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Marcos Mateu-Mestre
ID: 14461
Видавництво: Design Studio Press

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem to aspiring artists, celebrated artist and author Marcos Mateu-Mestre takes the mystery out of understanding and applying it correctly with his highly anticipated two-volume collection, Framed Perspective.

In Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, Mateu-Mestre equips artists with the technical knowledge needed to produce successful visual storytelling–related drawings: from understanding the basics of the space around us and how we perceive it, to more sophisticated endeavors such as creating entire environments that are believable.

Sure to be one of the most popular books in your art library, thanks to Mateu-Mestre’s thorough step-by-step explanations and awe-inspiring illustrations, Framed Perspective, Vol. 1 will train you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with a solid comprehension of depth and proportion — in short, accuracy. Your perspective will never be the same!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Ink Vol 2: Frame Format, Energy, and Composition for Visual StorytellersFramed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Ціна: 2300 грн
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Marcos Mateu-Mestre
ID: 14462
Видавництво: Design Studio Press

Building on the foundation established with Framed Perspective, Vol. 1: Technical Drawing for Visual Storytelling, artist and best-selling author Marcos Mateu-Mestre delves deeper into particular elements that can make or break an illustration with Framed Perspective, Vol. 2: Technical Drawing for Shadows, Volume, and Characters.

Here he covers such challenging tasks as projecting shadows in proper perspective on various environments and depicting characters in perspective set in different situations — and makes them less daunting. You will also learn how to effectively observe a model or object in order to extract just the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

Only in Framed Perspective, Vol. 2, will you find Mateu-Mestre’s imaginative scenes explored in great detail, revealing invaluable drawing techniques — from how to capture the essence of a character with one gestural line, to using clothing folds to further define the shape and volume of a character — to help you drastically improve your drawings. It all depends on your perspective!

About the Author:

Born in Palma de Mallorca, Spain, Marcos Mateu-Mestre is a lead animation designer and graphic novel artist with three decades of experience in feature animation. Some of his film credits include Balto, The Prince of Egypt, Asterix and The Vikings, Surf's Up, and How to Train Your Dragon 2. His work in film, primarily for DreamWorks Animation, Netflix Animation and Sony Pictures Animation, has focused on the design and cinematic aspects of frame composition, lighting, and visual continuity, experience he shared in his international best-sellers, Framed Ink: Drawing and Composition for Visual Storytellers, Framed Ink Vol 2: Frame Format, Energy, and Composition for Visual StorytellersFramed Perspective Vol.1, Framed Perspective Vol. 2, and Framed Drawing Techniques. In addition to his work in film, he has taught drawing, illustration, and visual storytelling techniques for more than a decade. Mateu-Mestre currently lives in Los Angeles and is a production designer at Netflix.

Ціна: 1700 грн
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ID: 15264
Видавництво: 3DTotal Publishing

Why do the characters in our favorite books, animations, and games stay with us long after the final scene? The heroic protagonist, evil villain, comedic sidekick - even the supporting cast – have been crafted by clever character designers with incredible skills at their fingertips. This comprehensive character-design toolkit, written by industry professionals, includes everything you need to design successful and compelling characters.

What is it about the characters we see in our favorite books, animated films, and games that make us laugh, cry, and respond to them? How do character designers develop ideas that are unique, memorable, and captivate us as an audience? This book answers these questions and more, taking a comprehensive, visual, and analytical approach to discover just what it is that makes a character appealing. Understand key principles like shape language, proportion, and exaggeration, and learn from talented professionals who share industry secrets for getting the most out of anatomy, gesture, expression, and costume. Uncover ways to convey relationships and interaction between multiple characters, and how narrative fuels authentic and engaging characterization.

With hundreds of lively illustrations to inspire and study, and tricks of the trade from celebrated artists, this thorough and insightful volume is an essential library addition for anyone interested in character design.

• Understand the role of the character designer and how they help to tell a story
• Embark on targeted research and ideation to establish your character right from the start
• Master and implement key character-design principles with guidance by industry experts
• Explore extensive reference libraries packed with inspiration for poses, expressions, costumes, and props
• Create multiple characters who interact to capture special story moments with a series of case-studies
• Infuse your creations with the unique, memorable characteristics that engage and enchant an audience

Contributing artists and topics covered:

Introduction
How to use this book
What is character design?
Research & ideation
Key design principles
Figure basics
Pose, movement & gesture
The face
Age
Accessories
Putting it all together
Working with multiple characters
Working in character design
Ideas grid
Contributors
Index

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Посмотреть видео о книге Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development

Ціна: 2000 грн
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ID: 15265
Видавництво: 3DTotal Publishing

Every monster, alien, and fantasy beast seen on screen and in games emerges from the imaginations of talented concept artists. This book unlocks that world to reveal the must-have skills behind creating compelling creatures. From applying knowledge of anatomy and evolution, to establishing clever workflows, everything you need is in this comprehensive creature-design toolkit.

Creating engaging and believable creature designs is an exciting yet challenging feat. The monsters, aliens, and fantasy beasts that grace our TV and cinema screens represent the hard work and dedication of a team of incredibly talented concept artists and designers.

This book unlocks their world and introduces the fundamental skills behind creating movie- and videogame-quality designs. Covering key topics such as animal anatomy, functionality, color, and shape language, as well as ideation and research techniques for developing unique, compelling, and authentic designs, this expansive book is a comprehensive, timeless volume packed full of advice from some of the most impressive and renowned artists working in this field today.

Contributors include concept artists who have worked on the Marvel films and for the highly revered Weta Workshop (The Lord of the Rings film trilogy) and Aaron Sims Company (Stranger Things).

• Begin your workflow with targeted research and ideation, guided by industry professionals
• Understand the functionality of real-world anatomy and its role in creating truly believable new species
• Discover how the fascinating processes of evolution and biological adaptation are the key to authentic results
• Breathe life into your creatures by establishing their unique mix of habitat, social behavior, diet, and even life cycle
• Apply key design principles such as contrast, scale, and shape language to infuse your creations with dynamic impact
• Eight detailed case studies featuring step-by-step artwork and industry advice by professional concept artists

Contributing artists and topics covered:

FOREWORD
HOW TO USE THIS BOOK
RESEARCH & IMAGINATION
Gathering research
Imaginative design
FUNCTIONALITY & ADAPTATION
Biodiversity: the variety of life
Evolutionary biology
ANATOMY
Why is anatomy important?
Blending anatomies
Exaggerating anatomies
Human anatomy
Primate anatomy
Feline anatomy
Canine anatomy
Equine anatomy
Cetacean anatomy
Lizard anatomy
Avian anatomy
Fish anatomy
Arthropod anatomy
GENERAL DESIGN PRINCIPLES
An artist’s blueprint
Balance
Repetition
Contrast
Scale & perspective
Shape language
Dynamism
CREATURE DESIGN IN THE INDUSTRY
Designing for execution & budget
Creatures that are characters
Designing for genre
Designing for clients
Tackling briefs
DESIGN PROCESSES
Arboreal reptile
Ungulate herbivore
Cetacean hunter
Carrion scavenger
Alien megafauna
Post-apocalyptic swamp fish
Alien crustacean
Tundra werebear
GALLERY
EXERCISES
GLOSSARY
CONTRIBUTORS
INDEX

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Посмотреть видео о книге Fundamentals of Creature Design: How to Create Successful Concepts Using Functionality, Anatomy, Color, Shape & Scale

Ціна: 2000 грн
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Chris Ganter
ID: 12349
Видавництво: Thames & Hudson

The world’s first practical coursebook on the art of graffiti

If you want to learn how to write graffiti this is the book you need.

Find out how to:

design your own letter style
- use effects to create a unique tag
- create throw-ups
- include fills and motifs
- paint wildstyle, bubble-style and blockbusters
- build up large burners
- handle a spray can
- get your work up safely and legally

Teachers, this is the book you need if you want to teach graffiti.

It contains:

- plans for lessons on graffiti - theory and practice
- practical advice for staging safe, hands-on graffiti lessons
- guidance on marking students' work
- resources covering the origins and cultural history of graffiti
- clear step-by-step explanations to suit students of all abilities
- exercises and solutions

Ціна: 900 грн
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ID: 15231
Видавництво: Victionary

What comes to mind when you think of graphite? Is it the stains that stay on your fingers, or the beautiful gradients that can result from simply playing with pressure? Through skilfully applied smudges and smears, the humble pencil is capable of expressing minute details and textures in myriad shades of grey, creating layered universes that draw viewers into their folds.

From the fine and crisp work produced with an H-grade to the fuzzier, ink-like impressions by the B end, Graphite collates some of the most stunning, hand-drawn contemporary pencil art across the lead spectrum, along with exclusive interviews with renowned pencil artists Amandine Urruty, Armando Veve, and Dukhoon Gim. Step into an enigmatic world of monochrome chronicling a unique perspective or story on every page, brought to life by 28 artists and illustrators from around the globe.

Ціна: 1700 грн
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Henry Gray
ID: 16698
Видавництво: Running Press

The famous, unconditionally guaranteed, durable paperback edition with high-quality paper and binding.

Ціна: 980 грн
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Jake Jackson
ID: 16927
Видавництво: Flame Tree Publishing

360 chords, organised as a chord per page, this is a flexible, comprehensive solution for anyone learning or playing the guitar at any level. This no-nonsense, easy to carry, wiro book will fit into a gig bag, flight case or hand bag with the minimum of fuss.

About the Author:

Jake Jackson is creator, editor or contributor to over 30 music books, including 'Guitar Chords', 'Piano & Keyboard Chords', 'Scales and Modes' and 'How to Play Guitar'. As guitarist and songwriter he has gigged in a number of bands, including Slice, The Harmonics and Starbank and studied a form of Flamenco guitar. A heavy user of Sibelius and Logic Pro.

Ціна: 750 грн
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Peng & Hu
ID: 11185
Видавництво: Thames & Hudson

An ingenious take on the Rorschach Inkblot Test – a book packed full of blots that readers can transform into whatever they like

What is Hirameki?
In Japanese, it means a flash of inspiration, which is just what artists Peng & Hu had when they saw a cow with a splotch that looked just like a famous filmstar – and realized that even the splodgiest blot could be easily turned into something amazing. Since then, their passion for collecting blots and dots has taken over their lives.

• Highly creative and a little bit anarchic, this is the perfect outlet for all those who are bored by drawing inside the lines
• It's for everybody: even the most inexperienced doodlers can produce hundreds of sensational scribbles.
• Readers hone their Hirameki skills in seven sections, allowing them to progress from single drawings to complete blot-to-blot scenes.
• Artists Peng & Hu guide the reader with prompts and hints.

Hirameki is set to be the creative phenomenon of 2016!

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Каждая Клякса — это вдохновение. Каждая линия свободна. Откройте свое воображение. «Хирамеки» в переводе с японского означает «своеобразный стиль», «особый отпечаток», «место, где встречаются каракули и воображение». Проще говоря, это искусство превращения случайной кляксы во что-то удивительное с помощью нескольких точек и линий. Если верить тем, кто говорит, что счастье в мелочах, то эта книга должна долго развлекать ваши глаза, руки и голову.

От авторов

В начале была клякса.

ХИРАМЕКИ заключает в себе два основных вида мыслительного процесса: поиск смысла и познание мира.

За неожиданно возникшей идеей следует ее воплощение.

В маленькой кляксе скрыта магия: ее суть становится явной, стоит лишь добавить черточки и точки так, как подсказывает фантазия.

Благодаря ХИРАМЕКИ мы можем испытать воодушевление и радость. Расслабьтесь с ХИРАМЕКИ и позвольте творить мозгу, руке и глазу.

ХИРАМЕКИ помогает находить счастье в малом.

Для кого эта книга

Для всех, кто любит рисовать и кому нравятся классные творческие блокноты.

Ціна: 700 грн
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ID: 17916
Видавництво: 3DTotal Publishing

Take the leap and turn your passion for creating anime-inspired art into a successful career with this guide to drawing and painting, promoting, and selling your work. How can you develop an individual style? What is your brand? Who is your audience and how will you engage with them? You will find the answers in this book, as leading artists share how they planned, built, and now manage their own anime-style art careers.

_In career case studies, five successful artists talk about their journey from those first enthusiastic doodles to the hundreds of thousands of Instagram followers captivated by their work, sharing detailed career timelines and hard-won advice for treading the same path yourself.
_Be introduced to the business of anime – the genre landscape, audience breakdown, and how to grow your audience online, plus insights into education, training, and working within the industry.
_Receive expert advice on developing your style, helping you achieve that often-elusive unique take on anime-inspired artwork, then building your brand and online portfolio.
_Delve into specially commissioned step-by-step tutorials by highly respected anime and manga artists, helping you fine-tune your technique and hone your own personal style.
_On stunning gallery pages, enjoy seminal creations that marked pivotal moments in the contributing artists’ careers and accelerated their success.

Contents:

Foreword - Djamila Knopf
Introduction - Anny "Yoai"

The business of anime - Anny "Yoai"
Genre landscape
Audience breakdown
Reaching & growing your audience online
Education & training
Working in the industry

Developing your style Anny "Yoai"
Finding your individual style
Building your brand
Building your portfolio

Career focus - Meyoco, Carles Dalmau, Lord Gris, Miyuli, Simone Ferriero "SimzArt"
Glossary

 

Ціна: 2500 грн
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Shikata Shiyomi
ID: 14639
Видавництво: Tuttle

Whatever mood you're striking or scene you're setting, you need the drawing skills to render it just right.

Drawing Action Scenes and Characters is most suited to digital artists, but the tips and techniques in this book are applicable to illustrators of all schools and persuasions. No matter where you're at in your development as a manga master, this companion volume helps bring your skills to the next level. Follow along through the forty mini-lessons, created and guided by experts tapping into years of experience in the Japanese animation and entertainment industries. Open new pathways to your visual storytelling possibilities as your characters find themselves in increasingly complex and compellingly rendered scenarios.

Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and caution on common missteps to avoid.

Other books in the series include How to Create Manga: Drawing the Human Body, How to Create Manga: Drawing Facial Expressions and How to Create Manga: Drawing Clothing and Accessories.

About the Author:

Shikata Shiyomi is based in Hiroshima, Japan, where he is an illustrator and instructor of comic illustrations at Anabuki Design College and Sogo Gakuen Human Academy. Shiyomi's works include "Shinkenzemi" (Benesse Corporation), "Books 3 and 4 that make music more fond" (Gakken Plus), "Tottori Arisaru" (TO Books), "Holy Dungeon" ("Live A Live" collaboration-Square Enix) and Uranus drawing. He has been involved in a wide range of activities and touches, such as drawing more than 30,000 portraits of rice paddies in Miyajima for the past 10 years.

Ціна: 980 грн
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Studio Hard Deluxe Inc.
ID: 14640
Видавництво: Tuttle

Fashion meets form in this essential guide to dressing up your drawings. Drape your manga creations in the wardrobe of your dreams, while learning techniques and tips used by professional illustrators to realistically render clothing and accessories of all types-from t-shirts, sweaters and skirts to belts, shoes and bags.

How to Create Manga: Drawing Clothing and Accessories is the fashion bible every manga artist needs. Combining more than 900 drawings and the skills of twelve accomplished illustrators, this book covers a broad range of fashions. Detailed, in-depth instructions show you how to realistically render not just the garments themselves, but the folds, creases and wrinkles that give them a sense of accuracy and movement. 

Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and common missteps to avoid.

Other books in the series include How to Create Manga: Drawing Facial Expressions and How to Create Manga: Drawing the Human Body.

About the Author:

The diverse and multitalented artists of Studio Hard Deluxe are among Japan's leading creators and practitioners of science fiction and fantasy movies, animation, special effects, retro culture, manga and illustration, cosplay, photography and other visual arts. The studio formerly worked on over 2,000 gaming and game-strategy books as well as the Yu-Gi-Oh-Ku card game and is currently developing media design for books, magazines and videos.

Ціна: 980 грн
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J.C. Amberlyn
ID: 14614
Видавництво: Monacelli Press

Bring your imagination to life. In her second manga book, best-selling author J.C. Amberlyn focuses on favorite manga archetype characters, with a fun and lively how-to-draw book aimed at beginners. Every genre of manga has its typical characters--plucky hero and heroine; school boys and girls; funny friend/sidekick; serious warrior; young innocent; bishounen; genki girls; chibis; chibi animals; cat girls/cat boys; magical girls; adorable animals; strong/scary animals; gothic characters; fantasy characters--and they are all here along with the step-by-step drawing instructions needed to give even beginners the direction they need to create the favorite characters they can't get enough of. A final chapter on backgrounds, scenery, and the environment will further give readers the information they need to pull everything together and create their own manga characters and the worlds they live in. Includes 23 step-by-step demonstrations and exercises.

J.C. Amberlyn takes you through everything you need to know to create your favorite manga characters from Japanese comics or design your own.

INCLUDES IN-DEPTH INSTRUCTION ON:

INTRODUCTION
What Is a Character * Creating a Manga Character * This Book * Materials and Supplies

CHARACTER TYPES
Manga Character Archetypes and Story Genres * Manga Character Types * Some Common Terms and Color Associations

DRAWING THE HEAD AND FACE
Human Heads and Faces * Noses, Ears, and Mouths * Eyes * Hair * Animals

EXPRESSIONS
Emotions * Accessories * Exaggerating Features * Using Fur, Feathers, and Scales * Perspective * Animal Expressions * Dragons

BODIES AND GESTURES
Anatomy of a Chibi, Child, Woman, and Man * Gestures * Posture, Angles, and Character Appeal * Clothing and Accessories * Wings * Animal Bodies

SETTINGS, SCENES, AND SAMPLES
Props * Character Design Examples * Silhouettes * Scenes * Character Sheets

About the Author:

J.C. Amberlyn is an artist, book author, photographer, and animator. She is the author of Drawing Wildlife; Drawing Manga Animals, Chibis, and Other Adorable Creatures; and The Artist's Guide to Drawing Animals: How to Draw Cats, Dogs, and Other Favorite Pets. J.C. loves art, animation, animals, and adventure in the great outdoors. She seeks to create visual and written works of art that strike a chord with her audience, whether they celebrate the life that shares the planet with us or the rich inner workings of the human mind and experience. With her books, she shares techniques for creating epic stories, engaging characters, and appealing art for readers of all skill levels. Her work has received recognition and a number of awards and has been published in various media. She lives in Arizona.

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Пролистать книгу How to Draw Manga Characters: A Beginner's Guide

Ціна: 1200 грн
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Nathan Fowkes
ID: 13317
Видавництво: Design Studio Press

Whether you’re an aspiring artist or new to the medium, seasoned instructor and accomplished artist Nathan Fowkes makes drawing portraits in charcoal not only accessible but also a real pleasure! From stocking the best supplies to using them effectively, and composing a portrait while avoiding common mistakes, How to Draw Portraits in Charcoal by Nathan Fowkes will place you firmly on the path to producing the charcoal portraits you've dreamed of creating. His easy-to-follow tips, in-depth tutorials, and valuable exercises make this guide your first step toward building an understanding and appreciation for every face you draw. This handy book will not only equip you with the skills to capture them in beautiful charcoal fashion but also transfer those skills to any media.

Ціна: 1500 грн
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Scott Robertson, Thomas Bertling
ID: 14457
Видавництво: Design Studio Press

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book! You have to see it to believe it! An unprecedented technology, connecting printed matter to online digital educational content.

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

About the Authors:

Scott Robertson has almost two decades of experience teaching how to design, draw, and render at the highest college level. He has authored or co-authored 11 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop, of which nine feature his own lectures. For several years, Scott chaired the Entertainment Design department at Art Center College of Design. He frequently lectures around the world for various corporations, colleges, and through his own workshop brand, SRW. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series Battle Force Five, to theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients include the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, the feature film Minority Report, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ, and Fiat to name just a few.

Thomas Bertling has an extensive background as a successful industrial designer and engineer, with a varied array of clients such as Disney, Samsung, and Whole Foods, and a diverse portfolio of completed products on the market, from state-of-the-art medical innovations to combat-ready military vehicles. This hands-on expertise gives him a distinct approach and remarkable edge in addition to being an acclaimed design educator. With substantial experience teaching all levels of perspective sketching and construction to both university students and corporate clients, he has created comprehensive and proven curricula rooted in practicality and real-world application. He currently serves as Director of Entertainment Design at Art Center College of Design as well as teaching several courses and training faculty members.

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Посмотреть ролик издательства о книге How To Draw: Drawing and Sketching Objects and Environments from Your Imagination

Ціна: 3000 грн
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