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Elizabetta Drudi & Tiziana Paci
ID: 7161
Видавництво: Pepin Press

Figure Drawing for Fashion Design has been one of The Pepin Press’ most popular titles since it was first published in 2001. To accompany the publication of a new, revised edition of that title, The Pepin Press is introducing a new, companion title – Figure Drawing for Men’s Fashion – which focuses on the male form in fashion design.

As in its female counterpart, Figure Drawing for Men’s Fashion offers a concise, topic-by-topic guide to acquiring and perfecting the skills needed to produce realistic and precise fashion plates that accurately reflect a designer’s creative vision. The authors, Elizabetta Drudi and Tiziana Paci, have decades of experience in the fashion industry and have created an invaluable resource for designers, illustrators, and artists.

The breadth of information and attention to detail make this title ideal for students, professionals, and anyone who enjoys fashion design.

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Посмотреть новое издание книги Figure Drawing for Men's Fashion

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Посмотреть книгу Figure Drawing for Fashion Design

Allan Kraayvanger
ID: 8467
Видавництво: Random House

There is probably no subject more intimidating and complex to artists than the human figure. Even artists who have otherwise mastered their chosen medium are unable to render figures successfully. How can artists develop or apply their drawing skills to portray the figure as animate and made of muscle and bone, but without overpowering form with anatomical detail?

In Figure Drawing Workshop, a veteran artist guides readers through a series of progressive lessons designed to help artists draw the figure with accuracy, simplicity, and skill. Step by step, readers learn how to see and render basic shapes; use line to express energy and movement; depict light and shadow; convey a sense of underlying musculature without overworking a drawing; and draw convincing heads, hands, and feet. Finally, they’ll learn how to liberate themselves from unproductive habits and develop their own creative style.

• Figure and anatomy drawing are perennially popular among artists
• One of the only figure drawing books that offers a series of progressive lessons aimed at beginners
• Presents elegant drawings that reflect all phases of image development

Christopher Hart
ID: 14532
Видавництво: Sixth & Spring Books

A fresh new approach to teaching the fundamentals of human proportions.

Figure It Out! Human Proportions gives artists the tools they need to draw the head and figure right — every time. This comprehensive book provides all the essential information for artists at all skills levels, demonstrating proportional relationships of the head and body from all angles — front, side, and back — and for both men and women.

About the Author:

Christopher Hart is the world's bestselling author of manga, basic drawing and cartooning books. His titles have set the standard for art instruction with more than 3 million copies in print in eighteen languages. Renowned for up-to-the-minute content and easy-to-follow steps, all of Hart's books have become staples for a new generation of aspiring artists and professionals.

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Пролистать книгу Figure It Out! Human Proportions: Draw the Head and Figure Right Every Time

Marcos Mateu-Mestre
ID: 15181
Видавництво: Design Studio Press

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem to aspiring artists, celebrated artist and author Marcos Mateu-Mestre takes the mystery out of understanding and applying it correctly with his highly anticipated two-volume collection, Framed Perspective.

In Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, Mateu-Mestre equips artists with the technical knowledge needed to produce successful visual storytelling–related drawings: from understanding the basics of the space around us and how we perceive it, to more sophisticated endeavors such as creating entire environments that are believable.

Sure to be one of the most popular books in your art library, thanks to Mateu-Mestre’s thorough step-by-step explanations and awe-inspiring illustrations, Framed Perspective, Vol. 1 will train you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with a solid comprehension of depth and proportion — in short, accuracy. Your perspective will never be the same!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Anna Lena Schiller & Gestalten
ID: 12809
Видавництво: Gestalten

Graphic Recording – creating live, on-site illustrations to document and visualize presentations, workshops, and meetings – is popular and spreading rapidly. This is the definitive guide.

To see the big picture, draw it first. Graphic recording is the rapidly growing practice of visualizing the content of a presentation or meeting by drawing it live with markers and a large sheet of paper. Hand-drawn cartoons and diagrams entertainingly represent key messages, ideas, goals, and results, ensuring high engagement and retention. This book is the first how-to guide for creating graphic recordings and using them to make meetings and workshops more effective. Expert graphic recorder Anna Lena Schiller reveals the essential tools and techniques with examples and helpful visuals.

Listen and draw — Anna Lena Schiller’s profession sounds like a dream job, but the freelance consultant is actually very busy. She helps various companies to better structure and visualize their meetings, holds workshops about visual thought, and teaches at the Bauhaus University in Weimar. Graphic Recording denotes the release of her first book.

ID: 3767
Видавництво: Feierabend Unique Books

Creating an individual character – that is precisely what the designers represented in this book have achieved.

The works included comprise a wide range of categories: « 2D « analog « digital « 3D « Animated « Vinyl « Paper « Plush & Textile « Street & Urban « Readymades « and more. Men, women, children and animals are shown here, but also fantasy creatures, represented for example as cartoon characters or caricatures. Some are in colour, others are black-and-white; they might be friendly, evil, funny, beautiful or ugly.

As usual, we’ve chosen the most original, inventive and best contributions for inclusion in the book.

Stuart Macey, Geoff Wardle
ID: 14965
Видавництво: Design Studio Press

The 2nd edition is completely revised with an additional 68 pages of indispensable material.

Currently used as the educational handout for the transportation design students at Art Center as well as institutions around the world, H-Point is now available to aspiring car creators everywhere, clearly organizing the packaging standards that apply to car and truck design; along with insightful graphic explanations, this book demystifies the automotive design process and allows designers access to illustrious careers’ worth of knowledge.

About the Authors:

Stuart Macey's career in the automotive industry has spanned three decades, designing cars and trucks for over thirty brands, in five countries. It began in 1979 with Pressed Steel Fisher, the body division of British Leyland. He moved overseas in 1981 as the British car industry slid into a rapid decline, working in Germany as a body engineer on contract for Daimler-Benz and Audi, then moved to Detroit, working for Chevrolet. Returning to Europe in 1983, Stuart worked for International Automotive Design, consulting with numerous clients such as Porsche, Volvo, Honda, Renault, Kia, Opel, Mazda, Ford, Daf trucks and Freight Rover. The experience gained from working in studios across Europe as both designer and engineer, was priceless, helping him to understand that although every brand has its own perspective on design and the process, the basic principles are the same everywhere. In 1991 he returned to the US to work with the Chrysler Design Office in Auburn Hills and their Pacifica Advanced Design Center in California, until it closed in 2008. In 2002, Art Center College of Design invited Stuart to develop the syllabus for their new vehicle architecture class. He currently teaches at Art Center part time, works as a studio engineer for a major auto manufacturer in Southern California and is Principal of Curb Industries LLC.

Geoff Wardle initially studied vehicle engineering at Hatfield Polytechnic in England and followed that up with a degree in Transportation Design at the Royal College of Art, London, graduating in 1977. He worked as a designer at British Leyland, Chrysler, Peugeot, Saab, Tatra, Ford of Australia and TVS motors. In 1993, Geoff was invited to become the Chair of Transportation Design at the Swiss campus of Art Center (Europe), before moving to their Pasadena campus in California, where he is now Executive Director of the Graduate Transportation Design program. Geoff believes that in any successful design team, a variety of designers and studio engineers who contribute different skills or viewpoints to a program are needed. There is no doubt that his combination of engineering and design has set him in good stead during his design career, allowing him to push really hard for technical solutions, enabling some of his design proposals to be successfully executed. He and Stuart taught the Vehicle Architecture class together for several years and the notes they developed have been compiled for this book.

Deborah Nadoolman Landis
ID: 9567
Видавництво: Harper Collins Publishers

Hollywood Sketchbook is the first volume published on costume design illustration for the movies.

This groundbreaking book celebrates one hundred years of the costume designers' and costume illustrators' contributions to the art of cinematic storytelling.

Costume designer Deborah Nadoolman Landis offers us a unique perspective on the art and importance of the costume drawing. During her years of practice and research, Professor Landis has discovered a wealth of never-before-seen original sketches, published here for the first time, along with a comprehensive array of first-person anecdotes from collectors, archivists, illustrators, and designers.

Whether the film, costume designer, or star was significant or successful did not factor into the criteria for choosing the sketches in this book.

Every drawing had a chance to be included on its own merit as a work of art. Featuring a comprehensive introduction that contextualizes the rigors of costume design and a filmography that details the career highlights of each artist, Hollywood Sketchbook is the perfect gift for any lover of fine art, costume design, and the movies.

Cristina Paredes
ID: 8263
Видавництво: BooQs

A good study of poses helps to interpret fashion illustrations, explaining above all how an item of clothing will react to any movement. Any professional artist knows that recreating depth and relative position of objects is practically impossible without the basic notions of perspective. The book explains the foundations and basic notions of perspective of drawing.

Scott Robertson, Thomas Bertling
ID: 14458
Видавництво: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Scott Robertson, Thomas Bertling
ID: 15167
Видавництво: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Sir Alfred D. Fripp, Ralph Thompson
ID: 3378
Видавництво: Dover
The most concise, accessible guide to rendering the human body in art. Illustrations and cross-sections give readers examples of human skeletal and muscular substructures and details of individual body parts, to enable the most precise visual recreation of human form and motion. More than 130 detailed figures, 31 plates.
Julius Wiedemann
ID: 10605
Видавництво: Taschen

Styled by hand. The many incarnations of illustration in the world of fashion

Every dress begins with a drawing, every skirt with a sketch. Illustration is integral to fashion design not only as a means of expression, and the starting point of every design, but also for patterns and prints as well as magazine editorial illustrations. Often, artists will even illustrate the newest looks directly from the catwalks. It’s high time we celebrated fashion illustration in our Illustration Now! series: here you’ll find new work from 90 artists around the globe, including Ruben Toledo, Aurore de La Morinerie, Bil Donovan, Tanya Ling, and Jean-Philippe Delhomme. The book features quotes by experts from the fashion world: Valentino compliments the work of Gladys Perint Palmer; voices out of the studios of Maison Martin Margiela, Christian Dior, Louis Vuitton, and H&M add their praise for the talents in the book.

Following an introduction by illustration expert Steven Heller, the historical essay by art and fashion historian Adelheid Rasche provides an in-depth exploration of the subject. Looking back to the 17th century, she draws a timeline of fashion illustration until today, accompanied by images such as an early etching by François Watteau, a drawing by Paul Iribe for the book of the famous Parisian couturier Paul Poiret, and illustrations by the highly acclaimed masters of modern fashion illustration René Gruau and Antonio Lopez, as well as, from more recent years, François Berthoud.

ID: 12262
Видавництво: Taschen

Styled by Hand. The many incarnations of illustration in the world of fashion

Illustration is integral to fashion design; not only as a starting point for creation, but also as a means of expressing the moods, emotions, and experiences carried by garments. From the hand-drawn to the computer-modelled, this guide provides an in-depth exploration of clothing illustration and presents 90 contemporary artists who have breathed life and allure into their creations, using just the fluidity of lines or starkness of tones.

Every dress begins with a drawing, every skirt with a sketch. Illustration is an integral element of fashion design; a starting point for creation, a means of expressing the moods, emotions, and experiences carried by garments — yet is too often overlooked. Through stark tones and serendipitous smudges, fashion illustrators breathe life into trends and seasons.

In this new, compact edition, you’ll find works from 90 contemporary artists located all around the world, including Ruben Toledo, Aurore de La Morinerie, Bil Donovan, Tanya Ling, and Jean-Philippe Delhomme. Following an introduction by illustration expert Steven Heller, art and fashion historian Adelheid Rasche provides an in-depth exploration of clothing illustration, beginning in the 17th century and stretching forward to today.

Each illustrator is profiled through sumptuous reproductions of their work and quotes describing their individual approaches. These are interspersed by commentary and praise from renowned experts and icons in the field of fashion, including Valentino, Maison Martin Margiela, Christian Dior, Louis Vuitton, and H&M.

Illustration Now! is your essential work of reference to the world’s latest, most exciting artists. The series’ easy-to-navigate A-Z entries include current and recent projects and artist information such as biographical details, listed agents, exhibitions, and websites.

About the series:

Bibliotheca Universalis — Compact cultural companions celebrating the eclectic TASCHEN universe at an unbeatable, democratic price!

Since we started our work as cultural archaeologists in 1980, TASCHEN has become synonymous with accessible, open-minded publishing. Bibliotheca Universalis brings together more than 100 of our all-time favourite titles in a neat new format so you can curate your own affordable library of art, anthropology, and aphrodisia.

Bookworm’s delight — never bore, always excite!

ID: 3308
Видавництво: Pepin Press

Images of the Human Body was one of the first volumes in the Agile Rabbit series, and is still selling steadily all over the world. It has some 400 line drawings of all parts of the human body, including skeletons, organs, etc. The colour section shows the body in its various layers, such as the skin, the muscle structure and bones and joints.

Agile Rabbit Editions contain stunning images for use as a graphic resource, or inspiration. All the illustrations are stored in high-resolution format on the enclosed free CD-ROM and are ready to use for professional quality printed media and web page design. The pictures can also be used to produce postcards, or to decorate your letters, flyers, etc. They can be imported directly from the CD into most design, image-manipulation, illustration, word-processing and e-mail programs; no installation is required.

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