding manga artists need to master. Sections dedicated to detailed emotions and playing up the intensity and drama of more animated facial expressions follow.

Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and common missteps to avoid.

Other books in the series include How to Create Manga: Drawing the Human Body and How to Create Manga: Drawing Clothing and Accessories.

Цена: 980 грн
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Matsu
ID: 13313
Издательство: Tuttle

Anatomy and art combine in this incredibly detailed manga drawing guide that offers an in-depth look at the human body. Manga artists of every level will benefit from this essential anatomical overview.

Step-by-step instructions bring manga characters to life and provide a clearly defined and easy-to-follow art course on the human body. With more than 1,500 highly-detailed drawings and useful tips from a manga artist actually working in the business, this book is a self-contained art class in a single volume.

In this book, the body is covered head-to-toe-from various angles and positions with versions for men, women and children all provided. How to Create Manga: Drawing the Human Body is a must-have for budding manga artists and an essential reference for experienced artists looking to hone their ability to draw certain parts of their characters with greater accuracy.

Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and common missteps to avoid.

Other books in the series include How to Create Manga: Drawing Facial Expressions and How to Create Manga: Drawing Clothing and Accessories.

Цена: 980 грн
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Nathan Fowkes
ID: 13317
Издательство: Design Studio Press

Whether you’re an aspiring artist or new to the medium, seasoned instructor and accomplished artist Nathan Fowkes makes drawing portraits in charcoal not only accessible but also a real pleasure! From stocking the best supplies to using them effectively, and composing a portrait while avoiding common mistakes, How to Draw Portraits in Charcoal by Nathan Fowkes will place you firmly on the path to producing the charcoal portraits you've dreamed of creating. His easy-to-follow tips, in-depth tutorials, and valuable exercises make this guide your first step toward building an understanding and appreciation for every face you draw. This handy book will not only equip you with the skills to capture them in beautiful charcoal fashion but also transfer those skills to any media.

Цена: 1800 грн
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Scott Robertson, Thomas Bertling
ID: 14457
Издательство: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Цена: 3000 грн
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