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Alastair (Baron Hans Henning Voigt), David A. Berona
ID: 8178
Видавництво: Dover

This retrospective showcases the works of a leader of the Decadent movement, Baron Hans Henning Voigt (1887–1969). Better known as Alastair, the artist created works that are frequently likened to those of Aubrey Beardsley, Harry Clarke, and Edward Gorey. Alastair's highly ornate and distinctively ominous style blossomed with a series of erotic illustrations for the publisher and literary renegade Harry Crosby. This original selection of striking black-and-white drawings invites close examination and appreciation of the artist's skillful, sensual tone.

These shadowy, sinuous images include characters from stories by Oscar Wilde and Flaubert, as well as scenes from La Tosca and The Magic Flute. An informative Introduction by editor David A. Beronä, a historian of illustrated books, offers background on Alastair and his unique place in twentieth-century art and illustration. Art historians, bibliophiles, and collectors and students of drawing and book illustration will treasure this affordable compilation of hard-to-find works.

ID: 10752
Видавництво: Anova

Following the highly successful Fantasy Workshop, the ImagineFX team is back with the ultimate guide for digital and fantasy artists who want to take their skills out of this world.

Referencing such programs as Photoshop, Illustrator, and Corel Painter, Fantasy Creatures explains how to go from basic “pencil” roughs to first-stage line art to finished color art.

Step-by-step instruction and screen grabs show artists how they can use the latest techniques to create a variety of mythical and futuristic creatures, fight scenes, habitats, and close-ups.

Maite Lafuente
ID: 3529
Видавництво: Taschen
This title presents the work of some of the top international illustrators from 26 countries and organizes it into three styles. Some are sensualists who work in ink or acrylic, using brushstrokes, layered colour, and textured papers and paints. Others focus on characters: gamine girls with eyes a la Twiggy; or sophisticated elegant figures who carry on the tradition of the 50s diva. Also included in the book is the work of technocrats - designers who work on the computer - as well as work from artists private collections, and international fashion magazines. This work is designed to be a reference guide for media and fashion industry professionals and a textbook for students.
Kan Muftic
ID: 16908
Видавництво: 3DTotal Publishing

Figure Drawing for Concept Artists is an essential primer that aims to bring traditional figure drawing techniques and knowledge to every concept artist's skill set.

Accessibly written and lavishly illustrated by respected concept artist Kan Muftic, this book celebrates the common ground between traditional life drawing and the fast-paced world of the concept art industry. Learn about the skills, techniques, and mindset needed to make successful life drawings, how to capture the forms of the human body on paper, and how to improve your character and concept art with a dynamic approach to figures and anatomy. Figure Drawing for Concept Artists offers a unique, up-to-date perspective on classical skills, with the contemporary practitioner in mind.

About the Author:

Kan Muftic was born in 1976 in Sarajevo, Bosnia and Herzegovina, where he attended the Academy of Fine Arts from 1991–1992. In April 1992, he left Sarajevo due to violent political conflict in his country. During his time as a refugee, he helped his father with anti-war propaganda, creating illustrations and posters. After moving to Zurich, Switzerland, Kan attended the F F School for Art and Media Design, graduating in painting. Kan has now worked on film, television, and games projects for the past decade, for companies including the Moving Picture Company, Rocksteady Studios, and Axis. His credits include Jungle Book (2018), Godzilla, Doctor Strange, Guardians of the Galaxy, the Batman: Arkham series, and many more. He is currently Animation Director for an upcoming Netflix show.

Contents and contributors:
Materials
Why draw from life?
The roots
01 | Attitude
02 | Setting up
03 | Three-tiered approach
04 | Drawing techniques
05 | Problem areas
06 | Figure drawing classes
07 | Going forward
08 | Friends’ gallery
09 | Reference gallery
Closing thoughts
Recommended resources

Allan Kraayvanger
ID: 8467
Видавництво: Random House

There is probably no subject more intimidating and complex to artists than the human figure. Even artists who have otherwise mastered their chosen medium are unable to render figures successfully. How can artists develop or apply their drawing skills to portray the figure as animate and made of muscle and bone, but without overpowering form with anatomical detail?

In Figure Drawing Workshop, a veteran artist guides readers through a series of progressive lessons designed to help artists draw the figure with accuracy, simplicity, and skill. Step by step, readers learn how to see and render basic shapes; use line to express energy and movement; depict light and shadow; convey a sense of underlying musculature without overworking a drawing; and draw convincing heads, hands, and feet. Finally, they’ll learn how to liberate themselves from unproductive habits and develop their own creative style.

• Figure and anatomy drawing are perennially popular among artists
• One of the only figure drawing books that offers a series of progressive lessons aimed at beginners
• Presents elegant drawings that reflect all phases of image development

Christopher Hart
ID: 14532
Видавництво: Sixth & Spring Books

A fresh new approach to teaching the fundamentals of human proportions.

Figure It Out! Human Proportions gives artists the tools they need to draw the head and figure right — every time. This comprehensive book provides all the essential information for artists at all skills levels, demonstrating proportional relationships of the head and body from all angles — front, side, and back — and for both men and women.

About the Author:

Christopher Hart is the world's bestselling author of manga, basic drawing and cartooning books. His titles have set the standard for art instruction with more than 3 million copies in print in eighteen languages. Renowned for up-to-the-minute content and easy-to-follow steps, all of Hart's books have become staples for a new generation of aspiring artists and professionals.

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Пролистать книгу Figure It Out! Human Proportions: Draw the Head and Figure Right Every Time

Marcos Mateu-Mestre
ID: 15181
Видавництво: Design Studio Press

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem to aspiring artists, celebrated artist and author Marcos Mateu-Mestre takes the mystery out of understanding and applying it correctly with his highly anticipated two-volume collection, Framed Perspective.

In Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, Mateu-Mestre equips artists with the technical knowledge needed to produce successful visual storytelling–related drawings: from understanding the basics of the space around us and how we perceive it, to more sophisticated endeavors such as creating entire environments that are believable.

Sure to be one of the most popular books in your art library, thanks to Mateu-Mestre’s thorough step-by-step explanations and awe-inspiring illustrations, Framed Perspective, Vol. 1 will train you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with a solid comprehension of depth and proportion — in short, accuracy. Your perspective will never be the same!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Timothy Newbery
ID: 8163
Видавництво: Antique Collectors' Club

This study of picture frames by Newbery, a framer and frame conservator, is illustrated entirely from the Ashmolean's diverse collection of original frames, dating from early 14th century Italy to 20th century England.

Frames fulfil a variety of functions, from the protective to the decorative; they can indicate ownership or they can assert the importance of the paintings they enclose. In their shape and ornamentation, frames are linked to architectural forms or to furniture and interior design, while many styles of decoration can be related to the work of goldsmiths and of sculptors. Few pictures survive in their original frames because of changing ownership: they were re-framed so as to harmonise with different settings, whether in princely galleries or private houses. The way that a picture is framed strongly affects its visual appearance and impact. When a painting retains its original frame, we can appreciate the visual relationship between the two that the artist would have intended. Framings by subsequent owners with different frame styles can tell us much about the taste and priorities of a particular period or place. This book looks at frame history and design in the context of the Ashmolean Museum's collection of frames, and aims to provide a sense of the importance of the picture frame in the history of art as a whole.

Bradford Schmidt, Brandon Thompson
ID: 10652
Видавництво: Pearson

WHERE INSPIRATION MEETS TECHNICAL CRAFT, this guide to professional filmmaking  with a GoPro is packed with hundreds of beautiful photos and interactive links to videos created by professional athletes, filmmakers, and inspired GoPro users around the world.

As the only book to cover the art and technique of advanced filmmaking by the team at GoPro, you’ll get a unique insider’s look at GoPro’s history, all the different camera modes and settings, standard and experimental mounts, shooting principles, and editing techniques. Compelling stories from users such as Kelly Slater, Shaun White, and Kevin Richardson offer a rare view into an incredible world of athleticism, artistic beauty, and storytelling.

Whether you’re a professional filmmaker, top athlete or an aspiring enthusiast, you’ll get all the inspiration and instruction you need to capture and create your own engaging edits to share with the world.

“This book is an invaluable window into Bradford and Brandon’s creative thinking and summarizes their years of experience. Hopefully, it serves as a spark for you just as the authors have done for GoPro.”

From the foreword by Nicholas Woodman, founder of GoPro

Itzel Valle Padilla
ID: 8222
Видавництво: BooQs

A comprehensive visual journey through all the styles and trends of modern urban art. 500 colour photographs show street art masterpieces in dozens of cities around the world in many different styles: realistic, 3D, wild style and graphic.

ID: 3767
Видавництво: Feierabend Unique Books

Creating an individual character – that is precisely what the designers represented in this book have achieved.

The works included comprise a wide range of categories: « 2D « analog « digital « 3D « Animated « Vinyl « Paper « Plush & Textile « Street & Urban « Readymades « and more. Men, women, children and animals are shown here, but also fantasy creatures, represented for example as cartoon characters or caricatures. Some are in colour, others are black-and-white; they might be friendly, evil, funny, beautiful or ugly.

As usual, we’ve chosen the most original, inventive and best contributions for inclusion in the book.

ID: 10440
Видавництво: Ullmann

In this manual, 15 young designers demonstrate today’s craft activities. With the right techniques and materials you can create practical and visually appealing objects for all sorts of contexts. The palette ranges from fashionable accessories such as felt handbags and jewellery by way of furniture ideas and table decorations to practical hints for daily life and little surprises that can be created at lightning speed. All the techniques are explained precisely, step by step, and where necessary accompanied by patterns, so that they can be easily executed even by beginners. And the results are truly impressive!

Highlights
• More than 140 trendy craft ideas by 15 young designers
• Introduction to all important techniques: sewing, crochet, felting, papier-mâché, glass and wood engraving, and much more
• Fashion and home accessories, lighting ideas, practical hints, table decorations, brainwaves
• With step-by-step instructions and patterns

Scott Robertson, Thomas Bertling
ID: 14458
Видавництво: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Scott Robertson, Thomas Bertling
ID: 15167
Видавництво: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Julius Wiedemann
ID: 7256
Видавництво: Taschen

The art of likeness. The spectrum of today’s portraiture, from caricature to realism

The field of illustration has flourished over the last decade, with professionals working both by computer and by hand. In illustration, the single most challenging and captivating subject has been the portrait, frequently used in editorials, advertising, products, and most recently, being the subject of major exhibitions. The book gathers together the exclusive (and frequently unpublished) portrait work of over 80 illustrators from all over the world, many of whom were featured in Illustration Now!, including Aaron Jasinski , André Carrilho, Hanoch Piven, Anita Kunz, Jody Hewgill, and Dugald Stermer. The book also features an index of subjects and an introduction by Steven Heller.

The editor:
Julius Wiedemann was born in Brazil, studied graphic design and marketing, and was an art editor for digital and design magazines in Tokyo. His many TASCHEN digital and media titles include Illustration Now!, Advertising Now, Logo Design, and Brand Identity Now!

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