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Riot Games
ID: 16723
Видавництво: Little, Brown Book Group

Unlock the mysteries and magic within League of Legends, one of the world’s most popular video games, in this encyclopedic and collectible companion book that explores the game’s epic lore.

Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game’s tenth anniversary.

Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you’ll find:

- An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances
- Hundreds of illustrations, including never-before-seen maps and artwork
- Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world
- Original narratives that bring the cultures of Runeterra to life

League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.

About the Author:

Riot Games was founded in 2006 to develop, publish, and support games made by players, for players. In 2009, Riot released its debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of Riot's community and it's for them that Riot continues to evolve the League experience both in and out of game.

Ціна: 1500 грн
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Nicholas Felton, Sven Ehmann, Robert Klanten
ID: 11135
Видавництво: Gestalten

The stories told with graphics and infographics are now being visualized through photography. Photoviz shows how these powerful images are depicting correlations, making the invisible visible, and revealing more detail than classic photojournalism.

Photoviz explores the intersection of photography, infographics, and data visualization. Combining cutting-edge technology and classic photographic techniques enables us to tell stories and visualize information more powerfully and compactly than ever: a full day of flights all at once, invisible Wi-Fi networks, global trade, intimate psychology, movement, time itself, and more.  The concept of Photoviz invites us to simultaneously reinvent our collective reality and demystify our surroundings.

Within this mesmerizing photographic world, striking images reveal the power of tools ranging from long exposure and slit-scan photography to post-processing, collage, and metadata. Photoviz is a source of inspiration and a crucial resource for designers and photographers alike.

Already renowned for his work on data visualization, editor Nicholas Felton examines the past and present realms of photographic visualization and points to innovative possibilities for the future. He is best known for his work on Facebook’s Timeline and his Felton Personal Annual Reports.

Ціна: 1700 грн
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Derek Domnic D'Souza, Maxine Vee
ID: 18100
Видавництво: 3DTotal Publishing

Quick & Simple Painting in Procreate is the latest in our series of bestselling Procreate titles, setting new users up for success with extensive guides and easy-to-follow tutorials. Discover the streamlined workflows and efficiency tricks that professional artists use to achieve impressive results. Learn how to navigate and harness Procreate’s powerful tools to create paintings that are faster and better. With an in-depth guide to the program’s interface and tools, and fully illustrated step-by-step tutorials packed with tips and advice, this book makes it easier than ever for aspiring painters to jump into the world of Procreate.

- Tutorial projects by respected artists including Derek Domnic D'Souza, Maxine Vee, and Jackie Droujko
- A range of fun and vibrant subject matter including landscapes, city scenes, and characters
- Suitable for total beginners and more intermediate artists looking for insights and techniques from industry professionals

HOW TO USE THIS BOOK
GETTING STARTED by Karin Brandenberg
TUTORIALS
City Nights by Derek Domnic D'Souza
Sunlight Mountain Reflection by David Joseph Ponthieux
Furry Friends by Jackie Droujko
Bumbling Along by Kate Rado
Torii Gate by Surendra Pratap Rajawat
On the Beach by Alone Lee
A Visit to the Castle by Maxine Vee
Les Bonbons d'Owen by Owen Labbé
GLOSSARY
TOOL DIRECTORY
CONTRIBUTORS
INDEX

Ціна: 2000 грн
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Bryce Kho, Sabotage Studio
ID: 18098
Видавництво: 3DTotal Publishing

Immerse yourself in the concept art belonging to one of the most beloved role-playing games of 2023. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics. Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike.

Sea of Stars: The Concept Art of Bryce Kho is the debut art book for the extremely successful fantasy role-playing game, created by Sabotage Studio and illustrated by renowned concept artist, Bryce Kho.

Sea of Stars was released on all platforms in August 2023. It has since been played by over 5 millions players worldwide and won ‘Best Independent Game’ at The Game Awards 2023. It’s also a prequel to Sabotage’s first game, The Messenger, which won the prestigious award for ‘Best Debut Indie Game’ at The Game Awards in 2018 and sold 50,000 copies in its first week of release. Bryce Kho has been on the Sabotage Studio team as lead concept artist since 2020. Known for his colourful and complex, retro-anime inspired illustrations, it’s no mystery as to why Bryce and Sabotage Studio collaborated to make this turn-based RPG inspired by the classics.

Sea of Stars: The Concept Art of Bryce Kho showcases all the incredible characters that Bryce has lovingly brought to life through years of discussion with Creative Director Thierry Boulanger, and is a book to enjoy for gamers and art-lovers alike. 

About the Authors:

Bryce Kho, a concept illustrator and freelance mixed-media artist based in Pasadena, California, is known for his vibrant and intricate anime-inspired illustrations that stir nostalgia. His portfolio spans a range of roles including illustrator and concept artist, contributing to projects such as Homestead Arcana and Aegis Defenders’. After a first collaboration with Sabotage doing illustrations for The Messenger, Bryce joined the team to handle all things concept art and character design on ‘Sea of Stars,’ a retro-inspired RPG that has captivated over 5 million players worldwide. Additionally, Bryce commands an impressive social media presence with nearly 500,000 followers across his accounts.

Sabotage Studio is a Canadian development team founded in 2016 and located in Quebec City. Committed to creating awe-inspiring original universes recalling the greatest moments in classic gaming, Sabotage Studio rethinks the conventions of well-established genres to unlock new potential, creating distinct, modernized titles that reach beyond traditional expectations of what a genre can offer. Creator of the critically lauded turn-based RPG Sea of Stars, voted Best Indie Game at the 2023 The Game Awards, and acclaimed sidescrolling action platformer The Messenger, winner of Best Debut Indie Game at the 2018 The Game Awards, Sabotage Studio has established itself as one of the gaming industry's most promising developers. Sabotage Studio is currently working on Sea of Stars' upcoming DLC, Throes of the Watchmaker, along with their unannounced next title.

Ціна: 2000 грн
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Jessie Kate Bui, Gwyn Conaway, Rebecca Black-Gliko, Maria Ferreira Kercher, Blythe Russo
ID: 14960
Видавництво: Design Studio Press

Costume design is storytelling. And to do it successfully, you need to understand the five functions of a costume: to connect to plot and theme, establish the structure of society, put in a specific time and place, indicate personality, and reveal a passage of time. It is an exciting and challenging craft that involves a thoughtful and thorough examination of these various elements in order to give a costume life. In animation, games, and illustration, in particular, the designer needs to be acutely aware of the unique characteristics and limitations of each medium ― from solid research approaches and basic production pipelines to audience experience and ideal tools of the trade. 

Talking Threads: Costume Design for Entertainment Art, backed by decades of experience of five industry professionals, provides an in-depth exploration of these functions and format considerations to equip artists with the necessary knowledge and mindset to develop strong narrative-informed costume designs. Each chapter is packed with creative exercises, detailed tutorials, inspiring designs, and invaluable insights that will help artists of all levels confidently and efficiently tackle their next costume adventure.

About the Authors:

Jessie Kate is a design mentor. With her background working with her father, a master craftsman and furniture designer, she gained experience with complex creative problem-solving. Her mother's musical focus nurtured a love of entertainment, and Jessie Kate combined the two influences to choose a path in entertainment design. Her past experience includes freelance design, educational program design, production coordination for TV animation, creative direction for startups, and indie project development. When she brought her curiosity and analytical approach to the animation industry and found a gap in costume-design education, Jessie Kate decided to fill the void by gathering a team of specialists to create this book. She specializes in using personality psychology to develop authentic character arcs and immersive costume designs, guiding her mentees through narrative analysis, practical research methodology, and concept development.Jessie Kate co-instructs History of Fashion at ArtCenter College of Design with Gwyn Conaway.

Gwyn Conaway is a member of the Costume Designers Guild Local 892. She's a costume designer, fashion historian, and culture specialist living in southern California. Although she works primarily in historical and dramatic film, Gwyn also consults on costume simulation for major animation and gaming studios. She specializes in Marvelous Designer and garment model fit.Considered an authority on the intersection between clothing and social psychology, Gwyn is on the cutting edge of how the entertainment industry thinks about costume and culture as a visual language. She is often called upon to design and consult for conceptual projects in post-apocalyptic and fantasy settings. Conaway is on the faculty at ArtCenter College of Design in Pasadena, California. Her course, History of Fashion, is the first of its kind. Geared directly towards entertainment design students, the class explores Gwyn's burgeoning expertise: building cultures for film, television, and gaming from the ground up.

Rebecca Black-Gliko descends from a long line of quilters and has been sewing in some form or another since a very young age. Her devotion to learning led to a degree in illustration as well as studying abroad in Japan and New Zealand. Beki has worked for Laika Studios on the films Kubo and the Two Strings and Missing Link in both the rapid prototype and costume departments. Living in Oregon with her husband, Raul Ramos, she continues to work on projects that explore and combine a variety of mediums. She is currently working on a stop-motion graphic novel, Oni-san, that combines her love of animation, illustration, and stop-motion. Beki enjoys the challenge of translating a design on paper into a functional final product--whether the end result is digital or physical--and choosing the format that best translates the intentions of the narrative.

Maria Kercher is a visual development artist specializing in material behavior and cultural stylization for animation. She has also worked in design for indie games and illustration for live-action films. Born and raised in Brazil, Maria visited the opera and ballet frequently and participated in dance and figure skating competitions, nurturing a fascination with how costumes are used to enhance performance. Through figure skating, she gained an interest in how countries or people can be represented through simplified shapes, colors, movement, and music. Learning to sew from her mother, she began exploring her fascination through fashion.When her father introduced her to US animation, Maria fell in love with the idea of breathing life into a fictional world and came to the US to study animation. Now based in Seattle, Washington, she is focused on expanding her knowledge of materials and world cultures to better connect audiences to each other.

Blythe Russo is an illustrator and puppet builder living in Ohio. She earned a master's in illustration from the Savannah College of Art and Design and is an active member and supporter of the Kidlit community. Blythe made her debut as a children's book illustrator with the counting book, One More Wheel (Macmillan/August 2019). Her favorite stories to tell are those of friendship--that give the reader both the giggles and the warm fuzzies.As a self-taught puppet-builder, she has worked as the lead puppet builder for Madcap Puppets. She has designed and fabricated pieces for a variety of their shows, including The Case of the Kidnapped Backpack, The Wonderful Wizard of Oz, and Pinocchio. She's also been known to teach a puppet-building class every so often.

Ціна: 2500 грн
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Christoph Grünberger
ID: 14405
Видавництво: niggli Verlag

Art is constantly evolving, inviting experimentation, and, in today’s digital age, uses artificial intelligence to create entirely new realities. Data as a tool of expression is used by artists as an equal partner to break new ground at eye-level, while at the same time redefining the concept of art to revolutionize the world of design. This volume focuses on the esthetics and creativity of a new generation of designers who are using algorithm-supported tools along the vertical, from graphic design to 3D animation, kinetic objects and real-time visuals, to robotics and spatial installations, as well as hybrid approaches between digital and analogue. For this compendium, the editor was able to involve the biggest names in the world of data-driven design to present their most important work on the basis of facts, aspects, and stories and to provide insights into their creative processes. These range from the vision via the underlying code and challenges in the implementation concept, to the finished work. On a theoretical level, the presented works are significantly enriched by interviews and texts of experts and insiders of the scene.

The Age of Data“ shows the future of art and design in this day and age in which the whole world is under close scrutiny due to the pandemic. It is an invitation to take the next steps and a motivation to keep up with the ongoing data-based design developments.

“What a wide range of works, artists, perspectives, technics – a stunning sampler of the 21st century! “
Stefan Weil
Atelier Markgraph & Museum of Modern Electronic Music

_Data-based design process throughout different categories
_A look behind-the-scene of the most important 40 pioneers
_With essays by specialists
_Promotion by Kickstarter campaign

Ціна: 2800 грн
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Ron Ashtiani
ID: 16885
Видавництво: Design Studio Press

Ron Ashtiani brings together twenty-five years of experience directing creative projects for games and film to share what it takes to be a successful art director in the entertainment industry today. Using his well-honed art direction skills and diverse project experience, real-world examples, and clear diagrams, he educates his readers on every element of stellar art design for both video games and movies.

Providing creative and business leadership, as well as being a specialist consultant and regular industry and educational public speaker, he is one of the most resourceful and well-educated practitioners in the field of video game and movie art design, making him perfectly poised to teach others in the industry.

The fully illustrated The Art of Direction book, leads the reader on the journey of the art director, from how to craft an artistic vision to how to successfully manage a team of artists in bringing that vision to life and making the best creative decisions along the way.

About the Author:

Ron Ashtiani is an award-winning Creative business leader, Art Director and Author.

Ron has had a 25-year career in the entertainment industry, first as an artist/art director, then a creative director and over the last decade, a business leader and entrepreneur.

Ron has built successful teams and businesses, worked on three Blockbuster Marvel movies, and contributed to over 30 video games. He has also delivered creative projects for J.K Rowling's Pottermore, Warner Bros., Sony, and Microsoft to name a small few. Ron is listed in the UK top 100 people in games and in the top 100 in digital media.

He provides creative and business leadership as well as specialist consultancy and is a regular industry and educational public speaker.

Ціна: 3000 грн
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Eliott J. Lilly
ID: 13640
Видавництво: Design Studio Press

Do you dream of becoming a concept artist in the video game industry but don't know where to start? The Big Bad World of Concept Art for Video Games: An Insider's Guide for Beginners gives aspiring artists an honest, informative, and entertaining look at what it takes to do just that.

Author Eliott Lilly will help you on your journey from finding the right school and how to get the most out of your education, to preparing your portfolio to land that first job. In addition, renowned concept artists — David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan — share their own dos and don'ts to making a career in the video game industry a reality.

Ціна: 1700 грн
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Eliott J. Lilly
ID: 13641
Видавництво: Design Studio Press

Are you ready to begin your career as a concept artist in the video game industry but don't know where to start?

The Big Bad World of Concept Art for Video Games: How to Start Your Career as a Concept Artist is book two in the Big Bad series, delving deeper into the subjects and topics explored previously in An Insider's Guide for Students. Going beyond the amateur level, this guide prepares the upcoming professional, or any other artist, for a future in the entertainment industry. Whether you are a graduating student joining the workforce, a young professional who has just broken into the job market, or even an existing professional frustrated with your current situation, receive help figuring out what comes next for a fulfilling career.

Eliott Lilly is a highly sought-after concept artist with over a decade of experience in the video game industry. He has worked for such prominent game companies as id Software, Treyarch, and Activision. He has contributed to several popular franchises, including Rage, Doom, and Call of Duty. Also an educator, Eliott teaches introductory concept art classes to university students.

With his firsthand knowledge of the ins and outs of the video game industry, Eliott Lilly is an exceptional guide who can help prepare you for the rewarding journey toward realizing your ambitions.

Ціна: 1700 грн
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Greg Solano
ID: 17920
Видавництво: Blizzard Entertainment

The drums of war thunder once again . . .

World of Warcraft redefined online gaming for millions and millions of people, and in the fifteen years since its launch, each new chapter in the game’s story has been bolstered through the Blizzard Entertainment’s incredible cinematics. The Cinematic Art of World of Warcraft: Volume I goes behind the scenes with the team who built the game’s stunning movies. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.

The first installment in a new series, The Cinematic Art of World of Warcraft: Volume I is a visual chronicle covering the cinematics from the beginning of World of Warcraft through to the Warlords of Draenor expansion.

Ціна: 2500 грн
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Shaoqiang Wang
ID: 18023
Видавництво: Hoaki

Typography for Screen features various creative typography projects for screens in different devices and applications, such as motion graphics, webpage design, and conceptual experiments and explores typographic application in visual and information hierarchies within the digital screen environment. Exclusive interviews with designers and studios integrate different knowledge and design philosophies constituting a true source of inspiration for designers and students. It includes QR codes with links to the designers' webpages showing the typefaces in use.

About the Author:

Wang Shaoqiang is a professor at the Guangzhou Academy of Fine Arts (China) and Doctoral Supervisor at the College of Arts and Humanities of the Macau University of Science and Technology. He is a prolific editor whose titles focus on design, art and lifestyle. He is also the editor of Design 360° magazine and Asia-Pacific Design yearbook. He has been invited to lecture at numerous universities, design academies and organizations, and he has been a jury member for China's most prestigious design and illustration awards.

Ціна: 2500 грн
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Pedro Guitton
ID: 2288
Видавництво: Index Book

Your portfolio is your first impression; it needs to draw our attention.

In this book, you'll find inspiration and global research, which will both open up your mind and surprise and impress your clients.

There are more than 300 images split between the following chapters:
-Traditional portfolio
-Digital portfolio

Robert Klanten, S. Ehmann, Lukas Feireiss
ID: 7459
Видавництво: Gestalten
Innovative designers are creating compelling atmospheres and interactive experiences by merging hardware and software with architecture and design.

Thanks to the omnipresence of computers, cell phones, gaming systems, and the internet, a broad audience has traded its past reservations against technology for an almost insatiable curiosity for all things technical. Against this background, unprecedented new tools and possibilities are opening up for the world of design. In addition to sketchbooks and computers, young designers are increasingly using programming languages, soldering irons, sensors, and microprocessors as well as 3D milling or rapid prototyping machines in their work. The innovative use of powerful hardware and software has become affordable and, most of all, much easier to use. Today, the sky is the limit when it comes to ideas for experimental media, unconventional interfaces, and interactive spatial experiences.

A Touch of Code shows how information becomes experience. The book examines how surprising personal experiences are created where virtual realms meet the real world and where dataflow confronts the human senses. It presents an international spectrum of interdisciplinary projects at the intersection of laboratory, trade show, and urban space that play with the new frontiers of perception, interaction, and staging created by current technology. These include brand and product presentations as well as thematic exhibits, architecture, art, and design.

The comprehensive spectrum of innovative spatial and interactive work in A Touch of Code reveals how technology is fundamentally changing and expanding strategies for the targeted use of architecture, art, communication, and design for the future.

Julius Wiedemann
ID: 1467
Видавництво: Taschen

This second installment in TASCHEN’s advertising series joins Advertising Now! Print and the forthcoming Advertising Now! Films to provide a complete study of commercial communication in the world today. Divided into chapters by subject (from food and beverage to electronics, clothing, and more), this tome examines the most effective and important online ad campaigns by exploring the work of the globe’s top award-winning agencies, including DM9, Tribal DDB, OgilvyOne, LOWE Tesch, and 2020 London. With each chapter containing an article from one of the agencies, you’ll learn not only what the biggest campaigns are, but also what it takes to create them. From Nike to Coca Cola, FIFA, and the WWF, these are the ads that are defining the face of online advertising. The book will come with a DVD featuring the navigation of most of campaigns as well as interviews with creative directors and films produced for the internet.

ID: 865
Видавництво: Daab
Maintaining transparency while being able to medialise large areas in an economically viable way are parameters which guarantee the success of the transparent media facade. Be it as stainless wire mesh or panels - compared to the standard LED screen the transparent media facade is superior in terms of size, cost efficiency and possible fields of application. Graphics and video, company and brand communication, artistic animations, information and entertainment: the transparent media facade offers manifold possibilities to communicate powerfully and effectively on a large scale. The book includes a DVD which gives a deep insight to the projects
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